_Alkaline_
Member
Some of you may have been part of my Twilight Princess Appreciation Thread, and after its success I've decided to do another one. Hope we get some good discussion going. Remember that even if you feel negatively the game, still share your thoughts.
By the way, spoiler warning guys. Spoilers are going to be up the wazoo in this thread.
The final installment in the Metroid Prime trilogy, Corruption was first revealed at E3 2005 during Nintendo's keynote speech. Most people were very excited to learn about the game, despite the fact some felt Metroid Prime 2: Echoes was a disappointment after the highly acclaimed Metroid Prime (fools).
The small trailer was said to be running on an advanced gamecube engine. As you can see, the planet Samus lands on ultimately turned out to be Phaaze. Samus' redesigned ship, which contained missiles as well as numerous other enhancement, was also first shown during this speech.
From then on, we heard practically nothing about the title. Indeed, for a whole year, the only redeeming event was TGS 05, which not only revealed the (then) Revolution's control scheme, but also provided a private demo of Metroid Prime 2 using the remote and nunchuk. Impressions were largely positive, despite the obvious fact that the controls were very early. More importantly, it provided a great deal of insight into how Metroid Prime 3 would control.
The old logo
E306 was the game's major breakout. But it wasn't overly positive. Early media was noticeably blurry and, considering the standard Retro had set with the previous two titles, somewhat of a letdown. It was widely known by now that Wii was nowhere near as graphically capable as its competitors, but screens suggested the game barely managed to improve from Metroid Prime 2: Echoes.
Furthermore, the controls were still noticeably early. Whilst functional, concerns were made towards Samus' turning speed as well as several button placements, such as using the d-pad for the visor. This was worrying as Nintendo stated during the event that Metroid Prime 3 was to launch with the console.
Do not want?
However, things slowly improved over the coming months. New footage was released to the public, detailing a great amount of new game mechanics as well as showing off some much more impressive visuals. I recall GAF almost being in unanimous celebration after witnessing it. Furthermore, we soon learned that Corruption had been delayed and would no longer be a launch title. Disappointing to some, yes, but most of us realised this was a big plus, since early impressions were concerning.
Metroid Prime 3, which was promised by Iwata to have the best first-person controls of any console game ever, made a strong comeback at E3 2007. Impressions were largely positive, with some claiming that it was the first game to truly prove the potential of the Wii controls, as well as plauding the much-improved visuals. The same reception occurred when the game finally came out at the end of August, receiving mostly positive reviews, particularly from sites such as IGN and Shacknews.
However, Nintendo's marketing of the title was decidely poor. A series of low-res trailers were released on the 'Metroid Prime 3 Channel' avaliable online, but Nintendo's lack of attention to the title, as well as the fact that it launched right next to Bioshock (which had generated substantial hype) hurt its sales. That said, Metroid Prime 3 did manage to sell over 200K in its first month in the USA, and has sold nearly 1.4 million worldwide, placing it above Echoes in sales but below Metroid Prime.
But what of the game? How did us gamers feel about it? Well, that's what this topic is for. Let's Talk About Metroid Prime 3.
Locations
Hunter-class Gunship
You begin in your new ship, having just woken up from a 'nightmare' of Dark Samus being resurrected. This section of the game introduces you to the pointing controls as well as letting you figure out the surpringly deep amount of options within, including a defence shield, radio transmission, a list of your various achievements within the game, and more. A cool feature within the ship is the ability to check how much phazon lies within your body, or your 'Corruption Level'. This level will grow thoughout the game as you become more and more infected, something that will not only greatly affect gameplay, but Samus' appearance. Though you do not directly control the ship, you will use it a lot throughout Corruption, as it allows you to reach all sorts of new areas, including the Leviathan within each world. The ship will also receive numerous upgrades during your adventure.
GFS Olympus
One of GF's most valued ships, you'll find a great deal of neon blue corridors, high-tech machinery and GF troops within its confines. You don't stay in this area for long (though you do return back to it for a short period of time later in the game), as it basically serves as a tutorial for all the controls in the game, as well as introducing you to a variety of important characters, including Rundus, Ghor and Gandrayda. You learn that an Aurora Unit has been infected with a virus and stolen by the Space Pirates on the GFS Valhalla, a derelict space station. Soon enough, the space pirates attack the Olympus, and it's your job to get down to Norion to help repel the attack.
