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Huge Halo Infinite Leak | 4K 120 FPS on Xbox Series X ?!

FMX

Member
Let's not forget that we have not seen this engine before so no one can say what it can and can't do. This Slip Space engine might be the next big thing. Who knows until we see the game in action.
 
If it really is 120 on series x then it really isn’t a next gen title. Why would you waste that much performance on 120fps over 60 when 99% of console players have tvs that cant do more than 60.

So much free headroom that clearly isn’t pushing next gen graphics if it’s 120fps.
 

MrMiyagi

Banned
I don’t believe it. I expect the next version of HI to focus more next gen graphical bells and whistles (Like possible ray tracing) while staying at 4k/60fps

I’m already having my doubts this game will run 4k/60fps on the 1X (dynamic possibly) but won’t push the graphics as far as the SX
Well he does say 1440p, high settings, 60 fps, with RT enabled.

That RT better make one helluva difference because if its like the RTX on/off games, most people will be scratching their head to tell the difference.
 

Dr. Claus

Vincit qui se vincit
...Why does this matter? 120 fps, 60 fps, 30 fps, none of that means anything unless the game is good. I don't really trust 343i after Halo 5 and MCC (and to a lesser extent, Halo 4). Would love to be proven wrong, but I need to see actual gameplay and user reviews.

Critics have shown themselves to be wholly unreliable.
 
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stickkidsam

Member
I may not give a single shit about the FPS or resolution, but holy hot damn does the inclusion of Thruster Pack and all of the previous enemy factions + NO MICROTRANSACTIONS have me giddy! I really hope this is right.
 

TechS3ek

Neo Member
Bull... even a beefy spec PC with 2080ti cannot run any high end game at 4k@120fps, the only way would be 1080p@120 fps or at the very best 1440p@120fps (unlikely). However the other portion of the information that points to 1440p@60fp, RT ON is perfectly in line with logical expectation.
 

TechS3ek

Neo Member
4K 120fps would be a dead giveaway that this was designed for the Bone.
How many modern games with open world can be ran at 4k@120 fps highest settings on 2080ti, that people expect that to happened on Xbox series X ?! I know all the opmisation and what not but this is just not realistic.
 

NullZ3r0

Banned
4K 120fps would be a dead giveaway that this was designed for the Bone.

e32019-halo-infinite-screenshot-3-1560116289153_tp93.1080.jpg


e32019-halo-infinite-screenshot-24-1560116289187_1280w.jpg


Nah, fam.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
4K games is what gamers want to see, when Bungie left Halo the world thought Master Chief was dead but 343 accomplished a lot through their Halo outputs.
 

NullZ3r0

Banned
The Discover Hope trailer is beyond anything we've seen so far coming out this year on console. Thats how the final product will look. No way it was built for Xbox One.
 

Vaelka

Member
4k/120fps?

giphy.gif

Have you ever experienced anything higher than 30, higher than 60?
That's why.

Halo died after Halo 3 IMO. 343 halos can go suck a fat one.

Tbh this is kinda how I feel about it too ( minus the attack on 343 ).
I've enjoyed the Halo games post 3 too but Halo 1-3 were classics. The new ones aren't as good imo. They're just not the same.
 
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Gravemind

Member
They have been working on the game for 5 years. Either they scrapped the original project and restarted development, or that is utter bollocks from Microsoft.


The game hasnt been in development for 5 years. They built the Slipspace engine before they started any technical work on Halo Infinite.

"After the completion of Halo 4, Ross told devs at 343 that for Halo 5 they would adjust the tools and work pipeline to make it much easier to create within. However, this never transpired and the team at 343 later called out Ross and company for it. As such, it was then decided that before work on Halo Infinite would begin, the Slipspace engine would be created to benefit not only developers but to expand the scope and future of Halo as a whole. “So it really was taking the time off and, as we announced the Slipspace Engine last year, it is all to make sure we’re building the platform for the future of Halo,” Ross described.

