Professor Beef
Banned
I thought the same thing, enzo :lol
At least you can HIT Metaknight. =Pso more broken than Meta Knight?
At least you can HIT Metaknight. =Pso more broken than Meta Knight?
Ultimecia has next to no negative qualities whatsoever, unless you think a slow air dash is bad. She's a pure zoner who happens to have the best options in the game.
- She can stay in the air for as long as she wants and isn't limited to her jump height. She can also glide around so she has no fear of being stationary.
- She has the equivalent to Aegis Reflector and Hidden Missiles, with no drawbacks to either of them (aside from only being able to have one AR up at a time). And in the case of AR, she can continuously set it up and not have to worry about it being brute-forced since only a handful of characters have the capability of breaking it. And the attacks that CAN break through it are very slow and leave you wide-open to be attacked.
- Her HP attacks deal damage in a huge area, and can either home in on you or create a vacuum effect to close you in.
And even if you somehow manage to get through all of that and land a hit, she can escape a bad situation with the game's assist mechanic which lets you sacrifice your assist to flee to safety (it's like a Burst mechanic, except you get sent flying instead of the opponent).
If anything, I'm shocked that she's not S+++.
293 isn't really that fast....
I dunno, can people reliably hit Kokonoe?So on a scale of 1 to Kokonoe how broken is that character?
Honestly the S+ designation should only be reserved for a legitimately broken/clear #1 character. Like Akuma/Cammy wouldn't be S+ as they aren't so ahead of the pack and neither is Zero S+ despite being the best. I think S+ is designated for the ST Akuma, Kokonoe or Metaknight.
It's a pain in the ass to hit her but she's not actually the hardest character to hit. Kokonoe is basically a 3 in one marvel team BB character. Her and Ultimicia are kinda similar in a lot of ways actually.I dunno, can people reliably hit Kokonoe?I don't know who that is.
I want to get into Dissidia *because I play everything* but the whole no real online play sucks
If AdHoc Party ever goes down, then the Dissidia scene pretty much dies TBH
=(
Choked on my water, the worst feeling
It's fine man. Just hold yourself up and have infinite amounts of hope and plan B's.
They need to do a new VITA version after FF15 comes out and add in FF15/14 characters and actual online play
PS4 version w/ Cross-play and actual online modes
He's a Disney character so no.is Sora in Dissidia
So on a scale of 1 to Kokonoe how broken is that character?
Honestly the S+ designation should only be reserved for a legitimately broken/clear #1 character. Like Akuma/Cammy wouldn't be S+ as they aren't so ahead of the pack and neither is Zero S+ despite being the best. I think S+ is designated for the ST Akuma, Kokonoe or Metaknight.
Kokonoe is nothing like ST Akuma.. LOL!
Doesn't Kokonoe beat many chars 8-2 or worse, and have no bad matchups? At least ST Akuma had an even matchup with I believe Sim.
No.. Characters like Valk can give her a run for her money.. I don't even think she's the most OP character in BB's history..
Eventhubs is hands down the best FGC site.
I dunno, certain characters end up going beyond simply having great matchups against everyone and are just straight up broken, like Archetype Earth in MBAA or Karai in TMNT.
Eventhubs is hands down the best FGC site.
since we are competing with each other then who can beat this score i just got for this classic flash game?
http://megami.starcreator.com/nanaca-crash/
It's actually pretty interesting going back to it knowing more about fighting games in general. For example, Raphael is Bison. Short, short, scissors all day. Also stuff like using blockstrings to achieve effective meter gain.Shoutouts to TMNT Tournament Fighters! I remember that game being awesome. I haven't played it since probably 1995, I bet it's actually terrible.
I'd be fine with it personally.
My problem with the F2P route for fighting games isn't the online aspect, but the selling of content piece by piece and the gradual updates that come with that. I kinda think the whole game has to be there up front and then remain constant for a while for fighting games in order for players to really grasp the big picture of the game.
Online is whatever. Especially if all the content exists locally and only requires online verification to access.