Norion
Aesthetically very similar to the GFS Olympus, Norion's cliffs are home to a massive GF base. Upon arrival you're immediately told to help get back the generators online in order to repel the Space Pirate assault, with the help of the other hunters. It's unfortunate then, that both Ridley and Dark Samus are present to do everything in their power to stop you from preventing a leviathan seed from corrupting the entire planet. Thankfully, Samus manages to destroy the leviathan in time, but suffers Corruption from Dark Samus.
Bryyo Cliffside
Bryyo is the first 'real' world you visit in the game. All sorts of alien vegetation populated the area, most notably the many 'mushrooms' that grow among the area's crumbling walls. It's very archaic in design, showing faint signs of a fallen tribal empire. Home to the reptilicus, the cliffside area is full of dangerous beasts who have been corrupted, and enhanced, by the powers of Phazon. You can also see signs of Rundus' recent activity in the ara, including frozen enemies and bridges made out of ice.
Fiery Bryyo
The fiery confines of Bryyo, home to the highly-valued substance known as Fuel Gel. Various statues within the area provide insight into a heirachy that once existed within the planet. Flames emenate from all corners, and it is within these walls that Samus meets Rundus, who has changed noticeably since the last time they met...
Bryyo Thorn Jungle
As Samus moves closer and closer towards the Seed, so too do her enemies become more aggressive and numerous. Danger lurks within every corner, and it is up to Samus to destroy the generator that protects the Leviathan seed. Once she destroys the two generators (the other being located in the depths of Fiery Bryyo), Samus is finally allowed to enter the leviathan and destroy it.
Bryyo Ice
A secret world that Samus is able to teleport too once she acquires the Plasma Beam. Reminiscent of the much-loved Phendrana Drifts, this area is very small but contains the vital Screw Attack. A eeire moment occurs when Auroria Unit 242 tries to contact you, yet all you hear is scrambled dialogue.
The Seed
You'll come across one of these areas several times throughout the game. Twisted by the mutagenic powers of Phazon, the seeds feature some of the most alien art direction to be found in the entire series. Each one is home to a frightening boss, who Samus must take down in order to expose the core of the leviathan. Destroying the core rids the entire planet of corruption.
Skytown
A deserted city located high abovethe storm clouds of Elysia, containing a unique rail system which Samus grapples onto, as well as variety of elevators, boost ball cannons, and other machinery. Poison has struck a technically advanced race created by the Chozo. The Aurora Unit who governs the area has been corrupted by Phazon, and requires Samus' help to perish the entire world of the blue mutagen before it is too late, even it means the end of Ghor.
Pirate Homeworld
The land of the Space Pirates. Under the control of Dark Samus, the pirates infected their planet with a leviathan, which has slowly turned the planet into a phazon world. The world glows with an orange hue. Acid rain cascades upon the highly advanced machinery that exists within, including a train system, and Samus must overcome all obstacles in order to perish the world of not only the seed, but the corrupted Gandrayda as well.
GFS Valhalla
A derelict GF vessel recently invaded by not only space pirates, but also metroids. GF troopers lie around the ship, their bodies completely sucked dry. The atmosphere is incredibly haunting and depressing, but Samus must persevere and find her way throughout the ship in order to gain the entry codes to the leviathan that will help her find Dark Samus and end the spread of Phazon once and for all.
Phaaze
The Phazon planet. This is where it all began, and it is here that Samus eventually finds her nemesis. The land is completely mutated, and upon entering its atmosphere, Samus is corrupted to the point that her own ship does not recognise her. At near full-corruption, Samus must fight against all odds to bring back not only Dark Samus, but also the infected leviathan stolen from the GFS Valhalla. With that, she is able to destroy Phaaze and restore peace to the Galaxy.
The bosses
The music
Some of my favourites from the game:
Title Screen/Menu
In The Cockpit
Meta Ridley
Bryyo Cliffside
Rundus' Theme
Bryyo Ice
Skytown
Pirate Homeworld
Gandrayda's Theme
Dark Samus
Credits
Things you may have never noticed in Metroid Prime 3
Metroid Prime is known for its subtle details, and some are so subtle in Corruption that you may have never noticed them. Here's a few:
- The cockpit theme contains the bassline of the Theme of Samus.
- You can see Rundus on a cliff in Bryyo. It's right outside the crashed GF frigate.
- Use the X-Ray Visor on Metroid Hatchers for an insta-kill.
- There is one single room containing one single Geemer, a classic Metroid enemy.
- Several tracks are reused from previous games, including Meta Ridley's theme and the Chozo Ghost theme, which appears at one point when you fight Phazon Metroids. However, the space pirate theme has been different in all three games.
