LostDonkey
Member
yes, but its still a clear leap.
i always roll my eyes at anyone who says halo infinite looks next gen. its clearly a current gen game.
Do you mind sharing the gameplay you've seen, I must have missed it.
yes, but its still a clear leap.
i always roll my eyes at anyone who says halo infinite looks next gen. its clearly a current gen game.
As far as I'm concerned I have only seen cutscene using " in game graphic engines ". I'll hold my judgment on these game when I see actual gameplay.sorry guys not buying it. a game that started dev in 2015 was not built for the series x. i mean the proof is in the pudding and it doesnt look next gen at all.
this looks current gen as fuck and thats an 8k screenshot from MS themselves.
Thankfully we finally know what next gen games look like and even though im not a fan of what Sony showed, its a clear generational leap from Halo Infinite.
Hell, MS's own studios destroy Halo Infinite.
sorry guys not buying it. a game that started dev in 2015 was not built for the series x. i mean the proof is in the pudding and it doesnt look next gen at all.
this looks current gen as fuck and thats an 8k screenshot from MS themselves.
Thankfully we finally know what next gen games look like and even though im not a fan of what Sony showed, its a clear generational leap from Halo Infinite.
Hell, MS's own studios destroy Halo Infinite.
Not everyone is rocking a 2080ti so what’s your point who can do it. I can but why you care who can and can’t. Why are options an issue to you. Not once has it been said you have to have a 120hz capable display to play this.
sorry guys not buying it. a game that started dev in 2015 was not built for the series x. i mean the proof is in the pudding and it doesnt look next gen at all.
this looks current gen as fuck and thats an 8k screenshot from MS themselves.
Thankfully we finally know what next gen games look like and even though im not a fan of what Sony showed, its a clear generational leap from Halo Infinite.
Hell, MS's own studios destroy Halo Infinite.
Complete and utter bullshit
Mmm... not happening.
4k 120fps is quite the feat, but on ultra settings? Press X to doubt.
Buuut what about the narrative that last gen is gonna hold back next gen
i assume and hope any game thats 120fps has a 60fps option that doesnt sacrifice visuals
i literally cant think of a more overkill than 120fps, i played 120fps games on PC and i dont get it, give me 4k/60 over 1440p/120 anyday
FP16 (half) performance = 24.29 TFLOPS (2:1)
you are comparing Cutscenes assets quality to ingame quality assets (Halo Infinite), you inteligentsorry guys not buying it. a game that started dev in 2015 was not built for the series x. i mean the proof is in the pudding and it doesnt look next gen at all.
this looks current gen as fuck and thats an 8k screenshot from MS themselves.
Thankfully we finally know what next gen games look like and even though im not a fan of what Sony showed, its a clear generational leap from Halo Infinite.
Hell, MS's own studios destroy Halo Infinite.
That's not what the 25tf means. That's the old argument from the PS4 using half precision floats never really made much of a difference.FP16 (half) performance = 24.29 TFLOPS (2:1)
FP32 (float) performance = 12.15 TFLOPS
Xbox Series X is just a 12TFLOP machine, nothing more
speaking of halo 3 lighting and raytracingRay Tracing has me excited. People made a big deal about Halo 3's lighting back in the day. Let's see if they can repeat that with Infinite.
120fps is neat but I don't even have a display that can show it.
I was being facetious....In some cases there can be two separate teams working on two different versions of the same Game, Also developing with XSX in mind and then port it to base XBox One hardware can greatly limit the negative effect of holding back the more powerful hardware. Scalability can work not only around the amount of details, draw distance, particle effects, textures, IQ, resolution or frame rate, but also AI, animations, collision system, phisics, etc. It's up to the developers. It's more costy, so you might expect this from the best MS Exclusive Games.
