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Impressive technologies used for one game and then abandoned

Arioco

Member
So far ahead of its time.

dead-or-alive-dead-or-alive-xtreme.gif


This gameplay mechanic is the pinnacle of our generation.


Alex Battaglia's seal of disapproval.
 

stranno

Member
Motorstorm - mud physic terrain deformation.
No racing game, not even the later Motorstorms re-attempted it.

images
Among other games:

Sega Rally Revo. The extended version of Sega Rally 3 for consoles and PC. It was the first game I ever saw where the mud physics actually had some effect over the car. Only Revo has this feature, Rally 3 does not.

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Off-Road Drive. Not a great game, but mud physics were cool.

f0IOA1m.gif
 
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Time Traveler wasn't the only the game to use this tech. They followed up with a conversion kit for Holosseum, a real arcade fighting game (not laserdisc QTE based).

It wasn't good, but they did have another go at a game with this (non) hologram display tech.

Is that in your basement? That machine has enbiggened my memory.

Here is the same tech but tinyfied.
 
It multiples your resolution to give the impression of better Antialiasing. Basically super sampling but a worse version for your GPU. Obviously at the time the norm was 512mb-1gb-2gb of vram so the settings made no sense.
Supersampling is better AA, typical anti-aliasing is a cheaper way to achieve AA by using selective samples instead of rendering the whole screen at an higher resolution then scaling it down.

It's very demanding to do this.
 

Ezquimacore

Banned
Supersampling is better AA, typical anti-aliasing is a cheaper way to achieve AA by using selective samples instead of rendering the whole screen at an higher resolution then scaling it down.

It's very demanding to do this.
If course is better Antialiasing, for example 1080p to 1440p would've been nice. But ubersampling was doing 1080p to 4k back in 2011, when everyone had 1gb of vram. That's why I say it was stupid because later when we actually had the tech to play the Witcher 2 at 4k, it was less demanding to play at 4k than "ubersampling"
 

FukuDaruma

Member
Wow, I've never seen this game before but this is what I imagine FEAR would be like today. Great post.

I hope some devs browsing are taking notice.

EXACTLY. There are so many people that misses FEAR, and so many others that never got to experience how awesome and fun it was back in the day.

These guys project is looking great. The restaurant shootout video is from only 2 months ago, so it seems they keep working on it. Let's hope we can end up playing it some day soon...

Some moar:




They already released a shootout game in 2019 called The Hong Kong Massacre, with mostly positive reviews on Steam:


And they are just 2 swedish guys: https://twitter.com/vreskigames
 
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Reallink

Member
L.A Noire face animation


I know people think it’s creepy but since so many modern games has crap facial animations we need to go back and give this tech another try.


Cause it's just an FMV texture that is clearly just a video projected on a static 3D mesh. The past 15 years developers been working on muscle and skin simulations that can actually animate the 3D mesh realistically.
 

Turk1993

GAFs #1 source for car graphic comparisons
A game from 2015, not even about cars:





The latest, one of the best in class car game industry has to offer in 2022:




NOONE has ever tried to reattempt volumetric car smoke ever again.

That smoke in Batman looked insane but would only work with Nvidia Physx(but still incredible looking). But that GT7 smoke vid is not the best example tbh, there are far better ones.



 

Fredrik

Member
Cause it's just an FMV texture that is clearly just a video projected on a static 3D mesh. The past 15 years developers been working on muscle and skin simulations that can actually animate the 3D mesh realistically.
Yeah I know but it still looks great, they’re kinda side-stepping the uncanny valley every other game has to deal with. Loving this tech.
 

FukuDaruma

Member
Cause it's just an FMV texture that is clearly just a video projected on a static 3D mesh. The past 15 years developers been working on muscle and skin simulations that can actually animate the 3D mesh realistically.

That mesh is not static at all. The biggest problem of this tech was to be too on the uncanny valley when everything else didn't match that level of realism.
 

Tommi84

Member
Motorstorm - mud physic terrain deformation.
No racing game, not even the later Motorstorms re-attempted it.
That's not true. MXGP games (from 2019 at least) have mud physics with changes in the terrain after each of the laps. Mudrunner (and Snowrunner), while not really racing games, also has advanced mud physics.
 

sinnergy

Member
That's not true. MXGP games (from 2019 at least) have mud physics with changes in the terrain after each of the laps. Mudrunner (and Snowrunner), while not really racing games, also has advanced mud physics.
Sega rally revo had this on Xbox 360. Was super impressive back in the day (2007) still looks good . Great game , played this a lot, to bad the audience was more into need for speeds.
 
