Lunatic_Gamer
Gold Member
By Michael Thompson
Summary
Dying Light 2 Stay Human feels very European, which I love with an RPG with a character-driven narrative that has some excellent motion capture and facial animation. Art and design are flamboyant but mixed with such a big game, and considering the simply huge delivery schedule it’s not surprising that the level of polish can vary on textures and characters. But the leap up in visual and technical accomplishment over the original Dying Light is impressive, and the PC version does offer greater choice and refinement of these assets. The only issue, I think, is that the cost will be too high for many to reach or want to spend over image quality and performance gains. Console performance, meanwhile, is exceptional and should be applauded for how well it runs in all modes across all tested consoles. The Series S does feel a rung down with no modes to choose from and no 60fps option. Even at 900P and other reduced settings that might’ve still been of benefit to some – maybe something for the team to add later, once they get a break post release. Note that the old-gen version may be another story entirely – we haven’t been able to test it yet – but for current-gen consoles and PC the choice is good and the performance is exceptional. Just be aware of the PC demands on those ray tracing options.
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