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Fighting Games Weekly | Jan 27 - Feb 2 | The Power of Gamers

I would not support it. The masses would not support it. The community would fucking destroy it. This /almost/ happened with Killer Instinct.

Reasons for any of these?

If it means a free game so I don't get burned on $60 purchases anymore and the netcode is godlike, sure.

If a game costs money upfront, I damn well expect to be able to play and enjoy the game offline and alone, without having to rely on other humans or online infrastructure to get my money's worth.

F2P is a possibility, but I think the question is more interesting with a paid product.

Always online is a value proposition. If you can convince the playerbase that there is a good reason to tie the game to an internet connection, then it will probably work out.

IMO, the only difference between companies/IPs when considering making a fighter always-online is more or less determining how many people will be observing it and how many people will fork over their money even if they don't like it. I think that in general how people feel about the move is going to be the same -- it will depend on how well the product justifies it.

EDIT: I'm not implying that this will be easy, btw. Especially not for fighters.

What do you mean by the bolded?

As far as value goes, is being able to track stats valuable to the competitive scene? Is it something casuals like to do? I think so for both, but enough to go online only? Not sure, but I don't think casuals would be as concerned with online only as the FGC would be.
 
R

Retro_

Unconfirmed Member
I didn't see too much on this, but I guess there's not really much to say about it.

But he mentioned something that I haven't seen tons of discussion on, so, a few questions:

How would you feel about a fighting game that was 100% online only? Not saying that you have to play online, but you have to be connected for the game to work.

How would the FGC respond to such a game? If it were made by Capcom? If it were SF5? If it was made by anyone else?

How would the masses respond to such a game?

I'd be fine with it personally.

My problem with the F2P route for fighting games isn't the online aspect, but the selling of content piece by piece and the gradual updates that come with that. I kinda think the whole game has to be there up front and then remain constant for a while for fighting games in order for players to really grasp the big picture of the game.

Online is whatever. Especially if all the content exists locally and only requires online verification to access.
 
[QUOTE="God's Beard!";99225254]Man I haven't been keeping up at all the last few weeks. Anything cool happen?

Otherwise I'll just keep on chugging in KOFXIII.[/QUOTE]

esports happened
 

dtg

Neo Member
The dota 2 model would work well. I wish more companies would sell single player only content. Many times I don't necessarily want to play online or am messing around with my internet. Skins are nice as long as they don't detract from the game.
 
Only F2P model for fighters I can accept is the DOTA 2 one.... Any other model is trash to me.

I haven't played Doatter Too, but I played lots of TF2.

Is Volvo still pulling their bullshit with limited weekly random drops and fucking crates?

Or are they actually employing a decent model where you earn points by playing/winning/doing specific tasks that you can spend on specific things you want including their glowing/flaming hats/equivalents?
 

Dahbomb

Member
Its the same model as TF2 although I don't see what's wrong with it. The random drops are the cosmetics, the 100+ heroes, tutorials and all game modes are 100% free.

They did somewhat change their drops for DOTA 2 recently where every certain level you get a big chest to open that gives you something good.

I guess the model that you are looking for is the HoN model. All heroes and modes unlocked free... cosmetics can be grinded for with silver coins or bought with real money. Only slight problem with that model is that new heroes are paid only until the next hero.
 
Its the same model as TF2 although I don't see what's wrong with it. The random drops are the cosmetics, the 100+ heroes, tutorials and all game modes are 100% free.

but what if i care more about hats for my mains than 95 of those heroes

and you can get free tutorials form the community already
 
By the way, there was a Dragon Ball Z fighter in the capsule arcade in Japan Town when I went yesterday. Pretty weird.

I played the table flipping game.
 

Clawww

Member
but what if i care more about hats for my mains than 95 of those heroes

and you can get free tutorials form the community already

I'm not sure why you feel entitled to free points or whatever towards items just for playing a (free) game

I'm not seeing the issue with random drops.

let's not forget the trading infrastructure and community marketplaces are fucking huge. you can sell some crappy cosmetic you don't like for 16 cents and then purchase a crappy cosmetic you like for 14 cents.
 

Dahbomb

Member
but what if i care more about hats for my mains than 95 of those heroes

and you can get free tutorials form the community already
I mean actual guided tutorial mode not the written community ones. Gamers don't like to read shit they play it.

If you want the cosmetic then pay the $2 for it or trade for it. People who actually care about decorating their heroes are fine with paying/trading. People who want to play the game are absolutely fine with just playing the game for free.
 
I'm not sure why you feel entitled to free points or whatever towards items just for playing a (free) game

I don't see how a game shouldn't reward me for my time investment. The game and company should be happy that I didn't go play something else.

And part of a points system is giving a reward for skilled play in addition to dedication.
 

Dahbomb

Member
You are rewarded by having a better MMR and more levels. More levels means you get to open your mythical/rare chest faster.

Also you even get random loot for losing.

Anyway it seems like you would prefer the HoN system... which is a perfectly acceptable F2P system as well.
 

