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Next-Gen PS5 & XSX |OT| Console tEch threaD

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I don't really play many sports games, but this looks fucking amazing! Just...WOW! November can't get here fast enough!
 

mitchman

Gold Member
PS4 browser? Let's not even talk about that piece of crap, please...

EDIT: which reminds me; not even further back than yesterday, I tried to navigate NeoGAF's forum on that browser (against my better judgement). It is something I do not recommend. To anyone.
That's what you get when you outsource the browser to the cheapest offering, and they are willing to camp out on the lawn of Sony in Japan.
 

HeisenbergFX4

Gold Member
???

Xbox Series X won’t push 8K, ray-tracing has failed to deliver admits Xbox boss



Such a cherry picking certain phrases and turning them into something else BS clickbait article.

He says right now Ray Tracing support is spotty never said it has failed.

Plus doesnt say XSX wont push 8K says the devices are just not out there to support such things and may never be the normal.
 

ethomaz

Banned
PlayStation 5 3.03 hmm




That is a WebKit based browser for SmartTVs.

Depends on how you feel about Mozilla. Is it a big improvement over the PS4 browser?
Mozilla 5.0 is the standard for all browsers... it is not related to Firefox.

"Mozilla/5.0 is the general token that says the browser is Mozilla-compatible. For historical reasons, almost every browser today sends it."

The browser is basically the same browser you get in modern SmartTVs.
 
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Dodkrake

Banned
???

Xbox Series X won’t push 8K, ray-tracing has failed to deliver admits Xbox boss



Interesting. Not saying Ray Tracing fails, but since this is a speculation thread, I'd like to speculate that maybe they are having some issues with RT and that this is Phil's way to "excuse himself" out of it. This may not be true, of course, and I believe the Series X is a very capable console, but something may be up?
 

gt_connect

Neo Member
Ouch, is that true? Did he really say that?

I don't want to give Metro the click...


‘ray-tracing has failed to deliver on its promise’.

‘When I think about games where ray-tracing has had a dramatic impact on my experience as a player’ said Spencer, ‘it’s kind of spotty.’



So is he talking about Xbox Series X capabilities? 👀
I wouldn't say things like that about features that are totally related to my new console, even if this is not true...
 
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kyliethicc

Member
Good question. I would have to think the Chip actually inside the switch would need to do the rendering as trying to using the Tegra X1 in conjunction with a new chip built on new hardware would likely create a lot of headaches.
I'm not sure if this is possible, but it'd be cool if Nvidia could make a chip to work as a middle man inside the dock. Take the 1080p signal coming out of the USB-C port on the Switch, upscale that to 2160p with DLSS stuff, then send that 2160p signal out the HDMI port on the dock. Maybe it wouldn't need any work from the Tegra chip or the game devs?

I know 4K TVs have some upscaler chips inside them, so maybe it'd be possible. I could totally see Nintendo selling a new (expensive) 4K Dock for current Switch owners. Or just keeping it as a new Switch Pro style exclusive feature. Idk.
 

DaGwaphics

Member
Ouch, is that true? Did he really say that?

I don't want to give Metro the click...

It sounds like one of those fake click-bait articles. LOL

Probably a bad read on this https://www.wired.com/story/future-of-xbox-game-pass-xcloud-strategy/ where spencer says that the impact of RT on him as a player has been spotty. In reference to this article from PC gamer https://www.pcgamer.com/ray-tracing-has-failed-to-deliver-on-its-promise/

Personally, I think RT is great, sure it's just cosmetic, but nice to have. I can see it effecting game play at some point, maybe you are checking mirrors or windows for a hint of what might lurk around the corner in a horror game or something.
 

HeisenbergFX4

Gold Member
It sounds like one of those fake click-bait articles. LOL

Probably a bad read on this https://www.wired.com/story/future-of-xbox-game-pass-xcloud-strategy/ where spencer says that the impact of RT on him as a player has been spotty. In reference to this article from PC gamer https://www.pcgamer.com/ray-tracing-has-failed-to-deliver-on-its-promise/

Personally, I think RT is great, sure it's just cosmetic, but nice to have. I can see it effecting game play at some point, maybe you are checking mirrors or windows for a hint of what might lurk around the corner in a horror game or something.

It is another Neo trying to do passive console wars
 

kyliethicc

Member
Ouch, is that true? Did he really say that?

I don't want to give Metro the click...
Nope. The only thing he said was: "When I think about games where ray-tracing has had a dramatic impact on my experience as a player’ said Spencer, ‘it’s kind of spotty."
Such a cherry picking certain phrases and turning them into something else BS clickbait article.

He says right now Ray Tracing support is spotty never said it has failed.

Plus doesnt say XSX wont push 8K says the devices are just not out there to support such things and may never be the normal.
Yeah, seemed very suspicious...
‘ray-tracing has failed to deliver on its promise’.

