kraspkibble
Permabanned.
no loading times was never gonna happen. it's just part of the marketing bullshit by Sony.
they won't be as long, that's all.
they won't be as long, that's all.
Hope you google what's a transition by then. Or buy a proper pocketwatchI’m going to bookmark this thread to revisit it in 2 years and see how some comments aged. Now it’s just no fun
After watching Geoffs reveal of the controller today and seeing the demo of Astrobots Playground, is the dream of no load screens dead before it happened?
Its obvious and takes 6-8 seconds before the game launches (in the best case scenario.)
If they can’t get it right on prerecorded and scripted demos, what chance does real world games have?
Do you actually believe loading screens will be gone, or are they always going to be a problem we have to deal with?
Just an assumption, but isn’t loading a whole game a bit different than transition between levels (as in ratchet)? Point is that these two things shouldnt be compared 1:1.
I think in the deep dive he said that the whole game would instantly fade in.Just an assumption, but isn’t loading a whole game a bit different than transition between levels (as in ratchet)? Point is that these two things shouldnt be compared 1:1.
Everything that was said like the "60fps/4K" or this no loading thing were over-hyped bullshit.
Frame rate will be the same, loading times will be a bit better (maybe). It's just that they needed the SSDs because mechanical drives would not be able to load the new assets in a sensible time.
Is this the new 23fps is an artistic choice?1) We literally had a game where hopping between dimensions took 1.5s
2) As people already pointed out, a dev may want transitions to take longer (Cerny already mentioned this).
For this demo, devs would want to communicate the idea of travelling through your PS5, and an excessively short transition wouldn't give that feeling. Considering the "loading" is still ~6s, i.e. long enough for your brain to acknowledge a transition but short enough to not get boring, this seems plausible
3) Even if it's a full 7s loading, it's enough to load the entire level, which is a radical improvement
4) Taking one example from one game to try and invalidate SSD speeds seems rather futile
I'm also a big fan of Hellblade 2, yes /sIs this the new 23fps is an artistic choice?
Meanwhile on the other forums:
“Artistic choice” I can’t even
This is something Mark Cerny literally said in the Road to PS5.Fanboy cope is hilarious!
Whenever their hardware gets exposed for being overhyped it's always "artistic decision".
When raytracing gets gimped into oblivion that's gonna be called an artistic decision too.
Assuming the speed is indeed 5.5 gbps, which soundstoo good to be true.You don't know what you're talking about. A, say, 30 second loading time at 5.5 gbps would imply RAM of 165 GB!!
The time it takes to fill RAM has take a quantum leap, whereas the size of RAM has not. Therefore loading times will also take a quantum leap.
It IS that simple. It's a formula.
Pretty sure you misunderstand the meaning of FUD?Never.
I knew the SSD “magic” was FUD. I’m just surprised they exposed It so quickly.
no loading times was never gonna happen. it's just part of the marketing bullshit by Sony.
they won't be as long, that's all.
Something like DMC when you had to spam a button to slash the loading ?
Assuming the speed is indeed 5.5 gbps, which soundstoo good to be true.
Maybe not lying, more like not telling the whole truth?Wait, you're genuinely suggesting that Sony were lying about their officially stated specs?
Can I assume your think that Microsoft were lying about their 2.4 gbps SSD, too?
Can't blame you for missing it, I did too.
It's here, when Geoff goes into Cooling Springs
I think it is possible, but As we push the possibility to make it happen, we are at the same time pushing it further away.
I believe if we were loading a game with PS2/3 assets and worlds, then load screens would be 100% non existent and would be closer to cartridge days. At the same time, because the assets are getting larger and larger, even the bigger bandwidth get's eventually filled; but there are other limitations now. We have GPU and CPU Rendering.
TLDR No, I dont think the idea is dead, but I feel as we continue to push higher fidelity, we will find other bottlenecks that prevent that instant loading we want.
You don't know what you're talking about. A, say, 30 second loading time at 5.5 gbps would imply RAM of 165 GB!!
The time it takes to fill RAM has take a quantum leap, whereas the size of RAM has not. Therefore loading times will also take a quantum leap.
It IS that simple. It's a formula.
I still can't see it :/
I still can't see it :/