At the end of the conference the other day they said there will be more at E3. So expect final name, games, etc at E3. Expect price release date etc at PSX 2015
Mostly they need to get demo kits out everywhere they can and get people trying it. Once people try it i think it will sell itself (if the price and games are right)
They've already specced too high IMO. Even if they get the headset down to $200-250, if the full experience requires a PS4 and Move - the whole thing is hamstrung by cost of entry.
The most successful, in terms of fast, widespread adoption - will be whoever offers the cheapest, easily accessible implementation. People here poo poo Mobile + VR, but those solutions stand the best chance of successful adoption IMO.
To summarise and actually answer the OP - I think Sony has to absorb some of the cost or come up with creative ways to make it more affordable. Heavy discounts for PS+ contracts, bundle with devices, maybe even phones and PS3, try the razors and blades model on it.
The best way to market it and get people to try it would be to put it in cinema lobbies and arcades, consumer electronics shops, malls - wherever people are who might be even remotely interested.
I almost think it would be better to sit on the product until the next round of consoles and launch with one of those, but its obvious that their competitors aren't going to sit around and wait.
The bad news, that I get the feeling you'll react negatively to, is that I think Indie developers will be what create that "healthy library". VR is the level playing field that indies and small team devs can use to really ramp up the creativity.
The big publishing houses won't get serious about VR until they know there's a hungry market for huge games. They'll definitely wait for further saturation.
That said, people aren't grasping the importance of presence. No Man's Sky, Wind Waker, Tearaway, and anything of that variety are going to be the truly killer apps that we'll want right out the gate. VR is a gateway to more imaginative experiences, people are thinking much too narrow for what VR will become.
Games and price.
That's it.
Oh, and continued support. Not the sort of lackluster support that stuff like Move, Wonderbook, or the various cameras (PS2, PS3, even PS4) got. Folks laid out their money and watched as those things gathered dust after the first week.
They need to pick a horse and back it, rather than trying to bet on everything and hoping something pays off. It would be nice if they didn't release Morpheus and then announce that they're working on a new version twenty minutes later, too.
I just hope that there'll also be a bundle with the headset, Move controllers but without the camera. I'm sure I'm not the only one who has the camera but doesn't have Move, considering how well the camera sold.
What is the actual technology that would cost this to be very expensive? As far as I can tell it's just two small and not-particularly-high-res screens with high refresh rates that have been built into a plastic head casing. PS4 and the camera are doing all the heavy lifting
I could see it being much cheaper than expected, especially if Sony is swallowing R&D costs
They need to put support for it into games like GT7 and Driveclub.
Playstation Vue™ headset $200
Playstation Vue™ Bundle (headset + Camera + Move) $300
Everything Bundle (PS4 + Vue™ + Camera + Move) $599.99
I also feel that they will launch a Beta Program after GDC '16 with units going on sale then, followed by a consumer launch in the fall in time for the holiday shopping season.
Quality games.
$199 for headset standalone and Starter Disc.
$299 for headset, Camera, 2x Moves and Starter Disc.
PS4 reduced to $299 by that time (ideally a non-Blu-ray edition for $199).
PS4 install base should also be north of 35 million by the time this releases.
Just so you know, Playstation Vue is already taken.
https://gigaom.com/2015/01/28/a-sneak-peek-at-sonys-playstation-vue-internet-tv-service/
Also they already confirmed release for first half of 2016.
They just need tro get demo kits into game and electrical stores. If Morpheus is as good as the Oculus dev kit i played on (and i'm sure its better) then as soon as people try it, they will buy it imo.
Just so you know, Playstation Vue is already taken.
https://gigaom.com/2015/01/28/a-sneak-peek-at-sonys-playstation-vue-internet-tv-service/
Also they already confirmed release for first half of 2016.
I don't think a sport pack-in would be the best fot for VR. It was perfect for motion games because that's what sports are, motion. But VR is better to showcase big environments. A diving/flying game would be much better, even a Minecraft clone.
hmm... i still say no less than 300. id like to be surprised though.
They need to put support for it into games like GT7 and Driveclub.
Morpheus is fine as a project name, but I can't imagine it'll fly in the real world. Sony are about avoiding conflict with their products and calling their VR headset Morpheus which as a clear nod to The Matrix opens for a brand dispute with Warner Bros. Especially if they ever chose to release a PS Home styled bit of software.
PlayStation Reality works a lot more. Says a lot more about what it's trying to be.
People are being a bit ridiculous with the price projections.
$500 for a PS4 bundle? Are you serious?
That would be the head set, $50 camera, $50 Move and a demo disc all for only $200 more(if the PS4 is $300 by that time).
Things like the camera and Move controller are free. And The Heist demo used 2 Move controllers.
Are people really expecting Sony to go back to massive losses on hardware again?
Yeah, a price that's too high will drive people away but selling for a loss would be devastating to Sony.
Sony's Yoshida on Project Morpheus: 'Price has not been driving our development process' (Polygon)
It sounds like Yosp is expecting it to be a high cost of entry, noting that the price should come down over time, supported by a lower cost PS4.
I don't think a sport pack-in would be the best fot for VR. It was perfect for motion games because that's what sports are, motion. But VR is better to showcase big environments. A diving/flying game would be much better, even a Minecraft clone.
Driveclub and GT at 120fps? Isn't 90hz the absolute minimum, for believable VR?
And we're talking in stereoscopic 3d.
The Heist demo is running at 60fps time warped to 120fps and it seems like it's been the most impressive Morpheus demo of the bunch. I don't think DC will happen, but I'm willing to bet that VR GT is a certainty.