- The Bryyo Ice theme is a subtle remix of the Phendrana Drifts theme.
- When you first get the PED suit, if you shoot at the woman in the room several times, a turret will instantly kill you.
- In the very first room of the GFS Olympus, you can play target practice and earn tokens.
- Scan Samus' ship when you enter Phaaze. it'll say that it no longer recognises Samus due to her corruption.
- Their are corrupted Ing within Phaaze.
- Get 100% and an unknown ship will appear and follow Samus in the ending.
And my favourite:
- You can see the outer shell of Metroid Prime in the last room in the game before you fight dark Samus. Awesome, awesome fanservice.
Thoughts
It's the real enigma of the trilogy, i would say. Metroid Prime brought the series into 3D in a spectacular way. I myself was a huge sceptic of whether Retro could do it, but they did. Damn well too. Echoes for some was a disappointment, but i feel it was an improvement in many ways from the original (and also, in some ways, a step back). Metroid Prime 3, like the other two titles, is unique. I've always believed that all three titles in the trilogy are quite different. Corruption streamlines things, and for the most part this is a positive change. It greatly improves the pacing, eliminating needless backtracking and removing some of the tedious exploration that made Echoes a pain, particularly during its infamous fetch quest.
However, it would be lying if i said that Corruption isn't slightly dumbed down. The puzzles are easier. The battles, whilst a lot more interactive, are easier. Items are much easier to find, and the game is overall quite a bit shorter than the other two games. However, when I look back on it, I firmly believe i had the most fun with Corruption. It's probably the best paced game i have played since Resident Evil 4, and that is a massive thing to say. There's barely ever a dull moment, and it's this essence that reminds me so much of Super Metroid. Whereas at times in Prime and Echoes i felt like i was plodding along, I always felt like i was at the right place at the right time in Corruption. It flows so well that you often do not realise how truly genius the folks at Retro are.
Not to be forgotten are the sublime controls. Wow. Retro really benefited from the extra time they were given to ensure that Corruption proved the Wii can controls well for first-person games, because it controls incredibly well. Though Samus may turn too slow for my liking, it's incredibly smooth and makes exploring even more fun than before. The context-sensitive parts of the game are at the very least sufficient, and in some cases (such as the train controls in the Pirate Homeworld) great fun. The grapple beam controls are also fantastic, though overused as the game wears on.
That's not to say i don't have my fair share of criticisms. Aside from the ones mentioned before, I also have to point out the near-uselessness of too many items. Grapple voltage? Ship missiles? Hyper Grapple? Yeah, there was too much stuff that was used only a couple of items and otherwise completely disregarded. The soundtrack is also a step back in quality from Prime's too, which was a disappointment. That's not to say it wasn't good, as there was a few gems within a pretty solid audio package, but it was definitely outclassed by Nintendo's other major effort in 2007, Super Mario Galaxy.
Furthermore, as good as some of the bosses were (Meta Ridley was amazing. Rundus, Helios and Gandrayda also come to mind), there just wasn't enough variety. There was too much "hit weak spot, stun then, grapple, now shoot, then repeat". That doesn't mean they weren't great fun - they were - but i expected more. And the fact they were often too easy doesn't help.
That said, Corruption truly excels in atmosphere and art direction. Whoo boy. It's not just the visuals (which are mighty fine, might i add, and prove that Wii games can look good if developers know what they're doing), but the ability of Retro to just nail every environment they create. When you're done with Corruption, you can remember nearly every single individual room because of how iconic they were. The geometry and attention to deal puts almost all other developers to shame. Indeed, the only area i can criticise is Skytown, which, whilst being an absolutely stunning and surreal environment, is far too repetitive. But overall, it's the pinnacle in the franchise in terms of art direction. And the atmosphere. Holy shit. Just enter Valhalla and you'll know exactly what I'm talking about.
Is Corruption all that it could have been? No. A lame final boss and ending, some misused and useless upgrades, and some repetitive game mechanics prevent it from being a true classic. But overall, i believe it stands toe to toe with the other Metroid Prime games, and that in itself is one hell of an achievement. It may not be the definitive Prime game, but it certainly is the most fun, and in the end, that's what matters the most.
I highly suggest you give the game a replay. I recently played the game for the second time and it made me realise that when you surf GAF often, negativity can hurt your memories of a game. I was pleasantly assured, upon replaying Corruption, that my love for the game was not unfounded, but completely justified.
