It was hyperbole and several generations of consoles had Bluetooth....What are you talking about, no current generation console has that, not even the PS5. Yet you’re saying PlayStation had it since PS1? FFS
That wasn't in the latest meeting, it was in the FY 2019 meeting. This year they only talked about software and IIRC didn't say much about new hardware, or rather they didn't deny that a successor is in the works.
Regardless, the Switch being halfway in its cycle during FY 2019 would mean a new console in the FY2022 (i.e. April 2022 to March 2023).
As for the console being a hybrid, I don't see how that justifies a longer lifecycle. They now have only a single gaming platform to develop instead of two, which should come cheaper to develop (even if nvidia is an expensive partner), and the fact that they're using mobile hardware to output to large screens should mean there's a higher pressure to adopt newer tech at a faster rate.
The only factor going in favor of prolonging the Switch's lifecycle is its sales, but once they come close to hitting the console's total addressable market, it's time to think of a new model.
I think it's more like FY 2024 if we look at the full cycle of 8 years. So no.“We believe that the Nintendo Switch business is now in its fourth year and is just in the middle of its life cycle. Rather than just the next year, I think about things in terms of what to do the following year and the year after that.”
65" is too big for switch bro!
I think it's more like FY 2024 if we look at the full cycle of 8 years. So no.
You can't fix the limitations of a 1GHz 4-core CPU or 4GB RAM with modules. Even if the Switch had a fast enough bus for an external GPU by implementing e.g. 4x PCIe3 through the USB-C port (which it doesn't, AFAIK it's only wired to the SoC's USB 3.0 pins), the rest of the system is still immensely constrained by today's standards.. let alone dragging this console all the way throughout 2024.As for the hybrid comment, I just thought that because the model different compared to traditional console we just can't refer to the past iteration lifecycle with the Switch. There's also a new way to remedy the pressure by releasing modular device for future build.
Yup. If every year you predict that a new console will be released the following year, I promise you can make an accurate prediction eventually.lol I love all these "insider leaks"...every few months they come out...eventually someone will be right just by a battle of attrition
Then it's FY2023 at least rather than FY2022.The Switch was released at the end of FY2016 and at the end of FY2019 they said it was in the middle of its cycle. Even if you assume they meant the entirety of FY2020 would be "the middle", that would put FY2023 as the end. FY2024 is April 1st 2024 to March 31st 2025.
You can't fix the limitations of a 1GHz 4-core CPU or 4GB RAM with modules. Even if the Switch had a fast enough bus for an external GPU by implementing e.g. 4x PCIe3 through the USB-C port (which it doesn't, AFAIK it's only wired to the SoC's USB 3.0 pins), the rest of the system is still immensely constrained by today's standards.. let alone dragging this console all the way throughout 2024.
It's possible to make a gaming console with very fast and wide PCIe buses for extending the life of the hardware with additional co-processors, but the Switch isn't that console.
Yup. If every year you predict that a new console will be released the following year, I promise you can make an accurate prediction eventually.
If you want to stay on top, you should play ahead or you'll miss your chance. That happened so many times in game industry and sports.The rumours are heating up (again) , but there is no chance this happens this year for so many reasons:
-Switch is killing it, barely able to fulfill demand as is. Why dilute that further ?
-Pricing would be a mess. Switch still holds its price atm, with dlss 2 and 4k res there is no way this model wouldn't cost atleast 100 more , putting in the ball park of next gen. Comparing specs for price, it's hard to imagine any1 buying a switch pro over a next gen console accept Nintendo hardcores (and they already own a switch so....).
-Pandemic has been having a big impact on console manufacturers already, seems like poor timing.
-Switch hype is still real, already projected to be the killer hardware this Christmas, why make a new one?
-Relwasing a higher spec machine so earl will split the player base. Switch is about to lose out on the biggest 3rd party games in the next 1-3 years (as always happens with them), an updated model now would mean day one purchasers will lose out big time as new players have access to more games. (Cloud could make this irrelevant though.)
With DLSS 1080p/60fps *shouldn't* be a problem. But ultimately it'll come down to how ambitious the game is and how well the game developers utilize the hardware.I'd rather they make a Switch that can handle 1080p 60fps in both handheld and docked.
That's a very broad statement and I'd argue doesnt apply here. Nintendo is no longer a direct competitor with Sony and MS and hasn't been for awhile. They are the market leaders due to thier unique product(and ips) and thier relatively low price point.If you want to stay on top, you should play ahead or you'll miss your chance. That happened so many times in game industry and sports.
Idk man Age of Calamity, Bowser's Fury showed that Switch is struggling already with its own FP game.That's a very broad statement and I'd argue doesnt apply here. Nintendo is no longer a direct competitor with Sony and MS and hasn't been for awhile. They are the market leaders due to thier unique product(and ips) and thier relatively low price point.
As per my second point, if they release a switch Pro this year and it's even within a 50 range of next gen, then it will start to step back into direct competitor zone. This a risky (likely foolish) idea when side by side the power/experience difference between the devices is enormous. At that point the customer would have to really love the hybrid capabilities or be a huge Nintendo ip fan to pick a Switch over the other options.
Nintendo are more than happy to be the complimentary console, they gave up on being the bug dogs long ago. I cant see why Nintendo would proce themselves out of the market they created for themselves.
With post process AA like FXAA, if we are super lucky.Watch it just output a 4K signal.
DLSS 2.0 is incredible. Gonna make a world of difference on the Switch Pro. A DLSS 2.0'd to 4k image on a Switch size'd screen will be sharp as fuck.
Gonna buy the shit out of this whenever it launches. Hopefully, anyway. Probably gonna have to have stock alerts ready.
