assurdum
Banned
Why everything even a tiny worse on series X should end to be a bug?Interesting. I know that with Watch Dogs it was a bug, so maybe it's the same bug in the demo.
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Why everything even a tiny worse on series X should end to be a bug?Interesting. I know that with Watch Dogs it was a bug, so maybe it's the same bug in the demo.
The PC version of Watch Dogs also provided the console settings. Both XSX and PS5 had the texture filtering set to ultra. That's how we know it's a bug.Why everything even a tiny worse on series X should end to be a bug?
Let's me guess: Dictator is the source, right? They could have used the ultra on both and after lowering a bit on series X because it caused some perfomance issue. It's called customisation.The PC version of Watch Dogs also provided the console settings. Both XSX and PS5 had the texture filtering set to ultra. That's how we know it's a bug.
Dude, the settings are in the config file of the game. It's not a conspiracy, everyone can look it up.Let's me guess: Dictator is the source, right? They could set ultra on both and lowering a bit on series X. It's called customisation.
It's not conspiracy. If they decreased a bit the texture filtering not necessarily appears in the config file if it was ported as ultra setting. Paradoxically such configuration couldn't even exist "officially" in the graphic setting, because it's done specifically for series X on the fly . It's simple logic.Dude, the settings are in the config file of the game. It's not a conspiracy, everyone can look it up.
A little obtuse?Now you starting to be a little obtuse. BC games are not absolutely taxing for series X hardware. 16xAF here means nothing
Maybe it's time to stop deluding yourself?
XSX has worse framerate, worse texture filtering and just a higher absolute upper bound in the dynamic res range which tells nothing about how much time it manifests and is sustained in actual gameplay situations.
XSX isn't performing better unless you only see what you want to see and even in this case it's just an other title where the two consoles end up doing the same for all practical purposes, which is a big defeat for the narrative that Microsoft wanted to create last year and fans like you wanted to believe.
Does the pc config file get altered when the Xbox receives a patch?Dude, the settings are in the config file of the game. It's not a conspiracy, everyone can look it up.
I just went off the preview trailer. Looks like a B /C tier shooter. I never play these kinds of games.The game looks pretty mediocre. I would say it looks like shit for a next gen game.
I dont care if its native 4k or 60 fps locked, it just looks bad.
...at identical resolution and graphics settings.Game performance is measured by frames per second
yeah, im afraid ive turned into an AAA only snob, but I wanted to give this one a shot since there is pretty much nothing else out at the moment and I like People Can Fly games.I just went off the preview trailer. Looks like a B /C tier shooter. I never play these kinds of games.
Horrendous bullshit!Please, read the article. It´s reviewed by doctors. Our eye vision has limitations.
Human Eye FPS: How Much Can We See and Process Visually?
Your eyes and your brain are doing a lot of work to process images — more than you may realize. Learn more about how many frames the human eye can see per second, if you can test human FPS, and more.www.healthline.com
It always turns into console war stuff, even with shit(?) demos like this....at identical resolution and graphics settings.
This thread started out as an interesting comparison since both versions were said to run at native 4K, but at this point it’s nothing but pointless console war fuel.
It always turns into console war stuff, even with shit(?) demos like this.
I watched a video on Twitter that had a cutscene just to jump over a gap, such a weird game.
I'll try and find it and update this post lol.
It always turns into console war stuff, even with shit(?) demos like this.
I watched a video on Twitter that had a cutscene just to jump over a gap, such a weird game.
I'll try and find it and update this post lol.
Oh? That's not that bad then, I thought it was so weird seeing a loading cutscene just for a jump lol.That's how you start that specific side mission. In this game everyone in team needs to agree to start mission so they are on separate arenas (behing doors, etc). It's milions times better than how Warframe handle that when you could just load map and rest of your team was already fighting boss.
Is this supposed to be a very dumb joke?