As a result, this new engine would cost not only money but time. Creating Slipspace threw off 343’s three-year development cycle for the Halo series which meant what would later become Infinite wouldn’t arrive until further down the line. “So it was a huge investment. A bigger investment than we’ve ever done,” Ross said. “That engine [the previous one] is, gosh, eighteen, nineteen years old? So when you think about where we are today, we needed to pretty much redo it and I’m really proud of what we have now but it took a lot of work to get there.”


It's more likely that the game didn't start development until around 2017, allowing for its 3 year development cycle. By then Microsoft probably had a good idea of what targets they would be shooting for with the Series X.
 

UnNamed

Banned
Have you ever experienced anything higher than 30, higher than 60?
That's why.
Everyone knows eyes can only see 24fps =_=






Jokes aside, what's the point on spending huge resources on something a very little crowd can enjoy? Also, would 120fps give advantages on online gaming?

Improving graphics to 4K/60 have more sense.
 
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Kev Kev

Member
You're on drugs. Watch the trailer again.
i feel like watching the trailer again while still on said drugs wouldnt help him much

he needs to take more drugs, and then watch the trailer.

oh whats that you say? hes still not getting it. here ya go, have some more drugs!

what now? he thinks its the greatest beastiality porno hes ever seen? my work here is done...

youre welcome
 
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Jigga117

Member
They have been working on the game for 5 years. Either they scrapped the original project and restarted development, or that is utter bollocks from Microsoft.
Take that up with MS plenty of social media options to question them and 343. Y’all act like this isn’t possible. This isn’t unheard of a game to be moved from one system and then change it can happen. But fight that argument with them lol
 
Have you ever experienced anything higher than 30, higher than 60?
That's why.

I have and I truly don’t understand the obsession with fps. I’m not in some competitive gaming thing - maybe if I was it would make a difference. But just playing games? I could give a fuck as long as it’s 30 cool by me
 
I HIGHLY doubt the 120fps on XSX claim, since most people don't even have TV's capable of such. But also because its supposed to be much more open in terms of scale. Only way I could see Halo Infinite at 120fps on XSX is if everything is dialed down significantly to XB1 or even Lockhart settings

Only expect small indie games, racing games, remasters to reach 120fps.

PC is another story
 

01011001

Banned
If that’s what the Xbox one version of the game will look like - I will be very very surprised. There’s stuff in that trailer that is clearly not current gen.

it's an in game cinematic, that trailer can easily be the One X version of the game.
 
it's an in game cinematic, that trailer can easily be the One X version of the game.
It shows a second or two of in game gameplay when the visor recharges and it's in 1st person with the camera moving. Its pretty much tradition halo games
 
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Mister Wolf

Gold Member
If that’s what the Xbox one version of the game will look like - I will be very very surprised. There’s stuff in that trailer that is clearly not current gen.

It's funny you say that because if you watch the NXGamer breakdown of the trailer he is saying the exact opposite of what you're saying. A trailer from last year before they even announced the Series X or made any mention period of it being next gen footage.
 
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Dodkrake

Banned
Take that up with MS plenty of social media options to question them and 343. Y’all act like this isn’t possible. This isn’t unheard of a game to be moved from one system and then change it can happen. But fight that argument with them lol

It's not impossible, but a game developed for the series X that can be downgraded to the Xbone cannot use the full capabilities of the series X. You're dealing with potato level CPUs, so you can't code your game to a ryzen 2 level CPU if you want it to perform similarly on a Jaguar, no matter how much you downgrade.

So you're left with 2 choices: either develop 2 versions of the game, or develop for the lowest common denominator, as usual. I believe, and this is my opinion, that the game is being developed with the One in mind and will be prettied up for the series X.
This also makes sense because it has been in development for years.

And the argument of "they said X" is BS, IMO. It's not like console developers have never lied (Killzone's demo, Xbox gameplay trailers running on windows machines...)
 

M1chl

Currently Gif and Meme Champion
May I ask, what IS next gen to you guys? What makes next gen “next gen”?
Only next-gen I recognize is when Doom 3, Half-Life 2 and Far Cry came out. From that point, it was only gradual increase of features.
 