Simply that if the game is by a big-name company and/or is a well-known IP, more individuals at pretty much every level are going to give it the time of day. More on-the-fence consumers will try it, more reviewers will give it a cursory glance, business heads may look to its success or failure when planning other products, etc.
Stat tracking could be valuable to competitive heads and to even casuals; the NFL is an easy mark for this. Plenty of people like to see stuff like representation lists and tier lists; Dahbomb's tournament perf. tracking for example gets a lot of attention in FGC-GAF.
EDIT: Or like that eventhubs database that I probably won't get to see because I don't know if Akuma is a weak character.
Also, if a program is good enough at observing trends in a player's personal stats, hypothetically it could then put that information to use if that player wants to train and improve. I think that is a possibly big step to making the genre more accessible; that is, making the 'lab' an accessible concept to people who don't know where to even start.
I'm not sure if any of that justifies always-online though. I'd say it doesn't, since none of it really says "this is why I always need the Internet to operate". It's a harder argument to make than the one RTSes and MOBAs have to make; MOBA-type games were essentially birthed on a perpetually-online platform, and no company that makes fighting games today(even Capcom) has the clout Blizzard exercised when it killed the option of offline LAN play starting with SC2 and got away with it.
I think that if you're making an always-online FG, right now this means that you are simply not targeting the same audience traditional FGs are. Obviously there is some overlap, but it isn't the same thing.
Always online = logistical hassle for tournaments and locals = I'm not interested.I don't think justifications are necessary, especially for a feature like always online in today's society. People are too used to it for so many things.
Always online = logistical hassle for tournaments and locals = I'm not interested.
Why do you think the XB1 was booed so hard during the KI demo at EVO last year?
Always online = logistical hassle for tournaments and locals = I'm not interested.
Why do you think the XB1 was booed so hard during the KI demo at EVO last year?
I think that if you're making an always-online FG, right now this means that you are simply not targeting the same audience traditional FGs are. Obviously there is some overlap, but it isn't the same thing.
This is the conclusion I came to before I posted my questions. I think in the grand scheme of things, that's fine.
Tried him a bit yesterday: he really has all of the tools one can have.God, Spinal looks FUN AS HELL. DH did such an amazing job with him! From the aesthetics to gameplay the character just looks insane!
shits gonna happen, how else are they gonna make a living.
Your argument isn't worth a more exhaustive response that isn't already covered by this GIF.You're too traditional 6:45, evolve or die!
For tournaments it's a problem you have to solve, but it wouldn't mean the end of tournaments. It would just bring growing pains.
Your argument isn't worth a more exhaustive response that isn't already covered by this GIF.
Moreover, I draw a blank when it comes to thinking of benefits offered by your hypothetical game. Why are you even playing devil's advocate?
I do not understand consumers who advocate against their own interests.
Moreover, I draw a blank when it comes to thinking of benefits offered by your hypothetical game. Why are you even playing devil's advocate?
I do not understand consumers who advocate against their own interests.
Tried him a bit yesterday: he really has all of the tools one can have.
Teleport + dive kick + slide, all being openers? Okay...
Accessibility is a completely different topic, but ultimately I feel it isn't a problem. A game that is way more inaccessible has 27 million people playing everyday. I feel that people are missing the point whenever they bring up accessibility, just like when they suggest tutorials are needed to bring new people in.
The problem that most fighting games have a pretty large image problem compared to RTSes and MOBAs. They're viewed as complex, insular, and requiring a non-trivial level of practice to really enjoy -- plus when you lose, there really isn't much you can blame for the loss beyond your own lack of ability.
MOBA-style games and RTSes require a pretty straightforward KB/M layout to play, are environments where you can enjoy a modicum of success without trying too hard, and MOBAs in particular diffuse the frustration that comes with losing by having a perpetual scapegoat the player can blame(their teammates). Sure, these games are just as inaccessible at high level play as traditional FGs, or moreso depending on who you ask. But so is, for example, Smash compared to other FGs. Smash does a lot of what these games do and while it has always had the IP strength to ensure some level of success, that founding image is what kept more and more people coming back to the game.
