kanjobazooie
Mouse Ball Fetishist
The negative scores seem to be focused on "frustration" with controls which is a weird thing. I can't imagine this game controls any different than Samus Returns or other 2D Metroids and if anything it looks like it'd be even more fluid with 60fps as well.
Gamesradar's comment on the controls:
Sounds like they they wanted a simpler control scheme to accommodate the gameplay mechanics (namely the parry and EMMI encounters).They will force you to navigate cramped environments, push through the occasional bout of frame-rate slowdown, and reconcile with Metroid Dread's hand-cramping controls – so overburdened is this game with inputs.
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There's an overcomplication of Metroid's well-honed systems of progression, traversal, and combat here. Truth be told, the GBA and SNES offered a finer degree of control with far fewer available inputs and were all the more enjoyable because of it. Whether you're trying to trigger a parry against a room-sized boss, running for your life from a robotic E.M.M.I. that wields a one-hit kill mechanic, or otherwise struggling with the controls to unleash defensive Screw Attacks and Missile salvos, it's hard not to wonder why the Dread's action leanings ended up this way.
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