James "better than William Hung" Chen
I would not support it. The masses would not support it. The community would fucking destroy it. This /almost/ happened with Killer Instinct.
If it means a free game so I don't get burned on $60 purchases anymore and the netcode is godlike, sure.
If a game costs money upfront, I damn well expect to be able to play and enjoy the game offline and alone, without having to rely on other humans or online infrastructure to get my money's worth.
Always online is a value proposition. If you can convince the playerbase that there is a good reason to tie the game to an internet connection, then it will probably work out.
IMO, the only difference between companies/IPs when considering making a fighter always-online is more or less determining how many people will be observing it and how many people will fork over their money even if they don't like it. I think that in general how people feel about the move is going to be the same -- it will depend on how well the product justifies it.
EDIT: I'm not implying that this will be easy, btw. Especially not for fighters.
I didn't see too much on this, but I guess there's not really much to say about it.
But he mentioned something that I haven't seen tons of discussion on, so, a few questions:
How would you feel about a fighting game that was 100% online only? Not saying that you have to play online, but you have to be connected for the game to work.
How would the FGC respond to such a game? If it were made by Capcom? If it were SF5? If it was made by anyone else?
How would the masses respond to such a game?
I wonder if ono can do 1 frame links.
Only F2P model for fighters I can accept is the DOTA 2 one.... Any other model is trash to me.
Only F2P model for fighters I can accept is the DOTA 2 one.... Any other model is trash to me.
Need based gaben to create (or acquire, I guess, like Valve does) a F2P FG. They've already got the FPS and ARTS genres covered.
I just realized that I've been playing and streaming a hell of a lot of Melee and Project M nowadays.
I wonder if ono can do 1 frame links.
Its the same model as TF2 although I don't see what's wrong with it. The random drops are the cosmetics, the 100+ heroes, tutorials and all game modes are 100% free.
but what if i care more about hats for my mains than 95 of those heroes
and you can get free tutorials form the community already
I mean actual guided tutorial mode not the written community ones. Gamers don't like to read shit they play it.but what if i care more about hats for my mains than 95 of those heroes
and you can get free tutorials form the community already
I'm not sure why you feel entitled to free points or whatever towards items just for playing a (free) game
I don't see how a game shouldn't reward me for my time investment. The game and company should be happy that I didn't go play something else.
And part of a points system is giving a reward for skilled play in addition to dedication.
but what if i care more about hats for my mains than 95 of those heroes
says who? did you just make up an arbitrary requirement for a 'points system'? I'm not sure what 'skilled play' has to do with anything, either.
This is the first time I've seen someone so strongly demand that developers tie sticks with carrots on them to their heads
I always thought that shit was manipulative and generally a bad thing
Man you must really hate most loot based action RPGs.
I think that ESGN thing is about to start soon.
Full Boost won this year's games to play when you smoke to get high and drink to get drunk award?When are they bringing that gundam game Soulja Boy played to america? Arcades would thrive.
Man you must really hate most loot based action RPGs.
I think that ESGN thing is about to start soon.
Man you must really hate most loot based action RPGs.
I think that ESGN thing is about to start soon.
What the fuck happened to playing for learning purposes, to better yourself and getting satisfaction from a hard earned win?
Movies don't give you rewards for completing them. That analogy was fucking terrible. You watch movies for the entertainment experience, same as for games. Getting in game rewards is just the icing on the cake.
You know what you got for beating Akuma in ST? Absolutely DIDDLY SQUAT!
You got to say you beat Akuma.
As long as there are no in game ads like during game play, I am fine with that.
How would you guys feel about ad-supported models?
No microtransactions, F2P, but there are ads on loading screens and menus. Some iOS games do this. Often they have separate apps or a microtransactions to remove ads but to sustain development of a AAA title I'm not sure if this will work, or the buy-out would be an option.
No one would of believed you.
As long as there are no in game ads like during game play, I am fine with that.
they could play an ad like when you're doing a tac infinite. gotta kill time somehow
http://www.twitch.tv/iebattlegrounds/c/3646861 james chen unleashed