‘When I think about games where ray-tracing has had a dramatic impact on my experience as a player’ said Spencer, ‘it’s kind of spotty.’

So is he talking about Xbox Series X capabilities? 👀
I wouldn't say things like that about things that are totally related to my new console, even if this is not true...
It sounds like one of those fake click-bait articles. LOL

Probably a bad read on this https://www.wired.com/story/future-of-xbox-game-pass-xcloud-strategy/ where spencer says that the impact of RT on him as a player has been spotty. In reference to this article from PC gamer https://www.pcgamer.com/ray-tracing-has-failed-to-deliver-on-its-promise/

Personally, I think RT is great, sure it's just cosmetic, but nice to have. I can see it effecting game play at some point, maybe you are checking mirrors or windows for a hint of what might lurk around the corner in a horror game or something.

This is the article for anyone who didn't see the full quote:

"Elsewhere in the interview, Spencer talked about ‘buzzword bingo’, a familiar concept for any new console launch, and agreed with the premise in a recent PC Game article that suggested, ‘ray-tracing has failed to deliver on its promise’.

‘When I think about games where ray-tracing has had a dramatic impact on my experience as a player’ said Spencer, ‘it’s kind of spotty.’

It’s an interesting change of direction for Spencer, who helped to push 4K as a major selling point of the Xbox One X, when he was certainly a more avid player of buzzword bingo himself."



And this is that article they say Phil agreed with:

 
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Aceofspades

Banned

Nikana

Go Go Neo Rangers!
I'm not sure if this is possible, but it'd be cool if Nvidia could make a chip to work as a middle man inside the dock. Take the 1080p signal coming out of the USB-C port on the Switch, upscale that to 2160p with DLSS stuff, then send that 2160p signal out the HDMI port on the dock. Maybe it wouldn't need any work from the Tegra chip or the game devs?

I know 4K TVs have some upscaler chips inside them, so maybe it'd be possible. I could totally see Nintendo selling a new (expensive) 4K Dock for current Switch owners. Or just keeping it as a new Switch Pro style exclusive feature. Idk.

THat sounds like it would create a huge latency issue. If you rendered the image on the switch and then had to send it to a different chip to render it again but using DLSS that seems like something would have to bend to make that happen, but I am not a DLSS expert by any means.

I personally think they will upgrade the screen in the Switch to 1080p and use DLSS from 720p, or lower, to get it to 1080p in handheld.
 

ethomaz

Banned
To add a bit more.
It is the exactly same WebBrowser Engine found in PS4.

PS4
Mozilla/5.0 (PlayStation 4 6.02) AppleWebKit/605.1.15 (KHTML, like Gecko)

PS5
Mozilla/5.0 (PlayStation 5/SmartTV) AppleWebKit/605.1.15 (KHTML, like Gecko)
Mozilla/5.0 (PlayStation 5 3.03/SmartTV) AppleWebKit/605.1.15 (KHTML, like Gecko)

Including the same WebKit version.
Now you need to understand that the Web Browser Engine just parse/render the HTML (scripts) and the main features of the Browser are done but the UI that is customized by each developers (see Edge, Chrome, Opera, etc that uses the same Web Engine but has way different features sets).

What I found more interesting is that the PS5 firmware is 3.03 already.
 
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Axonometri

Member
You'd be surprised at how good virtual surround is getting on some devices. It's something that's widely based on the knowledge we have on psychoacoustics, which is large, so it ultimately comes down to technical leaps, which have been happening.
Yes I understand. I just meant, on TV in general, the sound is not up to my personal taste. I also have said that I can not wait to try Tempest because the later tech sounds pretty good.
 

Kagey K

Banned
It sounds like one of those fake click-bait articles. LOL

Probably a bad read on this https://www.wired.com/story/future-of-xbox-game-pass-xcloud-strategy/ where spencer says that the impact of RT on him as a player has been spotty. In reference to this article from PC gamer https://www.pcgamer.com/ray-tracing-has-failed-to-deliver-on-its-promise/

Personally, I think RT is great, sure it's just cosmetic, but nice to have. I can see it effecting game play at some point, maybe you are checking mirrors or windows for a hint of what might lurk around the corner in a horror game or something.
"Journalism" at it's finest there. Go through another interview, cherry pick the quotes and then frame them in the context you want them to be framed.

10/10 craftsmanship right there.
 
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Zathalus

Member
I think native 8k will never actually be a thing, even next generation. Upscaling techniques are getting really damn good, so why bother wasting all that GPU power on something nobody will notice. I can fully see the next generation having 8k games all upscaled from 1440p-4k via ML techniques.
 

DaGwaphics

Member
THat sounds like it would create a huge latency issue. If you rendered the image on the switch and then had to send it to a different chip to render it again but using DLSS that seems like something would have to bend to make that happen, but I am not a DLSS expert by any means.

