Armorian
Banned
It depends what the issue is or where the bottlenecks are. You can't make blanket statements like that unless you know for a fact exactly what they are doing. For all we know this is due to the lower number of shaders on ps5. Who knows.
Also despite sony fans claiming tflops dont matter, how is it you fall back on your "max 30%" difference?
If ~9TF rumors are true (the ones before official numbers from Sony) then XSX is 30% more powerful when PS5 APU is limited by power draw. Number of cores doesn't mean shit if one is having faster clock. Only other advantage XSX has that could affect resolution is 1/5 higher (IIRC) memory BW.
X1X has much higher resolution than Pro in some games thanks to more RAM available (for bigger framebuffer) and higher memory BW, in pure TF it was ~40% faster I belive.
2/3 versions of the game using DirectX 12 while the other version that's reportedly struggling isn't.
DX12 renderer so far was shit in REngine. PS5 native API should be faster.