Gaiff
SBI’s Resident Gaslighter
Yeah, the dll is 1.1 but it uses none of the features introduced in 1.1. It's 1.0.The game is using DS1.1, you can see it on the dll's.
Wether it's using GPU decompression it's a different story.
Yeah, the dll is 1.1 but it uses none of the features introduced in 1.1. It's 1.0.The game is using DS1.1, you can see it on the dll's.
Wether it's using GPU decompression it's a different story.
Yeah, the dll is 1.1 but it uses none of the features introduced in 1.1. It's 1.0.
Game only uses a maximum of %88 available VRAM. It will never maximize the VRAM usage. For 10 gigs, it will never use anything over 8.8 GB (total VRAM usage could be near 9.2-9.4 gb with background stuff however)Game never reaches 10GB of VRAM at native 4k at maximum settings here (RTX 3080 12GB). What with people getting 16GB of Vram usage?
Then why it's not using 10.56GB here? And how is this user using almost all its 8GB?Game only uses a maximum of %88 available VRAM.
Then why it's not using 10.56GB here? And how is this user using almost all its 8GB?
How measuring just the Vram usage from the process/game only includes background stuff?Because these people can have all kinds of bloat in the background. If he does not use a capture device and uses native capturing, even that will add to the VRAM consumption.
Jeez, I've repeated this like 30 times in this forum already. Its really getting stale.
Where is the confirmation that Ultron guy uses process/game only VRAM in there?How measuring just the Vram usage from the process/game only includes background stuff?
Who measures other stuff in VRAM while demonstrating a game performance?Where is the confirmation that Ultron guy uses process/game only VRAM in there?
Who measures other stuff in VRAM while demonstrating a game performance?
Here is my screen. 11339 GB from 12 GB. How is that?
yamaci17 @64bitmodels
Had to come back to you guys as to show the behavior of Apple Macs using "swapped" memory or virtual RAM via internal SSD even with 16GB of RAM. Timestamped:
That improves performance over not doing so, but you put your data in that SSD at risk.
Apple lying about performance and misleading their customers is nothing new. At this point their users deserve it.
Who measures other stuff in VRAM while demonstrating a game performance?
Here is my screen. 11339 GB from 12 GB. How is that?
I didn't say he is wrong. But he is on the textures being low res for me and the % of VRAM the game chooses to use. It's very random with 87, or 89 or 90 or 92% depending on the card. In your case the game is using 62%. And the game can't also see the total VRAM correctly.
My screen with a 3090. yamaci17@ is clearly right here. Just accept it and move on.
Play the game on pc boys, on console the framerate in some specific location is absolute shit.
yamaci17 @64bitmodels
Had to come back to you guys as to show the behavior of Apple Macs using "swapped" memory or virtual RAM via internal SSD even with 16GB of RAM. Timestamped:
That improves performance over not doing so, but you put your data in that SSD at risk.
well DWM.EXE on windows has a near-fixed VRAM cost. it wil use around 400 500 mb on all systems at 4K, so it is normal that it effects 3090 the lessI didn't say he is wrong. But he is on the textures being low res for me and the % of VRAM the game chooses to use. It's very random with 87, or 89 or 90 or 92% depending on the card. In your case the game is using 62%. And the game can't also see the total VRAM correctly.
vram is an issue but in a different wayIt doesn't appear VRAM is an issue.
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It doesn't appear VRAM is an issue.
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lets not say auto selectVram is an issue because the game auto selects texture quality based on your VRAM capacity.
Even more instantaneous?Just imagine when we get pci-e 5.0 drives
I noticed that on my lowly 3070, textures were awful, and I couldn't find a way to improve them.lets not say auto select
it practically teleports textures back to N64 era
xd
vram is an issue but in a different way
game practically loads super low res n64 textures instead of tanking performance
so not an ideal solution...
I played the demo tonight at 1440p maxed out with RT. It only used a little more than 8gb. Textures seemed fine. Game doesn't perform as well as it should given the hardware of course, but I didn't see the VRAM issues, at least not in the demo.Vram is an issue because the game auto selects texture quality based on your VRAM capacity.
i assume you have a 10 gig card? I guess it is enough for 1440p/ray tracing. interesting too, since my 8 gig starts to mush textures even at 1080p/ray tracing.i must be at the threshold or somethingI played the demo tonight at 1440p maxed out with RT. It only used a little more than 8gb. Textures seemed fine. Game doesn't perform as well as it should given the hardware of course, but I didn't see the VRAM issues, at least not in the demo.
Game started off fun, but the combat got old. The parkour thing is kind of neat I guess. The girl is super annoying. Classic Squeenix.