I personally think they will upgrade the screen in the Switch to 1080p and use DLSS from 720p, or lower, to get it to 1080p in handheld.

They might have plans for an upgraded switch that does 1080p handheld mode, 4k docked (maybe using DLSS for both). Keep in mind that these would be Switch games at 4k, so bandwidth and GPU power wouldn't need to be that out of this world. Base PS4 might be enough to run Switch games at 4k, probably wouldn't need anywhere near PS4 level bandwidth, since the Switch games are running on so little to start with.
 

kyliethicc

Member
THat sounds like it would create a huge latency issue. If you rendered the image on the switch and then had to send it to a different chip to render it again but using DLSS that seems like something would have to bend to make that happen, but I am not a DLSS expert by any means.

I personally think they will upgrade the screen in the Switch to 1080p and use DLSS from 720p, or lower, to get it to 1080p in handheld.
Good point. Wouldn't matter for more casual fans, but might not work. I agree their goal will be 1080p handheld. No idea when thats coming, battery life will be big factor there.

I just want them to make a small, quiet, dedicated home console (TV only) with the Switch Pro Controller included, instead of the Joy Cons, and call it Switch Pro. Give it 4K60 HDMI 2.0 output. Then let people use Switch / Switch Lite as controllers wirelessly with it for multiplayer games like Kart.
 

LucidFlux

Member
the L3 cache on the Zen 2 CPU is 32 MB, but Xbox and PS5 are only using 8MB of that. the rest is likely in the I/O block.

Some must surely be in the GPU itself, RDNA 1 had a 4MB L2 cache.

But I'm curious how much RDNA 2 cache structure differs from RDNA 1 and if the Infinity cache is essentially an L3 cache or if it's jus the L2 that's been beefed up considerably.

Currently RDNA 1 is – L0 caches within a dual compute unit, a shared L1 cache within an array, and a globally shared L2 cache (4MB).

That L2 is only 4MB which is tiny compared to the supposed Infinity cache which was rumored up to 128MB IIRC.


I guess the only questions that remain is how large is the SRAM typically in an I/O block vs what is in XsX and PS5 as well as total GPU caches (granted the L0/L1 caches are tiny) L0/L1/L2/Infinity in the PS5/XsX/RDNA 2 GPUs.
 
On the XSX heat "issue". No issue at all apparently.


Just to be clear, saying something is hot and saying it is over heating are two different things.

"No issue at all", are these journalists/"influencers" that received the units in a position to say anything on the long term reliability of the system, unless the unit died on them.

If the temps of the system are within Microsoft's design goals, then it should be fine. Did Microsoft provide them with that information?
 

Nikana

Go Go Neo Rangers!
They might have plans for an upgraded switch that does 1080p handheld mode, 4k docked (maybe using DLSS for both). Keep in mind that these would be Switch games at 4k, so bandwidth and GPU power wouldn't need to be that out of this world. Base PS4 might be enough to run Switch games at 4k, probably wouldn't need anywhere near PS4 level bandwidth, since the Switch games are running on so little to start with.

I would assume more of the larger die would go to tensor cores for DLSS vs actually improving the core GPU. I could see a CPU clock increase as well as they should be able to push the clocks a bit higher on a newer die.

Good point. Wouldn't matter for more casual fans, but might not work. I agree their goal will be 1080p handheld. No idea when thats coming, battery life will be big factor there.

I just want them to make a small, quiet, dedicated home console (TV only) with the Switch Pro Controller included, instead of the Joy Cons, and call it Switch Pro. Give it 4K60 HDMI 2.0 output. Then let people use Switch / Switch Lite as controllers wirelessly with it for multiplayer games like Kart.

With a die shrink battery life shouldnt be a huge difference between 720p and 1080p. The new switch on the die shrink alone doubled the battery life.

I actually think a non handhled version of the switch could be super compelling to many as it could be stupid small. PS Vita TV size.
 

MastaKiiLA

Member
This is the graphics I want to see this new gen, hope that is in fact real gameplay


I know there are NBA2K haters, but I am so getting this game. The Heat are going to actually be rated highly this year. They better make sure Baby Goat Tyler Herro doesn't look like a freaking muppet this year. Gonna build MyFranchise around dem goons from Dade county, Bam, Jimbo, and Herro. Hopefully DRob is like a 95+ 3pt specialist. If they have the Finals roster in there, then Jae, Iggy, and Dragon will be good mentors. I just hope they finally fixed the mentor feature, as it's been broken for a few years now.

I can't wait! This is a game that will absorb a lot of my time. I don't now why they went with those bum-ass Warriors for this trailer. They were turbl with season, and the Mavs weren't too impressive IMO. Luca and Kristaps aren't ready for the bigtime. The trailer should've been Lakers and Celtics, or Lakers and Bucks. The sweat maps are a bit much. Sweat isn't that easy to see on broadcasts. I wonder if they'll tone it down a bit before release.
 
