jabberwocker
Banned
New ip that is fun. First person mariotype game maybe. That way you can get away
They need to get demo units in every store. Only way to properly sell VR.
I think they are going to have to take a different approach. Morpheus demo stations in stores really don't work. It's just not healthy.
They need to showcase it, everywhere. Have people on site that can help put the headset on and also clean it after each use, much like they do now at the various events. Heck rent out a bunch of theaters and have people try it there if necessary. They've done it before.
They need to get demo units in every store. Only way to properly sell VR.
Turn that Heist demo into a Getaway revival and I'll be good for a while. Success will be reliant upon price, content and competition, as usual. Plus, you still have to convince consumers that they aren't going to look like dickheads while wearing your product.
It HAS to be PC compatible. It has to.
Having it stuck on PS4 only would cut access to a vast majority of VR experiences.
Sony is has a good advantage wherein they have 2 platforms they have access to, while the other guys have only 1.
Being PS4 only would be a very hard pill for me to swallow.
People keep posting this, but how exactly do you expect Sony to make money from PC's? If they make it compatible with PC's then they'd have to price the Headset with a comfortable profit margin. Probably pricing it out of the market for a large percentage of gamers. Making it compatible with PC's offers Sony Zero advantages. How ever just keeping it on the PS4 and treating it as a new platform, They can price the head set at or near cost and make up the money on software sells.
As primary PC player I won't buy two VR Headsets and I think the PC is the better platform VR
People keep posting this, but how exactly do you expect Sony to make money from PC's? If they make it compatible with PC's then they'd have to price the Headset with a comfortable profit margin. Probably pricing it out of the market for a large percentage of gamers. Making it compatible with PC's offers Sony Zero advantages. How ever just keeping it on the PS4 and treating it as a new platform, They can price the head set at or near cost and make up the money on software sells.
PC with the ps4 as console would consider it. or the pc player could buy a ps4 down the line because they have the sony headset
As primary PC player I won't buy two VR Headsets and PC probably think the is the better platform for VR
I think that if anyone can take their time its Sony, they have no direct competition in their platform, all they need is to make sure they do it right in the first time. Letting Valve and OR get to market a little earlier might be good for Sony, they can avoid whatever mistakes the others make and they'll benefit from the buzz generated by them.All I have to say is that if Playstation wants Morpheus to be a success they need to release their product before Oculus Rift comes out, $200 price point for the headset alone (profit off software and move controller/ps eye sales.)
$300 Bundle with a headset, camera, controller and game would be idea. $200 for people with all that chizz already.
Honestly, I wouldn't buy it if it was ps4 only. I'll tell you that right now, business decisions aside.
If I got an oculas rift right now, I have access to 500+ games/demos/prototypes on pc.
.
They need to get demo units in every store. Only way to properly sell VR.
Why do you guys think it will be so cheap? Has someone done a breakdown on what the tech actually costs? I think 299 is the lowest it will, likely much higher, but I admittedly have no idea how much the costs to make it actually are.
i don't think they can make it pc compatible, it even need the ps4 camera to work.
now that the "hype" has deflated i'm actually thinking if i really want it. ps4 looks already struggling to manage the vr (downgrading graphics, reprojecting frames) and looking at the Move i can't really say that i'm confident about optional devices support by third parties, even more when they are almost focused on first person games.
i guess it's all about the launch lineup, i'll bite if i see something interesting that it's not wiisports kind of games or FPS...
I dont want to bomb the party here but..
I just cant see that actually happen from a realtistic point of view. Some people even talking about AAA Title here for a very high risk projekt.
I dont want to bomb the party here but..
I just cant see that actually happen from a realtistic point of view. Some people even talking about AAA Title here for a very high risk projekt.
I don't think this surprises anyone. Most people including Sony stated that the tough saell is Big Studios. This is why they are wooing indies. AAA studios are followers, and Sony don't want tacked on Morpheus, they want ground up.
I dont want to bomb the party here but..
I just cant see that actually happen from a realtistic point of view. Some people even talking about AAA Title here for a very high risk projekt.
And yet there's been a thread with at least one Unity-based indie dev praising how easy and efficient it was to get his OR game ported to PS4/Morpheus from PC. IIRC UE4 also offers direct support for Morpheus development, so this guy is speaking solely from the perspective of a big publisher with their own engine/dev path etc.
I'm not bothered about AAA, and from comments made by Shu and others at Sony, they aren't expecting any 3rd party AAAs to launch with the product, which is why they're engaging with indies who are already working with the Rift.
Which for my money is a good thing - I reckon there's a better chance of a smaller studio creating something genuinely special and engaging than a big publisher.
I dont want to bomb the party here but..
I just cant see that actually happen from a realtistic point of view. Some people even talking about AAA Title here for a very high risk projekt.
This, I think it could work real well. Make it a cockpit game where robbit is a mech and you're piloting it from the inside with all the mech HUD on screen.Two words:
Jumping
Flash
He's not saying it's hard to work with, he's saying "porting" a game to VR requires a ton of extra power, which is why he said they have to include the disclaimer. On a console, they'd have to basically make an entirely different version of the game. Let's say the game is 30FPS how are they going to make a 60FPS version?
He's not saying it's hard to work with, he's saying "porting" a game to VR requires a ton of extra power, which is why he said they have to include the disclaimer. On a console, they'd have to basically make an entirely different version of the game. Let's say the game is 30FPS how are they going to make a 60FPS version?
this guy is speaking solely from the perspective of a big publisher with their own engine/dev path etc.
It needs a racing game asap. Something more accessible than Driveclub... but I'd take aVR Driveclub patch too.