Apocryphon
Member
Kratos's arms look too short.
I would much prefer it to be structured like God of war 2018 than a full blown open world.
Open worlds have just become bloated and exhausting even good ones like elden ring and Horizon.
God of war 2018 always felt like it had just the right amount of exploration without being overwhelming.
Open worlds ironically despite being objectively huge often feel small. I never feel like I am on an adventure in any of them just running errands back and forth, fast travel doesn't help either.
God of wars structure had a good adventure feel despite revisting locations etc.
Ragnaorak can expand a bit I.e. it would be cool if you can get off the sledge anytime and walk around but I definitely don't want it turning into far cry.
LaughNo, please do, we need a laugh.
Aren't you ignoring your own advice by posting this?It shouldn't bother you enough to comment about what other people say about the marketing. Can always hit ignore lol.
If nothing else, this is poor marketing. A minute and a half of footage and you're going to highlight something so mundane? Puzzles like that just come off as a chore unless you're actually in the thick of them and taking an actual breather from combat, while playing the game yourself.Freezing water geyser puzzles is kind of lame. Like they are struggling to find interesting gameplay elements.
Victim of bad marketing. Cuz this game just came and went like fart in the wind.
What am I supposed to see here?
What am I supposed to see here?
Well it could be good like the way you've suggested but how would you structure levels like the mountain or the dead giant in the first game? Would these still be self contained levels with only one entrance?If gow 2018's map was the way it was in my picture how would it be worse?
Gow's map design makes traversal more annoying not less.
How is more freedom a bad thing?
Im not saying make the map to big or fill with crap.
Yep. Back to PS2 area gaming mechanics I guess.Freezing water geyser puzzles is kind of lame. Like they are struggling to find interesting gameplay elements.
Well it could be good like the way you've suggested but how would you structure levels like the mountain or the dead giant in the first game? Would these still be self contained levels with only one entrance?
Too much freedom can definitely be bad a thing. It can be overwhelming, ruin difficulty curves, allow games to be played in boring unfun ways E.g. I think Forbidden west is worse because it allows a melee build. Melee is shit in that game if it was cut it would force players to engage with the far deeper and more fun ranged combat.
Freedom is obviously very important in games but it needs to be applied properly with appropriate boundaries and rules put in place.
Just watch some YouTube videos if your having trouble solving anything.I just didnt like in the first one I didnt really know where everything was and somtimes when trying to get somewhere I would get lost and stuck.
Take the fallout games for example, where the waypoint is you go in that direction and you see exactly where you are on the map, simple.
And you can have big levels, like the undergound, and large buildings to go in.
When I play gow it was anoying because it set up like an open world game,but the layout is unituitive at times and it can be difficult to know where you are. Its not the worst but it could be a lot better if it was like a fall out game.
If gow was open world it would be the same just without uncessary corridors and doors, you dont need these things to go a mountain just jave the mountain somewhere on the map.
Yeah that was so weak.Freezing water geyser puzzles is kind of lame. Like they are struggling to find interesting gameplay elements.
Freezing water geyser puzzles is kind of lame. Like they are struggling to find interesting gameplay elements.
I don't see the issue, some of the very early puzzles in 2018 had Kratos helping Atreus reach a higher point so he could knockdown some chains - and yet it still won Goty.
A choice set-piece, like this:What am I supposed to see here?
Ah.A choice set-piece, like this:
What is this? The clipping of objects in the first gif is horrible. Is this a PS2 game? Second gif shows an object jumping, then magically cuts with the object landing on the other objects back. Guessing this is Alpha footage.
What is this? The clipping of objects in the first gif is horrible. Is this a PS2 game?
I thought it was going to be longer
Wasn't delayed?Salt is piling up in this thread. Ragnarok is coming out on Nov 9th. As a reminder, it wasn't delayed .
image this game get leaked like TLoU Part2. now you will be happyI can't believe they didn't show the ending