"yikes"“Both sides rhetoric” Jesus they’ve fully gone off haven’t they.
It’s funny, but it’s not hyperbole.Another one for PS5. Damn that DX12 API appears to be a disadvantage.
Looks more like the battleground will be on enthusiast forumsIt’s funny, but it’s not hyperbole.
The game runs better in 60 and 30 on PS5 as results conclude from all the sites.
Even then the photomode ‘academic’ comparison with the amount of bugs exhibited on XsX dropping rays it becomes difficult to take the comparison at face value.
Granted the wider 12tf GPU makes sense for it to have more RT capability, but when a complete gameplay image get constructed and other parts of the GPU get flexed, things even out; and more often than not in favour PS5.
The cpu free I/o on PS5 is a whole new territory, and will be the battleground for next gen engines focused on heavy asset streaming.
But, it’s loading 1 second slower. What happened to all the SSD talk?The cpu free I/o on PS5 is a whole new territory, and will be the battleground for next gen engines focused on heavy asset streaming.
But, it’s loading 1 second slower. What happened to all the SSD talk?
Still plenty fast and putting in extra work. There’s just a lot of SSD talk still thinking it’s just about load times.Actually away from numbers, Control UE boots up pretty fast. Engines will take time and need to be overhauled to rival the 2-0.8sec on PS Studios games.
Highlight what he was wrong about in the video by sharing screenshots that oppose his claims. Otherwise, don't accuse someone.As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.
As opposed to highlighting only the good parts about XSX. Maybe one day he will be worthy of an invitation to Redmond like all good unbiased experts are.As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.
Actually XSX and PC have double reflections they’re aligned together as show below. The glass is only a inch away from the metal surface behind. The ps5 actually has the reflection aligned further apart. I would take pc the way it’s suppose to be since it’s superior in RT
Look at face
Look at right hand/arm
Sorry he doesn't agree with the confirmed shills at df. Maybe if they didn't have an agreement with Microsoft then they would've mentioned these errors too and you wouldn't be shocked when someone does proper analysis on the game.As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.
Yes, that's what they do.Are they actually trying to get IGN to fire him over this? Like, literally? If so, that's really ridiculous.
There's a reason why SonyGAF loves this guy.As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.
It depends. Haven’t watched it in detail but in the GPU benchmark he’s either deliberately hiding how far ahead XSX is by choosing scenes where XSX max out at 60fps, or XSX is actually locked 60 now. Could 60fps RT actually be possible?As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.
You forgot to mention the Krakenoodles for maximum buzzword points.GPU cache scrubbers in the work on PS5 then + I/O + zero CPU workload for decompression.
As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.
I don't know how anyone can see that double reflection and think it looks right.So, thanks to NX Gamer.
The PS5 might have better RT because it's doing more in terms of reflections?
Hence, why XBSX has higher fps in RT.
How does the XBSX have better RT hardware if the PS5 is pushing more reflections and details?
Why is the XBSX dropping frames under PS5 if the GPU supposed to be more powerful?
Why are the tech guys so hang up on TF?
So many question with no answers.
This is how it's supposed to look. At least if the game is trying to mimic reality. Not the other way around.Actually XSX and PC have double reflections they’re aligned together as show below. The glass is only a inch away from the metal surface behind. The ps5 actually has the reflection aligned further apart. I would take pc the way it’s suppose to be since it’s superior in RT
Look at face
Look at right hand/arm
But they have, see the previous quoted post.He didn't say it was RT bugs. He attributed it to the API since both Xsex and PC have no double reflections.
You mean the PC/Xbox reflections being like those that can be seen in reality instead of the unrealistic double reflection in the PS5, right?And damn those RT differences?! To quote Richard: "This is a transformative result. Bespoke fascination in the here and now."
It's also on the Xbox although, as in reality, much closer together.Dual reflection on PS5....my god the console is a beast
You forgot to mention the Krakenoodles for maximum buzzword points.
There was quite a few areas that where locked 60 according to Alex in his DF videio but these where thrown out because they would obviously have been useless for comparison in this situation.It depends. Haven’t watched it in detail but in the GPU benchmark he’s either deliberately hiding how far ahead XSX is by choosing scenes where XSX Max out at 60fps, or XSX is actually locked 60 now. Could 60fps RT actually be possible?
Based on the DF premise? Absolutely a nonsense. Photo mode are static situation you can't say "oh look so 60 fps was possible you see in a static picture series X is close to 60 FPS but you know rushed port". The level of idiocy Leadbetter reached in this video is something else. But of course maybe with some of adjustment a 60 fps mode could be possible on both.It depends. Haven’t watched it in detail but in the GPU benchmark he’s either deliberately hiding how far ahead XSX is by choosing scenes where XSX Max out at 60fps, or XSX is actually locked 60 now. Could 60fps RT actually be possible?
Bo, if you want anyone to take you seriously on your technical claims, you should take a look at what you are sharing.