But enough of what I think. What about you? Share your thoughts on the game, both positive and negative. Also feel free to post art, music, anything from the game.
By the way, spoiler warning guys. Spoilers are going to be up the wazoo in this thread.
The final installment in the Metroid Prime trilogy, Corruption was first revealed at E3 2005 during Nintendo's keynote speech. Most people were very excited to learn about the game, despite the fact some felt Metroid Prime 2: Echoes was a disappointment after the highly acclaimed Metroid Prime (fools).
The small trailer was said to be running on an advanced gamecube engine. As you can see, the planet Samus lands on ultimately turned out to be Phaaze. Samus' redesigned ship, which contained missiles as well as numerous other enhancement, was also first shown during this speech.
From then on, we heard practically nothing about the title. Indeed, for a whole year, the only redeeming event was TGS 05, which not only revealed the (then) Revolution's control scheme, but also provided a private demo of Metroid Prime 2 using the remote and nunchuk. Impressions were largely positive, despite the obvious fact that the controls were very early. More importantly, it provided a great deal of insight into how Metroid Prime 3 would control.
The old logo
E306 was the game's major breakout. But it wasn't overly positive. Early media was noticeably blurry and, considering the standard Retro had set with the previous two titles, somewhat of a letdown. It was widely known by now that Wii was nowhere near as graphically capable as its competitors, but screens suggested the game barely managed to improve from Metroid Prime 2: Echoes.
Furthermore, the controls were still noticeably early. Whilst functional, concerns were made towards Samus' turning speed as well as several button placements, such as using the d-pad for the visor. This was worrying as Nintendo stated during the event that Metroid Prime 3 was to launch with the console.
Do not want?
However, things slowly improved over the coming months. New footage was released to the public, detailing a great amount of new game mechanics as well as showing off some much more impressive visuals. I recall GAF almost being in unanimous celebration after witnessing it. Furthermore, we soon learned that Corruption had been delayed and would no longer be a launch title. Disappointing to some, yes, but most of us realised this was a big plus, since early impressions were concerning.
Metroid Prime 3, which was promised by Iwata to have the best first-person controls of any console game ever, made a strong comeback at E3 2007. Impressions were largely positive, with some claiming that it was the first game to truly prove the potential of the Wii controls, as well as plauding the much-improved visuals. The same reception occurred when the game finally came out at the end of August, receiving mostly positive reviews, particularly from sites such as IGN and Shacknews.
However, Nintendo's marketing of the title was decidely poor. A series of low-res trailers were released on the 'Metroid Prime 3 Channel' avaliable online, but Nintendo's lack of attention to the title, as well as the fact that it launched right next to Bioshock (which had generated substantial hype) hurt its sales. That said, Metroid Prime 3 did manage to sell over 200K in its first month in the USA, and has sold nearly 1.4 million worldwide, placing it above Echoes in sales but below Metroid Prime.
But what of the game? How did us gamers feel about it? Well, that's what this topic is for. Let's Talk About Metroid Prime 3.
Locations
Hunter-class Gunship
You begin in your new ship, having just woken up from a 'nightmare' of Dark Samus being resurrected. This section of the game introduces you to the pointing controls as well as letting you figure out the surpringly deep amount of options within, including a defence shield, radio transmission, a list of your various achievements within the game, and more. A cool feature within the ship is the ability to check how much phazon lies within your body, or your 'Corruption Level'. This level will grow thoughout the game as you become more and more infected, something that will not only greatly affect gameplay, but Samus' appearance. Though you do not directly control the ship, you will use it a lot throughout Corruption, as it allows you to reach all sorts of new areas, including the Leviathan within each world. The ship will also receive numerous upgrades during your adventure.
GFS Olympus
One of GF's most valued ships, you'll find a great deal of neon blue corridors, high-tech machinery and GF troops within its confines. You don't stay in this area for long (though you do return back to it for a short period of time later in the game), as it basically serves as a tutorial for all the controls in the game, as well as introducing you to a variety of important characters, including Rundus, Ghor and Gandrayda. You learn that an Aurora Unit has been infected with a virus and stolen by the Space Pirates on the GFS Valhalla, a derelict space station. Soon enough, the space pirates attack the Olympus, and it's your job to get down to Norion to help repel the attack.
Norion
Aesthetically very similar to the GFS Olympus, Norion's cliffs are home to a massive GF base. Upon arrival you're immediately told to help get back the generators online in order to repel the Space Pirate assault, with the help of the other hunters. It's unfortunate then, that both Ridley and Dark Samus are present to do everything in their power to stop you from preventing a leviathan seed from corrupting the entire planet. Thankfully, Samus manages to destroy the leviathan in time, but suffers Corruption from Dark Samus.