Andodalf

Banned
If this game runs at 4k/120fps then its CLEARLY designed to be a cross gen title.

OR

MS is committed to High refresh rates for competitive multiplayer games. Like when they went to 60 FPS last gen when other first party games stayed at 30
 

truth411

Member
OR

MS is committed to High refresh rates for competitive multiplayer games. Like when they went to 60 FPS last gen when other first party games stayed at 30

4k/120fps is a waste of resources for a console. If your making a cross gen game then increasing resolution and frame rates make sense.
 
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Portugeezer

Member
So the standard game is 1440p60 high settings with ray tracing? And the non RT version is 4k120 ultra?

Seems a bit off... but then again they do say RT is very expensive...
 
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thelastword

Banned
By that logic, none of the games shown at the Sony event will make use of the SSD as all were in dev before the PS5. Ridiculous.
Oh really so you're being willing obtuse.....Halo's announcement trailer was shown in June 2018. Ratchet and Clank, Spiderman Morales, Horizon 2 were shown on June 11th 2020. Which game do you think was in development longer. Where do you think Infinite's target spec began, it was on XBONES AND XBONEX. The long delay from Halo 5 to Infinite is probably to add a few bells and whistles for Series X hardware.....Halo is not a game built ground up for Series X, if it was they would not be talking 4k 120fps. If it was, they would be talking 4k 30-60fps with the best visuals you've ever seen, not possible on current gen type marketing......
 
May I ask, what IS next gen to you guys? What makes next gen “next gen”?

Ratchet running at 30 fps with dat SSD assist obviously.

Jokes aside, isnt it funny how ever since Phil started hinting at a major focus on improved performance, people are spinning it to mean that the visuals can't be considered 'next gen'?

Games look and feel better at higher frame rates, people.
Its gonna be a tough pill to swallow for the haters after July 23rd.
 

oldergamer

Member
Oh really so you're being willing obtuse.....Halo's announcement trailer was shown in June 2018. Ratchet and Clank, Spiderman Morales, Horizon 2 were shown on June 11th 2020. Which game do you think was in development longer. Where do you think Infinite's target spec began, it was on XBONES AND XBONEX. The long delay from Halo 5 to Infinite is probably to add a few bells and whistles for Series X hardware.....Halo is not a game built ground up for Series X, if it was they would not be talking 4k 120fps. If it was, they would be talking 4k 30-60fps with the best visuals you've ever seen, not possible on current gen type marketing......
Thats bullshit dude. Ms started work on xsx in 2016. They would have known target specs at that time and certain high profile teams would have started work to target that baseline. Halo infinite is designed for xsx and ported backwards to the original xbox.
 

truth411

Member
No matter how folks slice it. Halo Infinite is designed to be a cross gen game. So from the Game/Level design point of view it has to be able to run on a 5400rpm HDD and Jaguar cores.
With that in mind, the next logical thing to do is boost resolution and frame rates.

Jaguar cpu <<<<<<<<<<<<<<< Zen 2
X. One Gpu <<<<<<<<<<<<<<<< RDNA 2

I think it will look good but as long as M.S. is designing their games to be cross gen. I think Sony Exclusives will look better generally speaking. We'll see.
 

oldergamer

Member
No matter how folks slice it. Halo Infinite is designed to be a cross gen game. So from the Game/Level design point of view it has to be able to run on a 5400rpm HDD and Jaguar cores.
With that in mind, the next logical thing to do is boost resolution and frame rates.

Jaguar cpu <<<<<<<<<<<<<<< Zen 2
X. One Gpu <<<<<<<<<<<<<<<< RDNA 2

I think it will look good but as long as M.S. is designing their games to be cross gen. I think Sony Exclusives will look better generally speaking. We'll see.
Im sure you never heard of porting? There's nothing to stop halo or other titles from using the full weight of graphical and system capabilities of xsx.

Some around here literally have no idea how this works. People keep going on with the nonsense of one gen holding back another, when the reality is that its not really the problem you or others think it is.

I think ms will show some titles that look noticeably more advanced then what sony showed
 
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