ChiefDada
Gold Member
(for those that don't know, this is the actual, real line spoken in the TV edit of Snakes on a Plane)
Lol I totally forgot about the god awful swear dubs networks like TNT did for movies!!!
(for those that don't know, this is the actual, real line spoken in the TV edit of Snakes on a Plane)
What I have learned with my 5950x 3090 2k GPU is 99% of my games look and run better than either of my consoles with higher frame rates
Plus once I see what the new AMD cards can do I am building another because for some even 2k for a GPU is peanuts
So you are saying if I subscribe to ps plus it will be free... omg!PS5 = best value in gaming.
And comes with PS PLUS if you subscribe!!???
PCMR in shambles.
Great. Hopefully those ports get shittier each year.
Maybe those fucking morons buying 2K GPUs will learn something from that.
OP: Plays games at max settings.If it isn't stuttering and shader compilation it's abnormally high system requirements that blocks off anyone using a 1060 or a 1050ti and prevents midrange from bring able to max out the game easily.
How does TLOU2 run?99.99% of games play best on PC. Just keep a console for that 0.01% and problem solved.
Most games have a compilation run before you start the game.Are the shader and stuttering issues something the developer can fix or is it up to the hardware makers????
Ah, Gaf, where the solution always is playstation.
Dude is unlucky to enjoy games with shitty ports, that still runs better than consoles of you have a decent rig.
Still pulling out 1440p on games with 120 fps or above.
You sacrifice framerate by playing on console which is crucial of you want to decide the amount of fps yourself.
Then add to that the inferior controls.
Will tell you next year.How does TLOU2 run?
Now I want to watch the edited version for the lulz.
(for those that don't know, this is the actual, real line spoken in the TV edit of Snakes on a Plane)
You can precompile the shaders and ship them with the game. Devs dont do that.Are the shader and stuttering issues something the developer can fix or is it up to the hardware makers????
Will get back to you soon.How does TLOU2 run?
Dude is unlucky to enjoy games with shitty ports, that still runs better than consoles of you have a decent rig.
You sacrifice framerate by playing on console which is crucial of you want to decide the amount of fps yourself.
Invalidates your otherwise outstanding take. If you want to war at least leave foolishness out of the conversation. Gives you a better leg to stand on. As an example.Cyberpunk was better on PC than consoles. Console versions were a total disaster.
Horizon ZD was fixed. It’s the definitive edition.
Sackboy fixed
Gotham Knights 30fps shitsville on consoles
Elden Ring was bad on consoles. The PS4 version in BC is better than the PS5 version lol.
PC Spiderman is superior to the PS5 version which runs at lower settings and worse RTX.
I mean, who are we kidding here? Bad PC ports are bad PC ports, and bad ports are even worse on consoles. Evil West has to run at 1080p if you want 60fps on a PS5 lol.
Developers need to be held to better standards, plain and simple. STOP preordering games and buying day one! Wait to hear how the port is at least before running out to buy these games.
How does TLOU2 run?
Calisto has frigging broke me. It started with Horizon Zero's PC port with shader compilation issues up the wazoo, cyberpunk, then dying light, Elden ring, Spiderman, sackboy all having high as fuck PC requirements, Gotham knights looking like a terrible 2011 open world game while having system requirements higher than what it looks to need. And now we have callisto which is a laggy piece of shit on even the best PCs
If it isn't stuttering and shader compilation it's abnormally high system requirements that blocks off anyone using a 1060 or a 1050ti and prevents midrange from bring able to max out the game easily. The state of PC ports in 2022 is fucking embarrassing, half of the time a new, anticipated game gets buttfucked by a terrible PC port. Can developers not optimize anymore? I got my PC to get better performance than anything else and now I'm getting games laggier than a Kenyan's internet connection.
"From a development side, I like the ability to focus, and have help from them, you know, the top engineers atXboxto say we are going to make this look incredible on thenew systemsPC, is like from my standpoint, it’s just awesome.” -Todd
honestly right now, this is right.PS5 is the solution
My 8 gig rx570 was honestly doing pretty good at 1080p for me, was running most stuff at 60 FPS with high/mid settings. If it wasn't for VR I wouldn't have upgraded.OP: Plays games at max settings.
Also OP: Why am I getting bad frame rates with my shitty GPU from 6 years ago.
The 1060 was a (below) midrange chip when it came out.....its a potato today.
The RTX3060 is a midrange chip today, and it runs circles around the GTX1060.
If you can play the game at max settings with a GTX 1060, you are almost 100% going to hit engine limits if you use an RTX3060Ti....let alone an RTX3080 or something.
You want devs to keep their graphical loads stagnant?
Why buy a PS5 if you are playing games at PS4 settings?
Why bother making new GPUs at all if games are gonna be max'able with a GTX1060.
I fully agree with shader comp stutter which will hopefully be alleviated sooner rather than later.
But complaining that a game has high requirements is stupid.
Expecting a low/mid range card from 6 years ago to max out games today is even stupider
3GB of VRAM is obviously enough, why does the 4080 come with frikken 16GBs.....what a waste.
