rodrigolfp
Haptic Gamepads 4 Life
There's some interesting loading behaviors in this game. It read through 65GB while standing in one spot.
Are you sure it's the game reading all that?
There's some interesting loading behaviors in this game. It read through 65GB while standing in one spot.
I think people are misunderstanding here what virtual memory is, which isn't anyones fault since the material available on the subject is confunsing and even misleading.if this a ram thing i guess another solution is to just splurge and get the largest kit you can find... that way the chance for RAM to be exceeded will never happen
maybe something like 32 or 64gb is good enough
Yes, you can find it in Resource Monitor (Resmon) under the disk tab. There are two 20GB .earc files (in the datas folder) that it's reading from.Are you sure it's the game reading all that?
So I got curious and tried running the demo with just 8GB of RAM. It paged out ~3GB at the very beginning to free up memory but that was about it. It still played fine and didn't continue writing out more than a couple of hundred megabytes over 5-10 minutes or so. And it didn't page out anything worth mentioning at 16GB so I don't see it being an issue.Wait.... so Directstorage actually can be dangerous to your hardware??? Why would anyone use this, then?
thinking about it, it's more likely that it's on forspoken than it is Directstorage... Denuvo being installed alongside the game doesn't help either
Don't drop a bomb like that without a link lolYou guys realise this cost performance right? Already tested from hardware magazine in germany.
Would not help the video is in german. but lets be real other outlets will publish tooDon't drop a bomb like that without a link lol
I speak german.Would not help the video is in german. but lets be real other outlets will publish too
I'm not so sure about that. Load times absolutely depend on how good a game looks if we're talking about more/higher quality assets loaded.what load speeds do not depend on:
#1: How good a game looks
#2: How well a game runs
I'm not so sure about that. Load times absolutely depend on how good a game looks if we're talking about more/higher quality assets loaded.
Well, yeah I guess if the artist is bad for a game then nothing can help but an identical artist making a game with lower quality assets (less asset variety, lower poly, lower res) means quicker loading times whereas better graphics (high asset variety, higher poly, higher res assets) means longer load times.assets can be huge in size yet look like ass. or maybe there are a shitload of really ugly assets on scene at the same time.
if the game loads in 1000 really shitty looking objects, all with unique textures and normal maps etc, then it would load a big chunk of data, but still look like ass.
proof of that are many games that look like ass but also don't run well even tho you'd think they're multiple generations behind.
why do they run badly? because they stress the GPU or CPU in ways that makes them run slow.
this could be due to copious amounts of overdraw without any proper culling or because they are poorly threaded (see The Witcher 3)
and just like it doesn't automatically mean that if a game runs badly that it's a graphical showpiece, it also doesn't that if a game looks awful that it runs well or uses only a small amount of data.
How did the PC performance thread turn into a console war thread?
Full loading from boot with logos:
I speak german.
Edit: This one?
Brand new tech, first game that's also a poorly looking developed piece of shit I can see it having issues. The fact its in a retail product and smokes the ps5 is pretty damn amazing though and bodes well for the future. Imagine when it's tweaked and we hit 2.0 etc it's gonna be nuts and put PC in a massive distant lead in every front, like it always used to be.
To get in the ballpark of the theoretical max of the PS5 SSD you need a 4090 paired with a gen 4 nvme. You can see the results from a variety of PC's in the link I posted above to the direct storage thread.
Make of that what you will.
I mean sure, but what will that actually improve on in this case? It was instant, it didn’t even present a loading screen.Just imagine when we get pci-e 5.0 drives
Also, apparently has ~10% perf loss with DirectStorage. I suspected this would be the case when they announced they'll be using GPUs for decompression task on PC. Consoles have dedicated decompression HW likely for this reason.
Also, apparently has ~10% perf loss with DirectStorage. I suspected this would be the case when they announced they'll be using GPUs for decompression task on PC. Consoles have dedicated decompression HW likely for this reason.
