- Oct 30, 2011
What do I care about your personal beef with Dictator?
If we look at Cyberpunk for example and the wide range of raytracing it utilizes while also reflecting buildings and geometry many kilometers away... while Spider-Man only does these reflection while having to take even more shortcuts.... Yes, Spider-Man uses very basic and limited raytracing.
Of course there are always compromises. I'm saying that Spider-Man has to have way more compromises due to its limited compute power compared to high-end PCs. Which is obvious because the PS5 only costs 399. I don't get how any of this is debatable or even divisive.
It seems like very limited RT reflections only, without any other RT effect, are the second coming of Jesus Christ to you. Just because buildings far away are being reflected. It's not that difficult. It's again, very basic.
You seem to be impressed very easily. If it's done by a PS5.
In my view, the only type of ray tracing that is noticeable right now is for reflections. And going all out on RT hogs performance and is a huge waste, there’s more intelligent ways to go about it and Insomniac nailed it
say whatever you want about Spider-Man having a limited form of it, but it looks DAMN good
I’d put it up against most types of RT on the market right now, I find the visual spectacle of RT + insane particle effects and motion blur + high fidelity assets @ 60 FPS. It’s an absolute achievement what they’ve done on the game, regardless of whether you have a high end rig or not.