Well resolution does affect performance, but i agree with you. Why push more pixels if the performance won't be solid.Why you care so much to have higher resolution with such perfomance? I don't get it. Because it's higher of the ps5? Higher dynamic resolution it's very deceiving. VGTECH said there isn't an average resolution, it's extremely dynamic on both. No one would notice a shit. More easily they will feel the FPS difference.
Aside from being kind of bullshit from a visual perspective (just try it w/ a 120hz monitor and a machine that can render a game at 120hz)... framerate is also tied to the responsiveness of a game's controls. So even if you couldn't visually notice the difference, you'll feel the difference.Please, read the article. It´s reviewed by doctors. Our eye vision has limitations.
Human Eye FPS: How Much Can We See and Process Visually?
Your eyes and your brain are doing a lot of work to process images — more than you may realize. Learn more about how many frames the human eye can see per second, if you can test human FPS, and more.www.healthline.com
I like how it plays on PC at least, I’ve only played to old Shira but so far it reminds me of Gears of War with the cover mechanics, not as distinct though but I certainly don’t think it’s bad. I could do without the gore though, having an off switch in a menu should really be standard by now. And 30fps in cinematics on PC? Looks like shit when gameplay hovers at 120-150fps.yeah, im afraid ive turned into an AAA only snob, but I wanted to give this one a shot since there is pretty much nothing else out at the moment and I like People Can Fly games.
I understand that cross gen games are limited by last gen hardware, but this is a post launch game and surely they can include higher quality assets and other visual upgrades to make it stand out. Just slapping 4k 60 fps on top of a shit looking game is not going to make it look pretty all of a sudden.
XSX is a 4K machine? How is PS5 holding back XSX?The XSS is not a 4K machine therefore not holding back the PS5 or XSX?
It always turns into console war stuff, even with shit(?) demos like this.
I watched a video on Twitter that had a cutscene just to jump over a gap, such a weird game.
I'll try and find it and update this post lol.
I don't know why this topic is such a heated one. There is no debate that by en large, the Series X is more powerful than the PS5.
That doesn't mean that every Series X version of a game will perform/look better than the PS5 version.
You can agree that the Series X is more powerful and at the same time accept that not every Series X game will be better. An inferior Series X version isn't proof that the Series X hardware is less capabable, because it factually isn't. Why is that such a tough pill to swallow?
Why are you answering my question with more questions? I have no idea if the PS5 is holding back the XBX? Is it?XSX is a 4K machine? How is PS5 holding back XSX?
I think is supposed to be funny not sadYou should have put some Chinese kid there. I'm so bad, someone cancel me before I do it myself.
Do you have any data/screenshot from the profiling tools and such like the one shown in that tweet that proves this? Would like to see it. Thanks.Bandwidth is everything IMO. Nothing else comes close to being so critical. In consoles, they are bandwidth starved for just about everything. Nothing is free.
Just fact that on PC 16xAF is standard for like 20 years should be enough proof for that.Do you have any data/screenshot from the profiling tools and such like the one shown in that tweet that proves this? Would like to see it. Thanks.
This is nonsense. The fps difference is there, you just don't get the judder that happens on a display with a fixed refresh rate. The input lag that comes when frame-rate drops occur is also there, VRR isn't some magic that magically fixes that issue. In this case, PS5 would feel more responsive on the stick due to consistent, actual 60fps. The way it should be.Also no FPS difference with a VRR capable TV.
Dropping from 60 to say 57 fps increases the input lag by a whopping 1 (one) millisecond. The controller lag alone is several times that. You won't feel the difference.This is nonsense. The fps difference is there, you just don't get the judder that happens on a display with a fixed refresh rate. The input lag that comes when frame-rate drops occur is also there, VRR isn't some magic that magically fixes that issue. In this case, PS5 would feel more responsive on the stick due to consistent, actual 60fps. The way it should be.