Bryyo Cliffside
Bryyo is the first 'real' world you visit in the game. All sorts of alien vegetation populated the area, most notably the many 'mushrooms' that grow among the area's crumbling walls. It's very archaic in design, showing faint signs of a fallen tribal empire. Home to the reptilicus, the cliffside area is full of dangerous beasts who have been corrupted, and enhanced, by the powers of Phazon. You can also see signs of Rundus' recent activity in the ara, including frozen enemies and bridges made out of ice.
Fiery Bryyo
The fiery confines of Bryyo, home to the highly-valued substance known as Fuel Gel. Various statues within the area provide insight into a heirachy that once existed within the planet. Flames emenate from all corners, and it is within these walls that Samus meets Rundus, who has changed noticeably since the last time they met...
Bryyo Thorn Jungle
As Samus moves closer and closer towards the Seed, so too do her enemies become more aggressive and numerous. Danger lurks within every corner, and it is up to Samus to destroy the generator that protects the Leviathan seed. Once she destroys the two generators (the other being located in the depths of Fiery Bryyo), Samus is finally allowed to enter the leviathan and destroy it.
Bryyo Ice
A secret world that Samus is able to teleport too once she acquires the Plasma Beam. Reminiscent of the much-loved Phendrana Drifts, this area is very small but contains the vital Screw Attack. A eeire moment occurs when Auroria Unit 242 tries to contact you, yet all you hear is scrambled dialogue.
The Seed
You'll come across one of these areas several times throughout the game. Twisted by the mutagenic powers of Phazon, the seeds feature some of the most alien art direction to be found in the entire series. Each one is home to a frightening boss, who Samus must take down in order to expose the core of the leviathan. Destroying the core rids the entire planet of corruption.
Skytown
A deserted city located high abovethe storm clouds of Elysia, containing a unique rail system which Samus grapples onto, as well as variety of elevators, boost ball cannons, and other machinery. Poison has struck a technically advanced race created by the Chozo. The Aurora Unit who governs the area has been corrupted by Phazon, and requires Samus' help to perish the entire world of the blue mutagen before it is too late, even it means the end of Ghor.
Pirate Homeworld
The land of the Space Pirates. Under the control of Dark Samus, the pirates infected their planet with a leviathan, which has slowly turned the planet into a phazon world. The world glows with an orange hue. Acid rain cascades upon the highly advanced machinery that exists within, including a train system, and Samus must overcome all obstacles in order to perish the world of not only the seed, but the corrupted Gandrayda as well.
GFS Valhalla
A derelict GF vessel recently invaded by not only space pirates, but also metroids. GF troopers lie around the ship, their bodies completely sucked dry. The atmosphere is incredibly haunting and depressing, but Samus must persevere and find her way throughout the ship in order to gain the entry codes to the leviathan that will help her find Dark Samus and end the spread of Phazon once and for all.
Phaaze
The Phazon planet. This is where it all began, and it is here that Samus eventually finds her nemesis. The land is completely mutated, and upon entering its atmosphere, Samus is corrupted to the point that her own ship does not recognise her. At near full-corruption, Samus must fight against all odds to bring back not only Dark Samus, but also the infected leviathan stolen from the GFS Valhalla. With that, she is able to destroy Phaaze and restore peace to the Galaxy.
The bosses
The music
Some of my favourites from the game:
Title Screen/Menu
In The Cockpit
Meta Ridley
Bryyo Cliffside
Rundus' Theme
Bryyo Ice
Skytown
Pirate Homeworld
Gandrayda's Theme
Dark Samus
Credits
Things you may have never noticed in Metroid Prime 3
Metroid Prime is known for its subtle details, and some are so subtle in Corruption that you may have never noticed them. Here's a few:
- The cockpit theme contains the bassline of the Theme of Samus.
- You can see Rundus on a cliff in Bryyo. It's right outside the crashed GF frigate.
- Use the X-Ray Visor on Metroid Hatchers for an insta-kill.
- There is one single room containing one single Geemer, a classic Metroid enemy.
- Several tracks are reused from previous games, including Meta Ridley's theme and the Chozo Ghost theme, which appears at one point when you fight Phazon Metroids. However, the space pirate theme has been different in all three games.
- The Bryyo Ice theme is a subtle remix of the Phendrana Drifts theme.