XSX exclusive games will come later on. By the way, I'm expecting Halo Infinite to look beautiful and play great on XSX, cannot wait to see gameplay footage !
speaking of halo 3 lighting and raytracing
First of all you spelled intelligent wrong.you are comparing Cutscenes assets quality to ingame quality assets (Halo Infinite), you inteligent
Complete and utter bullshit
Xbox system architect Andrew Goossen said:Without hardware acceleration, this work could have been done in the shaders but would have consumed over 13 TFLOPs alone. For the Xbox Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing.
I don’t have 120fps screen.
So the choice 4K/60 FPS or 1440p with RT.
I wonder what I will prefer.
How this works right now is a mystery, but the whole point of series x is that ray tracing is to its console, as SSD IO is to PS5.
And the “4k at ultra 120” is also possible, I mean, for one thing you don’t actually know what ultra means in this case. But I can pull 120fps at 4k ultra on a fair few games, and that’s on my 2080ti. With console specific enhancements, that’s absolutely possible. But again, it all depends on what “ultra” is in the first place, because Halo games are very, very light on power.
What games do you play at 4K@120 + Ultra settings on your 2080ti?
What games do you play at 4K@120 + Ultra settings on your 2080ti?
Ultra is not a standardized term you know?
Ultra could literally mean that they pushed the Xbox Series X as far as possible without dropping too far below 120fps, and then converted that to PC and called it the Ultra settings.
so even arguing about this is absolute nonsense since we don't know what Ultra means in this context.
Source?The setup step occurs prior to the burden on the shaders hardware. This is also why MS was saying "Hardware Ray tracing", because they added hardware to assist the shaders. The same custom hardware to perform setup, doesn't exist on PS5.
Any game from recent times works fine. Modern Warfare multiplayer hits over 100fps the vast majority of the time. Obviously not all games are created equal in terms of optimisation versus performance.
But you just proved my point. You can’t just make a blanket statement and say it’s true. It depends on the game. I recently played through command and conquer and that reached over 4000fps at 4k. Would you expect that to count? But I also recently played through RE2, which hit my 144hz monitor cap I put in place, again at 4k ultra quality. I also played through half life Alyx at ultra at the max resolution my rift s would allow, and it never missed a beat once, though that was capped to my headset refresh rate.
But then, there are games that are far older and far less optimised that won’t hit that.
The point is, when your making a game for a set set of specs, you CAN reach a higher potential. And it’s more than possible that the system has enough grunt to render this at 120 at 4k. I mean in this same thread, people are saying the game looks like shit and worse than PS4 games, much less PS5. So which is it? If it looks like shit, surely it can reach 120 at 4k?
The point I’m making is ultra is a term used for very high (not even max future proof) settings, and that changes based on the title and it’s needs.
There was a tweet where it said Halo Infinite is just gonna be like God of War, single shot, so gameplay and cutscenes with the same quality assets and FX fidelity.First of all you spelled intelligent wrong.
Secondly, all halo footage we have seen is cutscene. Just like hellblade 2 and horizon 2.
Nice try.
Must be the SSDSo the XSX runs at nearly 6 times the resolution of the Xbox One version, and at 4 times the framerate, and with increased details. Sounds ridiculous. The XSX isn't 25X more powerful than the One.
I'm not a search engine i think you are looking for google. MS talks about it somewhere.Source?
There was a tweet where it said Halo Infinite is just gonna be like God of War, single shot, so gameplay and cutscenes with the same quality assets and FX fidelity.
you can actually notice that in the trailer, its just a single shot
that has nothing to do with anything. a realtime cutscene is a realtime cutscene. doesnt matter if its one take or two takes. gow looks better in cutscenes just like the last of us. even the last of us has a single shot scene. means nothing.There was a tweet where it said Halo Infinite is just gonna be like God of War, single shot, so gameplay and cutscenes with the same quality assets and FX fidelity.
you can actually notice that in the trailer, its just a single shot
I mean source for the claim that BVH acceleration structures don't exist in the PS5 GPU.I'm not a search engine i think you are looking for google. MS talks about it somewhere.