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News Analysis Physics simulation might become way better soon

Self

Member
Sep 15, 2019
1,083
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500
Yeay, Ragdoll 2.0. Love that shit!


 

-Arcadia-

Banned
Aug 20, 2019
9,666
33,468
910
Really hoping someone takes the utter power of the new consoles, and goes all out on physics. After being stuck with roughly the same or worse CPU performance since 2005 (even PC fans are held back by console-centric design), I can’t imagine how amazing that could be.
 

Md Ray

Member
Nov 12, 2016
2,177
7,134
585
India
They better. One of the biggest immersion-breaking things for me personally is the non-interactivity with the objects, environment and inaccurate physics simulation. Bland, empty and lifeless worlds.

These things, IMO, have largely remained the same since the PS3/X360 and throughout current-gen era (thanks Jaguar).

But the improvement in the quality of graphics though is staggering when you look at the difference between RDR1 on PS3 for e.g. to RDR2 on PS4 - it's truly mind-blowing when you look at the huge jump in lighting quality, PBR materials, shaders, not to mention animations and the likes.

RDR1 to 2 in terms of visuals was a true next-gen jump. But when it came to world interactivity, AI and NPCs - they still felt dumb and last-gen. While there were some improvements but not as huge as we got in the graphics department.

It is here where I hope devs focus on when developing their PS5/XSX games from the ground up and greatly improve these things, add more interactivity, complex physics & increase NPC density.
 

TheDreadLord

Member
Jun 8, 2013
406
471
570
This type of simulation is very expensive and generally it runs in clusters with many cpus. I guess the future for physics simulation in consoles is more towards the use o AI in reproducing these phenomena.
 

Kikorin

Member
Sep 14, 2014
1,281
183
505
www.vgnetwork.it
Physics simulation was way better than now years ago yet. Half Life 2, FEAR, GTA 4, Max Payne 3, Red Faction: Guerilla, Mafia 2, Stranglehold, Crysis, Flat-Out... we had lot of awesome examples of good integration of physics in games, but this gen has been pretty disappointing in this field imho. Really hope next gen will deliver, but special mention to Control for awesome integration of physics and destruction, insanely good, I suggest it to everyone that like this kind of interactivity in games.
 

Arkam

Member
Jan 21, 2012
4,904
4,876
840
Here, Now and maybe later
Impressive tech. Can’t wait til this (or similar) is a widely used middle ware.
As much as I want full destructible environments, I know we are a couple gen away and likely won’t make major progress until we are done chasing “traditional” visual fidelity. (Which I hope is post 8k.... please no more!!)
 

Diddy X

Member
Jan 7, 2018
1,258
1,332
440
Physics is the main thing to make better games, graphics don't really improve a game besides making it prettier, but this is games not movies so focusing in physics should be their priority.
 

Kataploom

Member
Jan 30, 2014
1,246
797
725
Colombia
They should, we have the 2 longest gen of physics stagnation due to CPU bottlenecking, actually, FPS and physics will be the actual advancements we never had before due to finally having decent dedicated CPU
 
Feb 8, 2011
4,007
582
920
Melbourne, Australia
Now that is really awesome stuff. The key factor is the drop in processing time I truly believe we could seem some effects of this in the new gen if it's so much less expensive than previous methods. If the only benefit we see from this new method is no more clipping then I will be a happy gamer!
 

Cunth

Fingerlickin' Good!
May 22, 2018
9,854
34,881
1,050
Imagines pulling a silk nightie off a big pair of bouncing titties
 

MiguelItUp

Gold Member
Feb 24, 2015
6,365
5,368
800
Yeay, Ragdoll 2.0. Love that shit!


My man. First time I saw ragdoll was in the Hitman 2 demo on PS2 when I shot a maid and she did a cartwheel down the stairs. I still remember the hearty laugh I had. I was CRYING. It was then that I realized I really loved ragdoll. I mean, REALLY loved it. I've always been so excited to interact with the next physics engine, so I'm ready and waiting!

This video was amazing, and I'm really excited to see what is done in the coming years.
 
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GymWolf

Member
Jun 11, 2019
15,164
22,091
615
I live for this stuff, can we make a topic every day about physics in games?!

This stuff make rtx looks like child tech.
 
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GymWolf

Member
Jun 11, 2019
15,164
22,091
615
My man. First time I saw ragdoll was in the Hitman 2 demo on PS2 when I shot a maid and she did a cartwheel down the stairs. I still remember the hearty laugh I had. I was CRYING. It was then that I realized I really loved ragdoll. I mean, REALLY loved it. I've always been so excited to interact with the next physics engine, so I'm ready and waiting!

This video was amazing, and I'm really excited to see what is done in the coming years.
Games with euphoria engines are the king of good\hilarious ragdoll, sometimes i just fuck with the npcs in rdr2 just to see how good are the interaction between them and the scenery.
 
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mango drank

Member
May 12, 2009
1,554
1,894
1,205
Two off-topic thoughts:
1. For a morbidly obese guy, Chris Farley sure could move.
2. That Chippendales logo was epic. The bland-ification of logos in recent times is a real bitch, and Chippendales wasn't spared.