Looks like assSo far ahead of its time.
This gameplay mechanic is the pinnacle of our generation.
Looks like assSo far ahead of its time.
This gameplay mechanic is the pinnacle of our generation.
They were certainly not incredible in the things that CPU's are supposed to do.Disbanding the incredible CPUs PS360 used was a real detriment in retrospect. We traded all these cool advancements in physics, simulations, animations off for a bump in resolution
Force Unleashed had some cool destruction tech that I’ve never seen since.
A lot of games do that.
Didn't mgs5 have it?Tried to shoot somebody in the knee with an arrow in Ghost of Tsushima. Did minimal damage and enemy was alerted and ran off.
Body contextual damage needs to come back.
He probably ran off to become a guard in Skyrim.Tried to shoot somebody in the knee with an arrow in Ghost of Tsushima. Did minimal damage and enemy was alerted and ran off.
Body contextual damage needs to come back.
There was a LucasArts game that used that tech before ... I just don't remember it's name
sounds like there's plenty of grey area...
They were pretty crap if you tried to use them for real gameplay purposes.Unique controllers in general are just a dead market, for no good reason. These days you could make 1 novelty controller and sell it to work for every platform (...except the platform makers won't let you use core features or be natively supported even with a license, so technically, you can't,) and you'd think that there'd be a lot of experimentation and innovation in that market, but instead, everybody just tries to make a "Elite" version of the PS/XB controllers already on the market.
Dance Pads, Fishing Rods, Fight Sticks, Flight Yokes, Light Guns... not to mention Resident Evil Chainsaw Controller. Where did all the hardware go?
It's still in COD, both in single player and multiplayerMore Violence and Gore
I dont see dismemberment in CoD Games anymore games got too soft
Maybe it has to do with the localization of the games here in GER the Gore is minimal and even Swatiskas are censoredIt's still in COD, both in single player and multiplayer
The current CoD games are uncut in Germany.Maybe it has to do with the localization of the games here in GER the Gore is minimal and even Swatiskas are censored
Sounds good maybe i got used to the Gore and its normal for me nowThe current CoD games are uncut in Germany.
Reducing the overall gore-factor and not to use swastikas are global design decisions by the developers, not changes to a specific version.
Wolfenstein II, on the other hand, is available for purchase in Germany as an international version, with swastikas. The level of violence in the German version is identical to the international version. Wolfenstein II is also a great game for well-executed gore, not quite as good as SoF II DH back in the day, but still better than most everything else these days.
Are you thinking of the Indiana Jones game project? It never came out (although Staff of Kings on PS2/PSP/Wii was basically the past-gen version that the contracted studio actually finished while the next-gen game spoiled, sort of like Battlefront 3 / Elite Squadron.) I don' t recall which was announced, Indy or Force Awakens, but they were part of a similar tech endorphin-rush at LucasArts that unfortunately didn't get them far (though they did get two Force Awakens shipped.)
Thats DMM.....only The Force Unleashed used DMM.....and also sparingly....like much much much more sparingly than was ever promised.This, gta 4... nothing else?
Euphoria was fantastic
I was wondering why sometimes developers implement something amazing in their games, just to remove it in the later episode. One of the biggest disappointment in my gamer carrer was Gears of War 3. I remember when, before the second chapter, devs shown this awesome tech demo of UE 3, with all the interactivity stuffs, fluid physics and environmental destruction:
and when GoW 2 finally released, it delivered. Single and multiplayer level could been blown up piece by piece, making firefights lots more visceral and responsive and the boss fight in the lake or the level inside the monster with all the fluid blood were so memorable.
Another great example is Euphoria physics used in GTA IV, Red Dead Redemption and Max Payne 3 (this one have not a sequel btw), masterclass in procedural animations and responsive behaviour for characters and materials and then scrapped in later games.
Same thing for fluid physics in Halo 3, never used in later entries for my great disappointment:
And what about one of the most impressive gore system ever developed with Soldier of Fortune 2 (yeah, the later game has not been developed by the same devs, but still suck the huge downgrade):
So, what are some impressive technologies you remember being used by studios for a game, and then never being integrated anymore?