When I'm talking about making a FG accessible, I am talking about doing something that can disrupt the whole 'insular' perception(or at least give the player an idea why s/he would want to commit more and more time to a FG). This is a pretty important thing to consider, especially if you're trying to push such a game outside the traditional audience window.
I dunno, can people reliably hit Kokonoe?I don't know who that is.
I think it's because every character in 012, no matter how bad, is viable thanks to all the new shit the game brought to the table compared to the first game, so there doesn't really feel like there's any D or E rankings (at least that's my assumption). Squall, for example, was considered B in the beginning because, while he DESTROYS certain matchups, in general he has a hard time actually landing HP attacks. It's almost like the Vergil situation from early UMvC. Now that the game has been broken down, people are coming around on certain characters.
That's how I use my tier lists too.This is one thing I think should change about tier list- what the letters man needs to be consistent from game to game
To me S tier= strongest chars
Ivan Ooze and Igniz are SSS tier
Kokonoe and ST Akuma are SS tier (I'm pretty sure Kokonoe would have ended up banned if no patch was forthcoming)
S+ are the chars that are borderline bannable such as 2k3 Duo Lon or Metaknight
S is your garden variety top tier (AE Akuma) (VF Akira/Jacky)
A is standard but more bad matchups in tourney than an S tier (AE Ryu) (most VF chars)
B is tourney-viable but weaker (AE low-mid tier chars like Abel) (VF Jeffry)
C and below is where characters aren't tourney viable (AE bottom tier chars like Dee Jay)
D tier is gimped joke characters (3s Sean, SC4 Sueng Mina)
This is one thing I think should change about tier list- what the letters man needs to be consistent from game to game
To me S tier= strongest chars
Ivan Ooze and Igniz are SSS tier
Kokonoe and ST Akuma are SS tier (I'm pretty sure Kokonoe would have ended up banned if no patch was forthcoming)
S+ are the chars that are borderline bannable such as 2k3 Duo Lon or Metaknight
S is your garden variety top tier (AE Akuma) (VF Akira/Jacky)
A is standard but more bad matchups in tourney than an S tier (AE Ryu) (most VF chars)
B is tourney-viable but weaker (AE low-mid tier chars like Abel) (VF Jeffry)
C and below is where characters aren't tourney viable (AE bottom tier chars like Dee Jay)
D tier is gimped joke characters (3s Sean, SC4 Sueng Mina)
Archtype:Earth isn't that broken -- she's not even the best character in the game (C-Roa is even more bullshit). Now if you give her the infinite flight glitch back... yeah, that's bullshit.I dunno, certain characters end up going beyond simply having great matchups against everyone and are just straight up broken, like Archetype Earth in MBAA or Karai in TMNT.
I think part of the issue is that, at a surface level, fighting games really are less accessible than a MOBA or an RTS. If you're watching pro LoL or SC2 games and see a sequence or combo you want to try, it's not too hard to replicate. Whereas if you see some crazy combo or pressure sequence in a FG, most players would have to spend hours practicing it before even doing it once. Yes, once you get into it MOBAs and RTSs can get rather technical with the amount of micro involved, but at that point they're further than what most people would ever do with a FG.I agree with this, but I think it's really important to be clear about the difference between fighting games as a genre being inaccessible and the perception of them being inaccessible. They aren't the same thing and only one of them is a problem.
When people talk about fighting games being inaccessible we usually get "solutions" that negatively affect the gameplay.
Smash does a lot of what these games do and while it has always had the IP strength to ensure some level of success, that founding image is what kept more and more people coming back to the game.
Yes, yes, YES. That's why I hate seeing FG developers delineate the mechanics and depth in their games for PR in hopes to rope in the competitive community. If the mechanics and depth exists - the competitive community will find it - and will have more fun in the process. Just shut up about the mechanics and release the damn game.
Only problem with that approach is pre-release balance testing won't be as efficient, but fuck that shit. I agree with Clock, balance is overrated.
Now stop talking about characters and tell us how your game mechanics work, Sakurai lol