- When you first get the PED suit, if you shoot at the woman in the room several times, a turret will instantly kill you.
- In the very first room of the GFS Olympus, you can play target practice and earn tokens.
- Scan Samus' ship when you enter Phaaze. it'll say that it no longer recognises Samus due to her corruption.
- Their are corrupted Ing within Phaaze.
- Get 100% and an unknown ship will appear and follow Samus in the ending.
And my favourite:
- You can see the outer shell of Metroid Prime in the last room in the game before you fight dark Samus. Awesome, awesome fanservice.
Thoughts
It's the real enigma of the trilogy, i would say. Metroid Prime brought the series into 3D in a spectacular way. I myself was a huge sceptic of whether Retro could do it, but they did. Damn well too. Echoes for some was a disappointment, but i feel it was an improvement in many ways from the original (and also, in some ways, a step back). Metroid Prime 3, like the other two titles, is unique. I've always believed that all three titles in the trilogy are quite different. Corruption streamlines things, and for the most part this is a positive change. It greatly improves the pacing, eliminating needless backtracking and removing some of the tedious exploration that made Echoes a pain, particularly during its infamous fetch quest.
However, it would be lying if i said that Corruption isn't slightly dumbed down. The puzzles are easier. The battles, whilst a lot more interactive, are easier. Items are much easier to find, and the game is overall quite a bit shorter than the other two games. However, when I look back on it, I firmly believe i had the most fun with Corruption. It's probably the best paced game i have played since Resident Evil 4, and that is a massive thing to say. There's barely ever a dull moment, and it's this essence that reminds me so much of Super Metroid. Whereas at times in Prime and Echoes i felt like i was plodding along, I always felt like i was at the right place at the right time in Corruption. It flows so well that you often do not realise how truly genius the folks at Retro are.
Not to be forgotten are the sublime controls. Wow. Retro really benefited from the extra time they were given to ensure that Corruption proved the Wii can controls well for first-person games, because it controls incredibly well. Though Samus may turn too slow for my liking, it's incredibly smooth and makes exploring even more fun than before. The context-sensitive parts of the game are at the very least sufficient, and in some cases (such as the train controls in the Pirate Homeworld) great fun. The grapple beam controls are also fantastic, though overused as the game wears on.
That's not to say i don't have my fair share of criticisms. Aside from the ones mentioned before, I also have to point out the near-uselessness of too many items. Grapple voltage? Ship missiles? Hyper Grapple? Yeah, there was too much stuff that was used only a couple of items and otherwise completely disregarded. The soundtrack is also a step back in quality from Prime's too, which was a disappointment. That's not to say it wasn't good, as there was a few gems within a pretty solid audio package, but it was definitely outclassed by Nintendo's other major effort in 2007, Super Mario Galaxy.
Furthermore, as good as some of the bosses were (Meta Ridley was amazing. Rundus, Helios and Gandrayda also come to mind), there just wasn't enough variety. There was too much "hit weak spot, stun then, grapple, now shoot, then repeat". That doesn't mean they weren't great fun - they were - but i expected more. And the fact they were often too easy doesn't help.
That said, Corruption truly excels in atmosphere and art direction. Whoo boy. It's not just the visuals (which are mighty fine, might i add, and prove that Wii games can look good if developers know what they're doing), but the ability of Retro to just nail every environment they create. When you're done with Corruption, you can remember nearly every single individual room because of how iconic they were. The geometry and attention to deal puts almost all other developers to shame. Indeed, the only area i can criticise is Skytown, which, whilst being an absolutely stunning and surreal environment, is far too repetitive. But overall, it's the pinnacle in the franchise in terms of art direction. And the atmosphere. Holy shit. Just enter Valhalla and you'll know exactly what I'm talking about.
Is Corruption all that it could have been? No. A lame final boss and ending, some misused and useless upgrades, and some repetitive game mechanics prevent it from being a true classic. But overall, i believe it stands toe to toe with the other Metroid Prime games, and that in itself is one hell of an achievement. It may not be the definitive Prime game, but it certainly is the most fun, and in the end, that's what matters the most.
I highly suggest you give the game a replay. I recently played the game for the second time and it made me realise that when you surf GAF often, negativity can hurt your memories of a game. I was pleasantly assured, upon replaying Corruption, that my love for the game was not unfounded, but completely justified.
But enough of what I think. What about you? Share your thoughts on the game, both positive and negative. Also feel free to post art, music, anything from the game.