One thing about Far Cry 2 that blows my mind is that it has real time reflections for static and physics object in the water. This can even be seen in custom made maps in multiplayer. But the water doesn't reflect andy of the players in the game, only objects. The water also has buoyancy. So if would or oil barrels fall in they actually float. I'm going to see if I can post a video because it's fascinating.A lot has been said about the lengths that Farcry 2 went to create an incredibly immersive world. That was never really carried over to the same degree ever again in the series. I can't say it's all that bad, though. Farcry 2 is a very oppressive and hard to enjoy game. It's brilliant, but boy is it a slog. The later games, while less steeped in realism, have been more fun to play.
Does bone, injury and treatment tech from MGS3 count cause I loved it and haven’t seen games do that. at least from the ones I’ve played.
The "Euphoria Physics" engine used in Star Wars: The Force Unleashed 1 & 2 were way ahead of their time. After each combat encounter, I would always try and allow one enemy to live just so I could force grab them and swing them around just to see what happens.
LucasArts was shuttered by Disney when they took over the Star Wars IP. I'm certain most of the people who worked at that studio now work for various other game dev teams. The actual "Euphoria Physics" technology itself is probably within Disney's ability to license out, but I guess no one has wanted to use it.What ever happened to this engine? Because no one uses it anymore. Didn't the company go out of business?
To be honest, the force physics in the Krome version (PSP, PS2, WII, Switch, etc) of the game were much much more fun than the LucasArt's engine force.The "Euphoria Physics" engine used in Star Wars: The Force Unleashed 1 & 2 were way ahead of their time. After each combat encounter, I would always try and allow one enemy to live just so I could force grab them and swing them around just to see what happens.
LucasArts was shuttered by Disney when they took over the Star Wars IP. I'm certain most of the people who worked at that studio now work for various other game dev teams. The actual "Euphoria Physics" technology itself is probably within Disney's ability to license out, but I guess no one has wanted to use it.
If laying-off 150+ employees who were actively working on different projects and keeping in place only 12 personnel for licensing purposes isn't shuttering, then I don't know what is.(Also, I would say it's not quite correct that LucasArts was shuttered when Disney took over the Star Wars IP; Disney bought the whole LucasFilm/LucasArts business, which included the Star Wars IP as well as a ton of other stuff, including the video game business which made some Star Wars games but also lots of other stuff while also handling some of the licensing of Star Wars games to other companies... and Disney shuttered LucasArts because they took a look at the ledger and went, "Yikes...!")
If laying-off 150+ employees who were actively working on different projects and keeping in place only 12 personnel for licensing purposes isn't shuttering, then I don't know what is.
It may not seem that relevant today but Action Max seemed to be fairly advanced. Granted it was a console and there had been more than one game; it was a one time shot and was nearly forgotten. I'd never seen someone who thought to sync a laser shooter with a sensor attachment, video tape and make it so interactive. I'd say the same thing about the Wing Commander game (s) but then again, that wasn't a one time shot.
This is a very old video and I'm kinda sad we never saw anything developed for this.
I always hated this video with a passion. This kind of visual trick is deceptive online, because in a 2D video it will look amazing -- but it will exactly as lame as those perspective-based sidewalk drawings in person. Utterly flat.
Just wondering can deepfake ai work like this.the issue with this is that you have to capture face and body separately, which resulted in really weird looking animations as soon as any given character talked and moved at the same time.
it only worked really well when people sit still and barely move their head and body.
This cab also had a conversion called Holosseum, a 1 on 1 fighting game. It was very bad.
Not released but worthy of checking out:
Kinect 2 was pretty awesome. Too bad it sucked for gaming really.
The Xbox Fitness app had some really impressive tech behind the biomechanics and muscular tracking under the surface. You can see a peek at it with the real time avatar muscles and strain/pressure/orientation tracking. In real time it would assist you to bend further, push harder, heart rate etc and it was probably the best fitness system I've seen in terms of "prosumer" levels. I'm still salty they discontinued the thing and you literally cannot do the workouts with your Kinect 2 tech.
I started replaying F.E.A.R. yesterday on my Deck and just had to record a video :
I'm stunned.
In the game, water has no important role at all, and yet F.E.A.R. manages to present water in a more interactive and interesting way than most of today's games.
And let's face it, the game is from 2005, so it's almost 17 years old.
By the way, it runs on just under 8watts on the Deck, absolutely amazing when I consider that my 600watt PC was really struggling back then.