Yes I understand. I just meant, on TV in general, the sound is not up to my personal taste. I also have said that I can not wait to try Tempest because the later tech sounds pretty good.
Oh, that's absolutely true, the sound standard on a lot of TVs is not great.

Tempest is great because it gives the studios quite some processing power, and therefore having the chance to implement convolution reverb and other resource expensive things (apart from the 3D audio as a general idea), so now it's up to the devs using it to the best of their abilities. But they literally can do things now that they couldn't in the past on consoles, which is great. It's what a generational leap is all about.
 

DaGwaphics

Member
Don't make me go get Craig meme.

This your mans no?? Your own xbox people are telling the truth. And you shun them shame on you!!



I love the selective editing there. LOL

News at 11, high powered CPU + GPU generate heat that is expelled from box. In other news, water is wet.

He also says the heat from exhaust is similar to the X1X, so nothing extreme. And that the shell stays cool, implying that the cooling is more performant than the X1X, which does get hot to the touch.
 

Darklor01

Might need to stop sniffing glue
I know there are NBA2K haters, but I am so getting this game. The Heat are going to actually be rated highly this year. They better make sure Baby Goat Tyler Herro doesn't look like a freaking muppet this year. Gonna build MyFranchise around dem goons from Dade county, Bam, Jimbo, and Herro. Hopefully DRob is like a 95+ 3pt specialist. If they have the Finals roster in there, then Jae, Iggy, and Dragon will be good mentors. I just hope they finally fixed the mentor feature, as it's been broken for a few years now.

I can't wait! This is a game that will absorb a lot of my time. I don't now why they went with those bum-ass Warriors for this trailer. They were turbl with season, and the Mavs weren't too impressive IMO. Luca and Kristaps aren't ready for the bigtime. The trailer should've been Lakers and Celtics, or Lakers and Bucks. The sweat maps are a bit much. Sweat isn't that easy to see on broadcasts. I wonder if they'll tone it down a bit before release.

Is this the guy's mouth guard coming out or graphical glitch?
Ejp-1y9XcAkk5qL
 

Mr Moose

Member
Ouch, is that true? Did he really say that?

I don't want to give Metro the click...
They got it from here.

But as a recent PC Gamer article put it, “Ray tracing has failed to deliver on its promise.” Few if any games have significantly benefited from the tech. Nobody’s going to love or hate a game because you can see a ceiling lamp shining off a bullet as it whips by, or a really convincing alleyway puddle.

When WIRED read PC Gamer’s headline to Spencer, he said he thought it was “probably right.” “When I think about games where ray-tracing has had a dramatic impact on my experience as a player,” he says, “it’s kind of spotty.”
 
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IntentionalPun

Ask me about my wife's perfect butthole
Spencer's comments on ray-tracing are about the past... but the article kinda just leaving at that is kinda funny, and wired did put it right next to his comment about 8k not really being realistic for next-gen.
 

mitchman

Gold Member
That is a WebKit based browser for SmartTVs.
AppleWebKit is included in pretty much all UA strings, it doesn't mean they are using webkit. It might be that they are as it's easier to integrate than Chromium (with Blink). They could also go with CEF or something similarly embedded, though.
 

oldergamer

Member
Interesting. Not saying Ray Tracing fails, but since this is a speculation thread, I'd like to speculate that maybe they are having some issues with RT and that this is Phil's way to "excuse himself" out of it. This may not be true, of course, and I believe the Series X is a very capable console, but something may be up?
no nothing is up, did you read the article? Here's his Quote about it.

"When I think about games where ray-tracing has had a dramatic impact on my experience as a player’ said Spencer, ‘it’s kind of spotty.’"

And he is right, so far there has been NO game that supports raytracing to a dramatic impact. It doesn't mean there won't be, but so far there hasn't been a single game where the feature stands out. He's being honest on that, also its true about 8K not being the norm.
 

ethomaz

Banned
AppleWebKit is included in pretty much all UA strings, it doesn't mean they are using webkit. It might be that they are as it's easier to integrate than Chromium (with Blink). They could also go with CEF or something similarly embedded, though.
It is the same PS4 Web Browser Engine.
And it does mean they are using WebKit instead Chromium/Blink (BTW Chromium is a WebKit fork).

PS4
Mozilla/5.0 (PlayStation 4 6.02) AppleWebKit/605.1.15 (KHTML, like Gecko)

PS5
Mozilla/5.0 (PlayStation 5/SmartTV) AppleWebKit/605.1.15 (KHTML, like Gecko)
Mozilla/5.0 (PlayStation 5 3.03/SmartTV) AppleWebKit/605.1.15 (KHTML, like Gecko)

What Sony can do is improve the UI/features.
 
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