then you need rtxI want the old Lara back. No more b00bs limitations!
I just completed Shadow Of The Tomb Raider a couple days ago (thanks to PS+ free game this month).
I personally thought it was the best of the three reboot trilogy, a graphical stunner, with some great set pieces (escaping the flood, climbing Croft manor in the flashback, that whole section in the hellish red cavern where you link up with the monster priestess).
It's close to being as good as Uncharted and a new game in the series only needs to make a few tweaks to get it there.
-Lose Jonah. A terrible downbeat sidekick that sucks the life out of every cut scene he's in.
-Lose the artifacts and diary entries. Ooh I found an old amulet, can I sell that to upgrade my gun? No - but you can stop the game dead to read a dry museum-like description about it.
-Lose the villager conversations unless they're quest givers. Again, not interesting listening to them prattle on, and for a 'race against time' story another pace killer.
Make all the Crystal Dynamics team watch Raiders Of The Lost Ark, and focus on achieving that vibe. A propulsive adventurous feel.
Well then you understand the appeali dont understand the appeal of this series.
i did sort of enjoy the first on ps1
Every feminist on the planetI want Lara with tits that will insult every snowflake on the planet.
Also punishing difficulty like the original trilogy.
Unpopular opinion but the new Crystal Dynamics Lara Croft design really grows on meI hope they fix Lara's face, they fucked up the character model starting from Tomb Raider (2013) Remastered. The Xbox 360 version was perfect, then social agenda warrior it and fucked up the face.
Embarrassingly enough, I did! Never played it, but of course I know it exists.Did you forget about TR Anniversary?
I really hope they bring sexy Lara back.
#makeLaraBustyagainI want the old Lara back. No more b00bs limitations!
Sigh.
Now this I can get behind!Who's for The Last Revelation remake? I want it now!
Like i said they butchered the game and cut off important areas of the original game like in Tomb of Tihocan,the Cistern etc ,they implemented a stupid gimmic for the combat and made the iconic T-Rex battle a shitty scripted event when in the original you had multiple ways of how to approach the fight, Larson and Pierre only appear in lame cutscenes (again unlike the original where they are actual enemies),the wall running SUCKS in the later sections in the Great Pyramid due to the awful camera,and they made Lara a crybaby.I thought Anniversary was great, they reworked a lot to avoid all the backtracking, but it was solid. IMO, this is the direction they should take with future releases, lots of puzzles and traversal challenges without all of the backtracking from the original PS1 set.
I just completed Shadow Of The Tomb Raider a couple days ago (thanks to PS+ free game this month).
I personally thought it was the best of the three reboot trilogy, a graphical stunner, with some great set pieces (escaping the flood, climbing Croft manor in the flashback, that whole section in the hellish red cavern where you link up with the monster priestess).
It's close to being as good as Uncharted and a new game in the series only needs to make a few tweaks to get it there.
-Lose Jonah. A terrible downbeat sidekick that sucks the life out of every cut scene he's in.
-Lose the artifacts and diary entries. Ooh I found an old amulet, can I sell that to upgrade my gun? No - but you can stop the game dead to read a dry museum-like description about it.
-Lose the villager conversations unless they're quest givers. Again, not interesting listening to them prattle on, and for a 'race against time' story another pace killer.
Make all the Crystal Dynamics team watch Raiders Of The Lost Ark, and focus on achieving that vibe. A propulsive adventurous feel.