Clawww

Member
I don't see how a game shouldn't reward me for my time investment. The game and company should be happy that I didn't go play something else.

again, entitlement. they don't owe you shit. you get the entire game for free. random drops can be valuable.

And part of a points system is giving a reward for skilled play in addition to dedication.

says who? did you just make up an arbitrary requirement for a 'points system'? I'm not sure what 'skilled play' has to do with anything, either.
 

Dahbomb

Member
I know what he is saying and like I said he basically wants the HoN system.

Here's the HoN system:

*You have your standard MMR/PSR stats for those who want to climb the rankings.

*Heroes unlocked from start, same for all the modes.

*Currency divided into two: Silver coins and Golden coins. Golden coins can only be gotten from real money conversion and silver coins from playing the game.

*At the end of a match you get silver coins that you can use to purchase the cosmetics. You get more coins for doing certain stuff like winning, kill streaks, taunts, first blood, warding, reaching milestones etc.
 
says who? did you just make up an arbitrary requirement for a 'points system'? I'm not sure what 'skilled play' has to do with anything, either.

Logically I would expect any game to give a greater reward to the winner, maybe taking into account specific numerical values like k/d or whatever with multipliers.

But currently it's like, there's no rewards in games. You play hard, dedicate the time, and what do you get, "personal satisfaction"? While ingame content (that is still meaningful even if it cosmetic) is explicitly (dlc costumes in console fighting games) or in practicality (valve's tons of shitty random drops and crates) locked away behind money.

It's like, why even play a game if I don't get rewarded? I can go watch a movie, and get entertainment without effort investment of a possibility of failure instead.

Video games are terrible.

*also I might be full of shit because DotA doesn't have changeable weapons like TF2 (?) so the random gun drops I was used to would be cosmetics in DotA, but anything good would still be exceedingly rare, and you would need a shit ton of the cheap common drops to trade for it to the point where it is unfeasible to obtain without paying, which admittedly is just business decisions to keep the company afloat but is annoying as a player with $0 (if you don't count debts as negative dollars) to his name who wants to look cool while playing multiplayer games
 
R

Retro_

Unconfirmed Member
This is the first time I've seen someone so strongly demand that developers tie sticks with carrots on them to their heads

I always thought that shit was manipulative and generally a bad thing. Playing the game should be the reward in and of itself
 

Dahbomb

Member
What the fuck happened to playing for learning purposes, to better yourself and getting satisfaction from a hard earned win?

Movies don't give you rewards for completing them. That analogy was fucking terrible. You watch movies for the entertainment experience, same as for games. Getting in game rewards is just the icing on the cake.

You know what you got for beating Akuma in ST? Absolutely DIDDLY SQUAT!
 
This is the first time I've seen someone so strongly demand that developers tie sticks with carrots on them to their heads

I always thought that shit was manipulative and generally a bad thing

It's the difference between saying "Here's a carrot, it costs $5" and "Here's a carrot, it costs $5 or you can get it after you win X matches".

I mean, yeah, you can also just go without the carrot, but you'll be hungry.
 

Kimosabae

Banned
Anytime I watch Lambchops play Melee I just have a grin on my face from ear to ear. Just makes me want to pick up a controller and just start playing.
 

enzo_gt

tagged by Blackace
How would you guys feel about ad-supported models?

No microtransactions, F2P, but there are ads on loading screens and menus. Some iOS games do this. Often they have separate apps or a microtransactions to remove ads but to sustain development of a AAA title I'm not sure if this will work, or the buy-out would be an option.

When are they bringing that gundam game Soulja Boy played to america? Arcades would thrive.
Full Boost won this year's games to play when you smoke to get high and drink to get drunk award?
 
What the fuck happened to playing for learning purposes, to better yourself and getting satisfaction from a hard earned win?

Movies don't give you rewards for completing them. That analogy was fucking terrible. You watch movies for the entertainment experience, same as for games. Getting in game rewards is just the icing on the cake.

You know what you got for beating Akuma in ST? Absolutely DIDDLY SQUAT!

You got to say you beat Akuma.
 

Vice

Member
Going to a local today. Hopefully some of our better players show up, we have some really underrated Marvel players who do well against California's top players when they get a chance to travel. Depending on the hotel's internet capabilities I may drop a link to the stream.
 

The Light

Member
How would you guys feel about ad-supported models?

No microtransactions, F2P, but there are ads on loading screens and menus. Some iOS games do this. Often they have separate apps or a microtransactions to remove ads but to sustain development of a AAA title I'm not sure if this will work, or the buy-out would be an option.

I wasn't a fan when ND did this with uc3 f2p multiplayer. Couldn't even edit loadouts in the lobby between matches because ads were playing. To get the ads to stop a person would have to buy one of the add-ons they were selling like co-op mode or lvl unlock. I suppose it wouldn't have been that bad of an idea if the add-ons wasn't overpriced.
 
As long as there are no in game ads like during game play, I am fine with that.

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