Gigglepoo said:When I used to play this a decade ago, I remember thinking the Perfect Dark levels were pale imitations of the glorious Goldeneye levels. Now? I'm not so sure that's true. I'm not going to insult the GE levels, but the PD levels are just really well designed. They are large without being confusing, with lots of branching pathways and hidden nooks to make sure you learn the ins and outs before you become a master. Grid and Relic are particularly well made, doing a perfect job of funneling players into certain large-scale battles while still making quick strikes fun in the narrow hallways.
This game is so good!
Yeah, Facility/Felicity is a particularly bad level. So many choke points and dead ends. It's a chunk of the single player level and it's not designed for multi at all. However, its unbalanced nature can make it fun sometimes.
Temple is just a bit dull IMO, but Complex holds up well. The PD levels are better designed. The whole game is sort of based around camping, but because there are multiple entrances and exits to everywhere, as well as windows and holes in the floor etc, it's always possible to dislodge a camper, once you know the levels you can sneak up on someone really well. It plays best with no radar I reckon.
I know what you mean about the corridors and cover. It tends to lead to fights that are more close and personal. If Halo and CoD feel like war movies then I always thought the multiplayer in PD feels more like the gun fight at the end of Heat. Certainly it's best played while staying in cover, hiding behind columns and hugging the walls, you're a sitting duck running around out in the open.