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RoadHazard

Gold Member
Technically, the New Nintendo 3DS models used camera-assisted orientation of face-tracking for its 3D effect to improve the look of its 3D screen. So it sort of did get used, once...

https://arstechnica.com/gaming/2015/02/new-nintendo-3ds-xl-review-return-to-the-third-dimension/

Still, it would have been cool to see this effect used on a big-screen game too, as the pseudo-3D effect is pretty convincing and exciting in the demo here. (I'm not sure how well it would convert to a normal polygonal scene, as it's dependent on the player moving around a lot to create their own sense of perspective, but I've always liked the effect he achiveved.)

3D in general, I'm actually sad it went away. Sure, it was a gimmick, overused and overpriced (although my 3DTV was about the same as comparable displays, so I feel like the markup wasn't always out of control?), but TV manufacturers gave up too early and now aren't even offering options for those who actually like 3D. A 4K 3D video stream would be much better than the previous approach, and while passive 3D adds complication to the TV manufacturing (though I like it better), active 3D is AFAIK just a matter of synching the TV with the glasses, yet no TV offers it. And same-screen multiplayer was a really cool feature that died with just one use but is technically as easy to implement as split-screen.



The PlayStation 3D monitor did this same-screen multiplayer thing.
 

drezz

Member
It wasn't a game, but a console. The Wii U pad was not ideal for most games, but for certain ones, it was perfection.
I loved so many of thoose fun small couch games - pad vs 4 controllers games.
Fun hide and seek mini games and ... just such a blast.
That little camera on the pad displaying your shit eating grin as they are trying to find you and getting closer or farther away... Ahh! The fun times with those games.
Still have my wiiu laying under the tv for backup, when the newer games becomes a bit to stale.
 

Kikorin

Member
Alone in the dark fire



The game was full of problems and I understand why has been destroyed by critics, but I loved it back in the days thanks to all the interactions. Devs tried so much groundbreaking things and lot of them not worked very well, but I still had lot of fun. Sad it killed the series, the concept of this reboot had lot of potential.
 

Inuteu

Member
The game was full of problems and I understand why has been destroyed by critics, but I loved it back in the days thanks to all the interactions. Devs tried so much groundbreaking things and lot of them not worked very well, but I still had lot of fun. Sad it killed the series, the concept of this reboot had lot of potential.
The inventory was pretty cool too

 
L.A Noire face animation


I know people think it’s creepy but since so many modern games has crap facial animations we need to go back and give this tech another try.

I came to this thread to post l.a. noire. and it was the first post after OP's post. nicely done.
 

nkarafo

Member
Ah, I remember this game. I quite like it.
IMO, the best looking Wii game.

It has very dense geometry and environmental detail, especially indoors.
Has the best looking mirrors i ever seen in a game (most modern games don't even have working mirrors).
The snow effect and the way it casts shadows like mentioned.
Textures are reasonably high-res for the system's standards.
Everything readable is textured instead of a text box appearing. If you want to read a sign or poster you just zoom at it.
Actually runs at 60fps very often (if you don't use the flashlight, lol).
 
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abcdrstuv

Banned
Another vote for this.

There are so many IPs and even new games which could benefit from a persistent Nemesis system like formula.

Imagine a Batman game with a persistent Nemesis system.
I don't know why no one has used it to flesh out NPC interaction. Maybe too technically difficult.
 

FukuDaruma

Member
This would be cool as a FEAR reboot. A lot of the "wow" factor is just over the top particle effects but hey if it works it works. Maybe current games just don't have nearly enough particle effects.

That would be one thing, but the game is looking really good in general in several aspects:

- Environment destruction (not just particles, but how everything reacts to being hit one and several times, from cars, windows, tires, pieces, vegetation like plants and flowers, etc)
- Slowmo effect and movement fluidity is looking great. Max Payne was great but it was a bit clunky
- Even the look of the game is great, with many little details that make it look like a POV from an action movie more than your typical fps videogame: hands are not fixed to the camera and have a natural motion, good near DOF and muzzle flash light effects that affect both hands and environment, etc.
 

cireza

Member
Nights had real time 3D deformation on Saturn in 1996.

(not a Saturn video)

Panzer Dragoon Saga had your dragon change shape dynamically according to how you set the stats.


But but but Saturn sucked at 3D lolz
 
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FukuDaruma

Member

abcdrstuv

Banned

sounds like there's plenty of grey area...

Any developers who build game features that include all the above aspects, or enough to risk infringing on the patent, must purchase a license from Warner Bros.

However, studios are still able to create their own systems that are similar but have enough distinct aspects to stand out, such as the Mercenaries system seen in recent Assassin's Creed titles.

Warner Bros originally applied for this patent in 2015, but has been asked to revise and resubmit it several times.

This has been due to similarities with other patents, including ones held by Square Enix, online title Webkinz and mobile title QONQR.
 
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