I dont think you have a good understanding of game systems, game design or gameplay mechanics implementation.
You seem to think you will get something on the new consoles that is not possible on the old consoles. Im talking separately from graphical advances or rendering technologies. There is literally nothing you can do with the new consoles that cannot be achieved with smaller amounts of data or scaled down in some intelligent fashion. That's the point im making. Anything you can name can be achieved in some smaller fashion or slower with current gen hardware. Thats the entire point of making scalable games on pc for the last 20 years. There are tradeoffs and differences but they typically dont change the perceived gameplay.
Sure, I don't have a good understanding, but you do!
Going by your logic, a pentium MMX era machine can run any game available nowadays, granted you downgrade it enough.
I'm not even going to attempt to explain this again, you can keep your illusion that a potato CPU like the Jaguar and an HDD with ridiculous reading speeds will not affect game design on cross gen titles. Meanwhile, I'll look at star citizen, that specifically requires you to have an SSD for the game to properly work, and this is on PC, where the SSD throughput has way more roadblocks then the PS5 or the XBSX.
No, not at all. There is no limit to how far a game can scale, outside of time/budget spent. It took years before PC's could run Crysis at its fullest. However the game still played the same or without any noticeable differences on slower hardware. LOU2 could very well be accomplished on PC, but generally you don't see games like that on PC. There is no question PC hardware is ahead of that, but its a constant moving target. Unlike consoles that take years before they change hardware. Its easier to hit a target that isn't moving, if you know what a mean.
And I quoted this to show you misinformed you are.
While you can pepper graphics, assets, etc, all you want, you need to develop your gameplay mechanics for the lowest common denominator. And the proof is, yet again, star citizen, a game whose lowest common denominator is the SSD in terms of storage medium.
You can keep ignoring proof all you want, but reality will ultimately disagree with you.