we don't masturbate over sales charts
Pureauthor said:Do Moderators have access to some secret NeoGAF or something that us peons don't?
Pureauthor said:Wait a moment.
So, being happy about the fact that the games I like are selling well indicates you're not True Gamers.
However, being grumpy and whiny about the fact that games you don't like/non-games are selling well indicates... what, exactly?
Farore said:
Pureauthor said:Wait a moment.
So, being happy about the fact that the games I like are selling well indicates you're not True Gamers.
However, being grumpy and whiny about the fact that games you don't like/non-games are selling well indicates... what, exactly?
Amir0x said:daamn... do you have 1024x768 resolution for the top two?
DrForester said:Boxart fails without this artowk on it.
on that note, anyone have a bigger version of it, a wallpaper perhapse.
Amir0x said:awesome, thanks
dang, just noticed they're not 1024x768... makes it a little weird on my screen... still, thanks... I'll work with this by putting that bar beneath the taskbar
teiresias said:1600x1200?
Farore said:Working on it...
Vard said:GameSpot has the wolf art with the white background: http://i.i.com.com/cnet.g2/images/2006/129/920500_20060510_screen014.jpg
Vard said:And on Clover Studios' site, the wallpapers are in 1024x768, 1280x960, 1600x1200, and 800x600. Check check it: http://www.cloverstudio.co.jp/gallery/wall/wall04.html
Well... I already had one done, I'll post it anyway ...Vard said:You don't have to... I just gave a link to Clover's site with the wallpapers already in that format.
Farore said:I've it in way higher resolution if anyone wants it...
Farore said:
actual Japanese mythology
unifin said:IGN has a new feature up on the weapons of Okami.
Pretty awesome stuff - I wasn't aware that Amaterasu's three main weapon types were based on actual Japanese mythology. Awesome stuff, Capcom.
Within each of the three weapon classes, there are five unique weapons for a total of fifteen weapons to be found throughout the game.
The reflector weapons carry a good balance of speed and power, making them the easiest to use. They also work well as a sub weapon since they can be used for defense unlike the other weapon classes. If the player successfully defends against an enemy attack using the sub weapon, then it can open up some enemies for a throw.
Different rosaries equipped as sub weapons produce different bullet effects, so we recommend trying them all out. It's also possible to further increase the firing speed by learning the "Bead String" technique at the Dojo, resulting in some rapid-fire action.
[url=http://www.gamespot.com/ps2/adventure/okami/news.html?sid=6155294]Gamespot[/url] said:As you can guess from our brief plot synopsis above, Okami is a very Japanese game. The story of Amaterasu is taken from Japanese mythology, although some dramatic liberties have obviously been taken to offer a proper game experience, and you'll encounter a who's who of deities from the Shinto pantheon. Whether you're familiar with Japanese mythology or not, the game's story remains accessible. The nice thing about myths is that they aren't big on shades of grey; as such, you'll be able to tell the good guys from the bad guys without much trouble. Although, we should note that we've heard from mythology aficionados that knowledge of the various myths might actually give you an edge during some of the boss fights, as your mythological foes will carry their traditional weaknesses. (This perhaps marks the first time a book on ancient Japanese mythology could be considered a "strategy guide.")
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Okami's gameplay is best described as an action role-playing game. You'll start the game with a smattering of your original godly powers and must trek all over the land to collect them and build yourself up to your former glory. As you prepare for this comeback, you'll interact with the locals, both human and animal, and restore their faith in you in a number of ways. Talking to non-player characters will invariably send you on quests that will help them, or the world at large, out. For example, human NPCs will need you to run errands or help out with other mortal problems. Supernatural NPC's, such as Sakuya the wood sprite, will offer you big-picture tasks such as ridding the land of darkness and restoring nature. Finally, animal NPCs are considerably more low maintenance, often just requiring some chow to worship. Performing any of the above will yield praise that you'll absorb into a point stock, which can then be used to increase various attributes.
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The nice thing is that rather than feeling like a derivative knockoff of Nintendo's classic franchise, what we've played so far gives Okami an assured handling that positions it more as a contemporary. One thing that helps this is the game's localization, which while not quite as polished as what we've seen in Nintendo's gems, is quite good and involving. The humorous bits we've seen so far work well and don't fall flat, as is often the case with import games that have such a strong Japanese flavor.
Oda said:My wallet is still in pain after realizing this, Yakuza, Loco Roco and Ultimate Ghouls n' Ghosts all come out on the same day.
If I had to choose though, it would be Okami all the way. This game looks so absurdedly awesometastic and really deserves all the support it can get. Ami, I really think you ought to enforce a 'Buy Okami or take a GAF vacation until 2007' rule. Borderline communist, but you know it has to be done.
Amir0x said:Wait wait, Loco Roco and UGnG come out the same day as Okami and Yakuza? I have these two preordered as well but honestly did not notice the release date falls on the same time. Jesus Christ, I'll be coming home with 4 games that need my direct attention that day... too much.
brandonh83 said:But surely the most attention will go to Okami, right? I dunno, I played a Yakuza demo from the newest OPM disc and thought it was pretty bad. Of course that could have just been a demo problem but I mean, they have a lot to improve from the demo before I'd even give it interest.
Ancestor said:Does Okami have a definite U.S. release date yet?
Amir0x said:I liked the demo a lot, loading issues aside, so I didn't have a problem. Yakuza and Okami are both going to get major priority, will be difficult to decide finally which to focus on in the end.
brandonh83 said:Maybe I'm just missing the point of Yakuza... I went from fighting in the streets which seemed to be pretty bland, to going on a date and having to make a bunch of choices about what to buy the girl, to playing baseball. I don't know, just didn't do anything for me, but different strokes for different folks I guess. By the way, is there an Okami demo yet?
Amir0x said:These baseball, gambling and hostess club shit is mostly bonus stuff... you don't have to participate in these things most of the time during the game. It's like how any RPG allows you to participate in mini-games to win prizes or money... a familiar concept to be sure.
brandonh83 said:Ohh okay. That sounds better. I actually thought they were big parts of the game. :lol