4k at or around switch screen size is an absurd waste of resources. They'd need to up the screen size by several inches at least, which would make the device cumbersome. Nintendo ain't known for those tiny bezels.
My personal expectation is that this will replace the original Switch model. So rather than having a price cut, they'll add more value by beefing up the specs and that will allow them to continue the momentum and prolong the system's lifecycle. There may be some third party exclusives for it, but I expect Nintendo's own games to be on both devices for the next 3 years.That's a very broad statement and I'd argue doesnt apply here. Nintendo is no longer a direct competitor with Sony and MS and hasn't been for awhile. They are the market leaders due to thier unique product(and ips) and thier relatively low price point.
As per my second point, if they release a switch Pro this year and it's even within a 50 range of next gen, then it will start to step back into direct competitor zone. This a risky (likely foolish) idea when side by side the power/experience difference between the devices is enormous. At that point the customer would have to really love the hybrid capabilities or be a huge Nintendo ip fan to pick a Switch over the other options.
Nintendo are more than happy to be the complimentary console, they gave up on being the bug dogs long ago. I cant see why Nintendo would proce themselves out of the market they created for themselves.
If they did a switch pro that did 4k, and if it was the same or similar form factor, no way would the portable screen be 4k. It would only be 4k output to the tv
Open World PokémonNintendo Switch Pro Will Support 4K & Release This Year, According To Insider
The Nintendo Switch Pro may be released this year.screenrant.comInsider says the Switch Pro supports Nvidia DLSS upscaling and 4K, should be coming this year
It has been rumoured for quite some time now that Nintendo is working on a more powerful version of its popular Nintendo Switch system which has gained the moniker of the Switch Pro.mynintendonews.comRumour: 'Switch Pro' Console Still Aiming For 2021 Launch, According To Known Insider
"I'm confident it gets announced this year"www.nintendolife.com
Nintendo is unlocking their full power, these games will look so good in 4K.
Well, I'd gladly take 1440p 60fps. Don't really care about the 4k marketing fluff.
Wasn’t this rumor circulating even before the Switch Lite was released? In fact I believe it was rumored before rumors of the switch lite even surfaced.
Tuesday - unknown game on Steam blowing upMonday - Switch Pro
Wednesday - Microsoft to buy SEGA
Friday - Why Game Pass is awesome/bad/will succeed/fail
It was mentioned by Mochizuki the former Wall Street Journal correspondant who's now writing for Bloomberg when he wrote about the Lite in early 2019. He said something like a more powerful Switch would release after the new cheaper model.Wasn’t this rumor circulating even before the Switch Lite was released? In fact I believe it was rumored before rumors of the switch lite even surfaced.
It would be awesome but ... yeah lol.
This is what Breath of the Wild looks like on PC in simple, free emulation.
On switch, the "upgraded" version of Breath of the Wild on console plays at sub 20 fps near the master sword.
It is honestly shocking to see it in action.
This is what Breath of the Wild looks like on PC in simple, free emulation.
On switch, the "upgraded" version of Breath of the Wild on console plays at sub 20 fps near the master sword.
It is honestly shocking to see it in action.
I don't really understand your post. Why would a third party game replace a hardware revision?I think all this hype is going to really sting when Nintendo releases whatever it is planning -- people are expecting a new console but we'll probably get a third-party game about making salami.
Switch titles generally don't hit 1080p well. 30 fps is a pipe dream even at 900p. By bringing the resolution down to 480p and pumping out a DLSS 1440p upscaled to 4K, we can eliminate anti aliasing costs and achieve exponential gains. If the processor is a modest 2x the power, we're looking at 4K upscales running 60 frames per second which would quiet the every criticism lately.I'm incredibly ignorant when it comes to game engines and stuff but wouldn't 4k on a Switch be kind of moot due to the limited capacity of the Switch cartridges? I'm assuming if something can be displayed in 4k it's going to vastly increase the size of the game itself?
I'd be happy with real 720p@60fps.Does any one even care about 4k when the og Switch doesn't even run natively in 720p with most games....
I'd be happy with just more power to be honest and maybe a 1080p screen if the Pro version is over twice as powerful as og model.
Thanks for that. It's funny, I'm like a mad scientist when it comes to hardware but I have zero clue how software related things work behind the scenes. Good to have people like you on the forum.Switch titles generally don't hit 1080p well. 30 fps is a pipe dream even at 900p. By bringing the resolution down to 480p and pumping out a DLSS 1440p upscaled to 4K, we can eliminate anti aliasing costs and achieve exponential gains. If the processor is a modest 2x the power, we're looking at 4K upscales running 60 frames per second which would quiet the every criticism lately.
You're right though, textures will never match PS5 or XSX.
This is what Breath of the Wild looks like on PC in simple, free emulation.
On switch, the "upgraded" version of Breath of the Wild on console plays at sub 20 fps near the master sword.
It is honestly shocking to see it in action.
Rendering resolution doesn't affect file size. Textures, models etc. do.I'm incredibly ignorant when it comes to game engines and stuff but wouldn't 4k on a Switch be kind of moot due to the limited capacity of the Switch cartridges? I'm assuming if something can be displayed in 4k it's going to vastly increase the size of the game itself?
I'm fine with drifting joy cons, but... no ray tracing?
No ray tracing, no buy!
That's the joke.I don't really understand your post. Why would a third party game replace a hardware revision?
And the sales of those are exactly why Nintendo stopped doing that. And, from what I've seen, the Switch won't have any trouble running the game, unless it is just coded REALLY poorly.Imagine the butthurt when the open world Pokemon is Switch Pro exclusive.
Before someone asks, yes there is precedent. Xenoblade and Fire Emblem were New 3DS exclusive.