YepBecause it uses GPU power:
Unlike PS5's dedicated decompressor and I/O complex.
But this isn't even ready yet. Commits · microsoft/DirectStorage (github.com) The latest one, has reference support for GDeflate, which is building stone of RTX IO, reference means that is it "preparing codebase for this feature". And that's from month ago, I doubt that they are using it, because for it they would have to change their whole authoring, which is the most annoying thing with game release.Because it uses GPU power:
Unlike PS5's dedicated decompressor and I/O complex.
Imagine caring about achievements.Even cooler is the PC version gives you Xbox achievements.
Also, apparently has ~10% perf loss with DirectStorage. I suspected this would be the case when they announced they'll be using GPUs for decompression task on PC. Consoles have dedicated decompression HW likely for this reason.
Looks like Forspoken doesn't use the GPU Decompression of DirectStorage 1.1. You people are jumping to conclusions to fuel your bias rather than waiting on accurate analysis and testing.Because it uses GPU power:
Unlike PS5's dedicated decompressor and I/O complex.
Looks like Forspoken doesn't use the GPU Decompression of DirectStorage 1.1. You people are jumping to conclusions to fuel your bias rather than waiting on accurate analysis and testing.
"I still have yet to find evidence of GPU decompression in use here - when checking GPU compute usage when doing loads, it is a rather constant percentage and does not spike at all. IMO, I think it is safe to assume it is perhaps not in use." DF Dictator
Imagine caring about achievements.
But they can potentially convert to USD..
Not necessarily a hoax but game loads a wide range of map to the RAM to begin with. I've fast travelled between two farthest points in the demo and I see no "ssd" utilization at all yet instant loading. It simply unnecessarily puts a lot of data into RAM and VRAM and calls it fast loading. At least for the demo.I've moved my install from the m2 to a sata ssd, it's the same load speeds. i think the direct storage support is a hoax, it's just a matter of smart asset loading.
Full game seemed to run much worse at first, gave my system a full reboot and now it seems fine/the same.Can someone that has the full game, test it against the demo?
So I tested the demo on my Sata SSD and got very similar frame rate.
Loadings were noticeably slower. But the frame rate seems identical to having it installed on the nvme drive.
Once again, I wonder if this has to do with some overhead with Denuvo.
Can someone that has the full game, test it against the demo?
Also, apparently has ~10% perf loss with DirectStorage. I suspected this would be the case when they announced they'll be using GPUs for decompression task on PC. Consoles have dedicated decompression HW likely for this reason.
Not necessarily a hoax but game loads a wide range of map to the RAM to begin with. I've fast travelled between two farthest points in the demo and I see no "ssd" utilization at all yet instant loading. It simply unnecessarily puts a lot of data into RAM and VRAM and calls it fast loading. At least for the demo.
Reviews did complain about the game's world being empty. Nothing to load means no load timeyeah, the loading is instant on ps5 as well, pretty nice
yamaci17 64bitmodels
Had to come back to you guys as to show the behavior of Apple Macs using "swapped" memory or virtual RAM via internal SSD even with 16GB of RAM. Timestamped:
That improves performance over not doing so, but you put your data in that SSD at risk.
that is one clickbaity video haha
If you can't go to a bank and withdraw it it's not USD.
Because it uses GPU power:
Unlike PS5's dedicated decompressor and I/O complex.
The game uses DirectStorage 1.0 though, not 1.1. It doesn't have GPU decompression.
"So the average FPS isn't actually reduced with an NVMe, it's just that the loading screens run at a higher frame rate which means SSD and HDD get skewed results if you measure it continuously across all test scenes of the benchmarks. Basically the longer the load, the higher the reported avg fps in the end. If you cut those bits out, performance is essentially the same."
probably extremely minimal, I'm on 3.0What's the load time differences between NVMe PCIe 4.0 and NVMe PCIe 3.0? Difference versus SATA quite a bit as expected.
The game uses DirectStorage 1.0 though, not 1.1. It doesn't have GPU decompression.