Resolution =/= graphics20% more graphics performance
Looking at the 1st percentile there's close to a 15% difference in fps between PS5 and XSX. Enough to feel the difference in input lag due to lower frame-rate. PS5 clearly wins here.Dropping from 60 to say 57 fps increases the input lag by a whopping 1 (one) millisecond. The controller lag alone is several times that. You won't feel the difference.
A framerate difference between 55 VRR and 60 nonVRR won’t be felt in this game. It’s 1.5ms.This is nonsense. The fps difference is there, you just don't get the judder that happens on a display with a fixed refresh rate. The input lag that comes when frame-rate drops occur is also there, VRR isn't some magic that magically fixes that issue. In this case, PS5 would feel more responsive on the stick due to consistent, actual 60fps. The way it should be.
It's even superior to DX12 according to the devs.So in summery PS5's API is vastly superior to DX11, at least?
Shitty story
terrible performance
terrible level design
terrible, worst motion blur
"EyE lAik dIs! 8 out 10!"
Even if I go by your cherrypicked numbers, the difference is below 2 (two) milliseconds. Humans aren't physically able to tell 2 milliseconds apart.Resolution =/= graphics
Two very different things.
Looking at the 1st percentile there's close to a 15% difference in fps between PS5 and XSX. Enough to feel the difference in input lag due to lower frame-rate. PS5 clearly wins here.
Do you have any data/screenshot from the profiling tools and such like the one shown in that tweet that proves this? Would like to see it. Thanks.
With both Control and this game ps5 has the edge in actual performance.We had this with Control Photo Mode and the losing side went into a complete meltdown because "photo mode doesn't count" even though it's basically the perfect GPU benchmark.
It's not a bug, the XSX just pushes up to 32% more resolution.
-Xbox Series X use dynamic resolution 3456x1944 - 2261x1272.
-PlayStation 5 use dynamic resolution 3008x1692 - 2112x1188.
-Xbox Series S use dynamic resolution too 2304x1296 - 1536x864.
-Resolution : XSX > PS5 > XSS.
-The PS5 and XSX versions have graphical improvements over the XSS such as additional trees, higher foliage density, better textures and improved view distance for certain shadows.
-Texture filtering is better on PS5 compared to XSX.
-The PS5 holds the 60fps most of the time unlike the Xbox Series.
-Framerate : PS5 > XSX > XSS.
Overall : PS5 > XSX > XSS.
You read it here folks, image quality is not important! No need to buy that OLED, CRT will be sufficient.With both Control and this game ps5 has the edge in actual performance.
Agreed.
PS5 advantage
59/53 = 1.113
XSX advantage
2876992/2509056 = 1.14.62
Under load the difference is an 11.3% increase in FPS (near locked fps) which is far more important than a scant (unnoticeable) 14.6% bump in pixels also under load. And with even LG OLEDs unable to handle VRR correctly no one can really take advantage of this yet.
Nope. Didn't say that.You read it here folks, image quality is not important!
You read it here folks, image quality is not important! No need to buy that OLED, CRT will be sufficient.
That’s quite the takeaway.You read it here folks, image quality is not important! No need to buy that OLED, CRT will be sufficient.
It's only a bug because DF said it was a bug. They also said the XSX missing some effects in COD was also a bug.Interesting. I know that with Watch Dogs it was a bug, so maybe it's the same bug in the demo.
That’s what I read in all the series s threads defending it.You read it here folks, image quality is not important! No need to buy that OLED, CRT will be sufficient.
That's the maximum resolution used. But the XSX advantage is only 9% using the minimum resolutions. Do you think the game is spending most of the time in the higher resolutions, notably when the game usually runs at 55fps on XSX and usually 60fps on PS5?With both Control and this game ps5 has the edge in actual performance.
Agreed.
PS5 advantage
59/53 = 1.113
XSX advantage
2876992/2509056 = 1.14.62
Under load the difference is an 11.3% increase in FPS (near locked fps) which is far more important than a scant (unnoticeable) 14.6% bump in pixels also under load. And with even LG OLEDs unable to handle VRR correctly no one can really take advantage of this yet.