Said SEGA on the Saturn, Nintendo on the WiiU, Apple on the Pippin, Atari on the Jaguar, Microsoft on Windows Phone, etc… .That is developers problem, not switch or nintendo.
Yeah, I just hope comments like this one is because they are well aware the Switch is dragging its feet.. Rather than them feeling like it doesn’t matter how many generations they fall behind the competition.PS4-level power isn't terrible IF there is a decent CPU that can handle high framerates
Don't get me wrong, most of us would LOVE a Switch console that can rival PS5/XSX in terms of power, BUT Nintendo games are developed with drastically inferior hardware and therefore they don't put development effort into giving their games souped visuals. The best part? Their games don't need them! Tears of the Kingdom as I am playing it right now on PC looks great. It looks GREAT. Not once has the lack of visual flair made the game less enjoyable.Yeah, I just hope comments like this one is because they are well aware the Switch is dragging its feet.. Rather than them feeling like it doesn’t matter how many generations they fall behind the competition.
That Tegra chip in the Switch is hella old. I had it in my Nexus 9 tablet from like 2015.
I love people laugh react because their 3rd person cinematic Walky talky emotional game is somehow better mechanically.
I don’t disagree. I just hope Nintendo, at the very least, keep being 1/1,5 gens behind Sony/MS. A Ps4-level system with more modern parts that’ll make porting/downgrading easier for 3rd party devs is the way to go imo, and I’ll be more than happy with that. Preferably with some DLSS stuff included.Don't get me wrong, most of us would LOVE a Switch console that can rival PS5/XSX in terms of power, BUT Nintendo games are developed with drastically inferior hardware and therefore they don't put development effort into giving their games souped visuals. The best part? Their games don't need them! Tears of the Kingdom as I am playing it right now on PC looks great. It looks GREAT. Not once has the lack of visual flair made the game less enjoyable.
Running on native hardware, I doubt it would take a truly powerful system to get 4K/60, which is why I think PS4 level power for Nintendo can work fine.
And its funny how Nintendo seemed to have discovered the formula to no pop-in on 2010 mobile hardware.
Other AAA devs still struggling to find the secret.
LOL I don't know I sold it years ago. Device was EOL back in like 2018 and it ran like ass.How well does TOTK run on your Nexus?
yeah with fancy 20 to 30fps gameplay with migraine inducing visuals on a tv
man wish i had your eyes.Fuck no.
I've got 120 hours on ToTK on a 65inch LG CX. Zero issues. It's pretty damn smooth, and the frame drops and hitches are barely noticeable.
"Regularly" doesn't feel like the right word here given that Digital Foundry report. It predictably drops while using one tool in the game's arsenal, but outside of Ultrahand, it's pretty much locked. The game spends 99% of its time at 30.Even TOTK regularly drops to 20fps. That's an issue.
He's not wrong in that some of the most amazing and inspiring creativity is found within restraints, necessity being the mother of invention. That said, I'd really like to see them a little less constrained in the very near future.
"Regularly" doesn't feel like the right word here given that Digital Foundry report. It predictably drops while using one tool in the game's arsenal, but outside of Ultrahand, it's pretty much locked. The game spends 99% of its time at 30.
I want to see Switch 2 ASAP, but credit where it's due.
Even first party with the S, hence why there's no split-screen in Halo Infinite. Technical limitations impacting game design.That‘s just PR. If Series S is having issues, what’s more the Switch.
It‘s 3rd party that’s having problem with it.
15w portable is a different dimension than home consolesNintendo always living in an alternative dimension.
Yes. The focus would have been on stupid meaningless visual art. Hours lost to superficial details that don’t matter.Do people honestly not think TOTK would not have been better on newer hardware? I don't get why people feel the need to defend Nintendo for digging in their heels on getting new hardware out. Not that anyone should be surprised, this is the way Nintendo has always been.
The thing is that switch users don't buy a switch for these games, but for games designed for switch. Which has a huge market, and you can make great games for it (Nintendo has proven it), without being top graphically they are attractive enough (like TOTK or Mario Odyssey) so in that aspect Nintendo is right. Even with work you can adapt games in a worthy way (from PS4/XBO).Well, a developer problem can become a Nintendo problem. If third parties don't feel that their future games are scalable enough to reach a specific console's lower specs, then their only options will be to develop a version for just that one console or simply not release one at all. This kind of worked for the Wii because the hugely successful PS2 was still around and, somehow, still releasing games. So, a Wii specific version would also come out for the PS2 (like the super expensive Shattered Dimensions for example). With Switch, though, there's really only the Switch in that category. This is probably why things like Tomb Raider and Assassins' Creed have basically abandoned the system. Only their older games are being ported.
