CBE Software’s Jan Kavan, who developed the first person adventure thriller Someday You’ll Return, said that it “really depends on what kind of game you make. In Someday You’ll Return I was able to have at peak moments of 10ms / frame at obsolete i7 CPU while most of the time the game ran at 4-6 ms/frame CPU bound. But the variable frequency is a neat idea (if it works properly) because it’s very versatile.”
Sony has also spoke a lot about 3D, especially its Tempest audio engine. In conjunction with the DualSense’s haptic feedback and variable triggers, it’s meant to aid in one’s immersion. Kavan says that, “It will be a game-changer but it will also depend on the consumer’s side of audio. For me it’s personally the reason I want to work with PS5.” It would certainly be interesting, if not downright terrifying, to see how horror games utilize this technology.