The average gamer buys two full-priced games a year. $120
A year of GP, with no discounts or 1$ upgrade path. $120
Only GP carries much higher costs for MS, given they have to pay partners, and deal with offering discounts, promotions, and the like.
I don't disagree with you, a diverse selection of SP games would be really appealing, but it's nowhere near sustainable, and we've seen that. Most, if not all recent MS releases featured heavy mtx, gaas elements, and were designed for continued player retention first and foremost.
It's not that SP experiences can't happen, they just become increasingly less likely and lower budget if you're relying on a subscription model for revenue. It's why most SP releases on GP are not from MS, but from companies that made their profit selling the game already.
After all, a single GP release, to get the same revenue, needs to either:
- Keep a player subscribed for 6 months
- Bring in 6 times as many people for 1 month
The latter is far more attainable, which is why GaaS happen. This again does not translate to profit.
Subscription services go through a period were they bleed money to get more content and subscribers, which may eventually translate to some profits over the very long-term. Again, Netflix is 12 Billion dollars in debt, and I don't believe GP and XBox have anywhere near the same capacity for growth, given the increased costs of games over TV/movies.
For subscription services to become profitable they first go through a very lengthy period were they bleed cash (and were most crash and burn), trying to get more content