Granted, none of this is really a problem for the Switch as it is already hugely popular, but if the Switch 2 (that should 100% be the name) doesn't match parity with at least the Series S, it could have a quite the uphill battle on its hands.
What about ps2? One of the most difficult consoles to develop and the least powerful of the generation by far, but they squeezed it like a lemon and did incredible things with it.Said SEGA on the Saturn, Nintendo on the WiiU, Apple on the Pippin, Atari on the Jaguar, Microsoft on Windows Phone, etc… .
This post gave me bad Wii U flashbacks.That is developers problem, not switch or nintendo.
These "old basic things" are not present in most ps4/xbo games, they use FXAA as antialiasing (like many switch games), and texture filtering many don't even reach 4x.Much as I loved most of (but certainly not all... *cough*Pokemon*cough*) Nintendo's first-party output, they have hardware that is so underpowered that they still cannot include 30+ year old basics such as 'anti-aliasing' and 'anisotropic texture filtering', both of which would at least go someway to making their 1080p outputted (but certainly not native rendered) games look presentable and tolerable on my 55" 4K OLED TV. Switch games look so bad upscaled to 1080p internally and then to 4K on my TV that I no longer play games that way even though that is my preferred way to actually play games rather than on a handheld with a mere 2-3 hours of battery life.
I don't expect them to make a PS5 or Xbox Series X but something like the Xbox Series S for docked mode would be nice.
Of course it would run better on newer hardware, and I'd absolutely like to play it on a shiny new hybrid, but A. it already runs pretty dang well (all things considered), and B. that doesn't mean Nintendo is dragging its heels over the successor. The Switch has had a pretty standard lifespan, shorter than either the PS4 or Xbox One. As much as I want new hardware, I wouldn't want it too often, especially with games taking longer and longer to develop.Do people honestly not think TOTK would not have been better on newer hardware? I don't get why people feel the need to defend Nintendo for digging in their heels on getting new hardware out. Not that anyone should be surprised, this is the way Nintendo has always been.
theThese "old basic things" are not present in most ps4/xbo games, they use FXAA as antialising (like many switch games), and texture filtering many don't even reach 4x.
Pretty much. Nintendo has the old school talent that they have cultivated from within.The thing is that switch users don't buy a switch for these games, but for games designed for switch. Which has a huge market, and you can make great games for it (Nintendo has proven it), without being top graphically they are attractive enough (like TOTK or Mario Odyssey) so in that aspect Nintendo is right. Even with work you can adapt games in a PS4/XBO worthy way.
The problem is that many of the new games of the new consoles can only boast a nice graphics, with mechanics that have not evolved since PS3 or even PS2, and on top of that they don't even come out without technical problems, despite running on a considerably powerful hardware.
That's why I think there is a problem with the way studios work nowadays, I don't know if it's a lack of ambition, a reduction of talent due to the use of tools that give you everything done (as in the case of Unreal Engine) or terrible demands from publishers, with impossible timelines.
People have some weird retconned ideas of how that generation of games looked.These "old basic things" are not present in most ps4/xbo games, they use FXAA as antialiasing (like many switch games), and texture filtering many don't even reach 4x.
That may be true, but it is Nintendo as accessible and friendly as they claim? Do they hold back to a certain extent, so their games shine compared to 3rd party?That is developers problem, not switch or nintendo.
And that's bad because...?The Switch's performance isn't an issue as long as devs make games that look like Switch games.
The Switch's performance isn't an issue as long as devs make games that look like Switch games.
And that's bad because...?
Not better than rdr2.And is true, TOTK has better gameplay that any modern and fancy AAA game for the competence.
Of course someone would say that for no reason, typical neogafI love people laugh react because their 3rd person cinematic Walky talky emotional game is somehow better mechanically.
Rocket League is, however I genuinely think that is a case of bad optimisation. I played the game @120 fps on Series S and it looked identical to the Switch resolution and settings wise.Nintendo can't push it much further as the big GaaS games are even struggling to run on it. Rocket League and Fortnite are rough on the system.