Based on what? How can you know they are using Oddle and Zlib?Oodle Texture seem to be there. Seems it's still ZLIB, not sure though.
Bo, if you want anyone to take you seriously on your technical claims, you should take a look at what you are sharing.
Look at the image you have posted. Do you expect both GPUs to be taxed the same when one is showing glass and the other not? If the answer is yes, you have a problem. If the answer is no, you then know that comparison is invalid and you are sharing it only to troll.
Based on what? How can you know they are using Oddle and Zlib?
Yeah but I mean if it’s this close maybe just lowering the resolution would get it there. I hit 60fps on lots of games maxed out on my 4yo 1080ti just because I still have 1080p screens. I would very much like to know where the XSX ceiling really is. In photo mode here we can’t see it, NX either missed the heavy scenes or maybe it has been updated? I only have the PC version, can’t verify anything myself.Based on the DF premise? Absolutely a nonsense. Photo mode are static situation you can't say "oh look so 60 fps was possible you see in a static picture series X is close to 60 FPS but you know rushed port". The level of idiocy Leadbetter reached in this video is something else. But of course maybe with some of adjustment a 60 fps mode could be possible on both.
Where the heck glass is anyway? Also this is with RT off = performance mode. You can go here and watch the whole thing. How about this?
It’s spelled, Velocity ArchitectureYou forgot to mention the Krakenoodles for maximum buzzword points.
Yeah. Sorry mate. I haven't gamed on PC since 2005, so I have 100% console perspective. Ok. Alex is safe (for now).Why would you even want of that? Nx rarely covers PC at all. Alex on the other hand, does. DF would become a console channel only without Alex, and would become somewhat PS eccentric with his supposed replacement.
No because photo mode practically ignored the CPU I/O job . I mean if for you play at 60 FPS when nothing happen is worth, you will have probably a locked 60 fps on series X in such scenario at lower res but what's the pointYeah but I mean if it’s this close maybe just lowering the resolution would get it there. I hit 60fps on lots of games maxed out on my 4yo 1080ti just because I still have 1080p screens. I would very much like to know where the XSX ceiling really is. In photo mode here we can’t see it, NX either missed the heavy scenes or maybe it has been updated? I only have the PC version, can’t verify anything myself.
And in gameplay we haven’t actually seen the fps ceiling either since they cap it to 30 with RT. We just know there are drops but we don’t know if these are rare drops and it sits at 55fps 99% of the time.
The games is really good... it is actually one of the best Remedy work.
The double reflections thing is totally wrong and he could have checked in like 5 seconds if he went around the other side of the pillar. I just checked on PC and PS5 (don't have XSX version) and it's obvious the PS5 is reflecting one of the reflections in totally the wrong place giving the impression of two distinct reflections while the PC is showing both reflections in what looks like should be the correct place (the two surfaces are about an inch apart not a foot apart).
Receipts below from PC.
Around the side of the video where the glass is in front of the pillar - two reflections the clearer one to the left:
Around the other side where there is no glass just one blurry reflection:
Best part is throwing their hypocrisy in their faces. These are the same people thinking a cop should be executed for shooting a black person, regardless of the situation or if they were armed or not. But, yea, "fuck all the Trumpers, they should be shot."The era poster claims the woman getting shot was deserved simply for entering the premises. NXgamer as any rational person refutes that by drawing comparison.
Ugh it's a big no no no by me. This game is definitely worst of Control in gameplay. Yeah Control is way cheaper in the budget and it's so evident, but talking of gaming I found it more interesting and less pretentious. I abandoned Quantum Break for the boredom.Im guessing you’ve never played Max Payne, Alan Wake, or Quantum Break, as they are all vastly superior. Control is just dull dull dull (although it does look good initially, but quickly gets very samey).
If someone has a 2070 they could just lower the resolution to 1080p running with the console settings and see how that runs, could give a decent approximate to what's possible.Based on the DF premise? Absolutely a nonsense. Photo mode are static situations say "oh look so 60 fps was definitely possible you see? in a static picture series X it stays close to 60 FPS, but you know, rushed port". The level of idiocy Leadbetter reached in this video is something else. But of course maybe with some of adjustment a 60 fps mode could be possible on both.
Ugh it's a big no no no by me. This game is definitely worst of Control in gameplay.
See? It costs nothing to use images supporting your claims. Thanks.Where the heck glass is anyway? Also this is with RT off = performance mode. How about this?
You were talking about using Oodle textures being used. This doesn't say anything about OodleKraken is 297% faster in decompression than ZLIB, and it seems to be indentical between the two consoles and no where near 2-0.8sec numbers like in Spiderman MM and Demon's Souls.
No, the one in Xbox is the right reflection. Is the double reflection thing in the PS5 version which is wrong.Is RT on the Xbox buggy, then? If so, it would be interesting to see if Remedy were to fix it and then run the photomode performance comparison again.