I see that as an unfair characterization of games that you are calling "movie-like" games. How quickly people forget that linear games that place emphasis on character and story existed long before the "movie-like" games some of you like to hate on exited. Hell, Hi-Fi rush employs a lot of what is common in those games. Games like that just got better, where people started comparing them to "movies" simply due to "voice acting" being good. The game themselves stuck to same structure that linear games have had. Some of branch out and adopt a middle ground, where they are not completely "open world" but allow you to feel like it is. You all really don't need to diminish other styles of games to place what you like higher lol.
Look, you can like what you like, but thinking you are somehow different or better, for liking something is just a bit silly to me.
Maybe I generalized a little bit there, not every AAA is a movie wannabe. But there are still lot's of them, and I just don't like games that put more emphasis on the story and presentation than on the actual gameplay.
I don't mind having a lot of story and cutscenes in a game. Hell, the Yakuza games are amongst my favorites, but those games still have tons of gameplay time and different mechanics. I won't call those "movie-games".
The problem, for me, comes when the story is first and the gameplay second, and I've been seeing that in many AAA releases during the last few years. Braindead games that put 0 pressure on the player, with the character saying to himself what he has to do every 2 seconds so the player doesn't have to think for himself.
I thought that was going to be the new norm, so I'm happy to see that people still love the kind of game that Hi-Fi seems to be.