Someone whining about not being able to get good performance with 6 year old mid-range hardware has you hesitating on buying something new. Great logic.This is the type of shit that makes me hesitate to drop money on a newer PC.
Found the cranky pissbaby who can't afford a PC.PCMR in shambles.
Great. Hopefully those ports get shittier each year.
Maybe those fucking morons buying 2K GPUs will learn something from that.
Devs these days are so spoiled and lazy.You can precompile the shaders and ship them with the game. Devs dont do that.
You mean the game that had 15-30 minutes of shader compilation to avoid these issues? It also runs beautifully now.Calisto has frigging broke me. It started with Horizon Zero's PC port with shader compilation issues up the wazoo
Shader compilation wasn`t an issue there. It also ran worse on console by a significant degree., cyberpunk,
Dying light with its RTGI is demanding. Imagine that. Elden Ring runs on fairly modest hardware so not sure what you`re on. Sackboy is also pretty forgiving provided you don`t crank up RT to the max. Spider-Man once again starts being heavily CPU-bound when you throw in RT.then dying light, Elden ring, Spiderman, sackboy all having high as fuck PC requirements,
Was shit everywhere.Gotham knights looking like a terrible 2011 open world game while having system requirements higher than what it looks to need. And now we have callisto which is a laggy piece of shit on even the best PCs
None of what you said in the OP is true. 1050 Ti and 1060 are firmly low-end now, they haven`t been mid-range in a while. These are old as fuck GPUs that are damn near a generation of consoles old.If it isn't stuttering and shader compilation it's abnormally high system requirements that blocks off anyone using a 1060 or a 1050ti and prevents midrange from bring able to max out the game easily. The state of PC ports in 2022 is fucking embarrassing, half of the time a new, anticipated game gets buttfucked by a terrible PC port. Can developers not optimize anymore? I got my PC to get better performance than anything else and now I'm getting games laggier than a Kenyan's internet connection.
I got bad news for you if you think most people play on PC just for 60fps.PC gaming can be truly next-level shit, but instances like this (and others mentioned in the replies) sure do sell the reliability of console gaming.
Used to be that PC was the only place you could reliably play most games in 60FPS, but with that changing in the last few years the appeal of PC gaming has greatly diminished.
I dont think of myself as a negative person, i think you only really look for the negative threadsMaybe I'm crazy, but every single thread I see created by you involves dramatic headlines and constant complaining, is your life lacking that much joy and happiness?
Well, at least most of the companies hire freaks with unknown genders, so you should be happy for the trash broken games, as long as you help create an inclusive and safe space for these mentals.Calisto has frigging broke me. It started with Horizon Zero's PC port with shader compilation issues up the wazoo, cyberpunk, then dying light, Elden ring, Spiderman, sackboy all having high as fuck PC requirements, Gotham knights looking like a terrible 2011 open world game while having system requirements higher than what it looks to need. And now we have callisto which is a laggy piece of shit on even the best PCs
If it isn't stuttering and shader compilation it's abnormally high system requirements that blocks off anyone using a 1060 or a 1050ti and prevents midrange from bring able to max out the game easily. The state of PC ports in 2022 is fucking embarrassing, half of the time a new, anticipated game gets buttfucked by a terrible PC port. Can developers not optimize anymore? I got my PC to get better performance than anything else and now I'm getting games laggier than a Kenyan's internet connection.
I was never trying to say PC was the problem I'm saying developers can't optimize for shit.. all these ports had problems at launch whereas beforehand PC ports ran well (mostly... Arkham Knight was a thing)Just seems like a troll who`s using the Callisto Protocol as an occasion to shit on PC under the guise of concern.
Horizon ZD compiled everything before the game so no issue for me.Horizon Zero's PC
Between stutters and retard+deficient gunplays on dual sticks and high input lag, I will take the stutters easily.PS5 is the solution
stutter peasantBetween stutters and retard+deficient gunplays on dual sticks and high input lag, I will take the stutters easily.
I had a lot of fun with Horizon Zero Dawn and didn't have any shader compilation issues, so that seems to be one of those nuanced problems as it could depend on the computer configuration/settings. Cyberpunk 2077 also played fine for me though the usual glitches but nothing game breaking or anything I ran into that prevented me from finishing the game. Dying Light also plays fine with no issue for me and the other games I don't have on PC yet.Calisto has frigging broke me. It started with Horizon Zero's PC port with shader compilation issues up the wazoo, cyberpunk, then dying light, Elden ring, Spiderman, sackboy all having high as fuck PC requirements, Gotham knights looking like a terrible 2011 open world game while having system requirements higher than what it looks to need. And now we have callisto which is a laggy piece of shit on even the best PCs
If it isn't stuttering and shader compilation it's abnormally high system requirements that blocks off anyone using a 1060 or a 1050ti and prevents midrange from bring able to max out the game easily. The state of PC ports in 2022 is fucking embarrassing, half of the time a new, anticipated game gets buttfucked by a terrible PC port. Can developers not optimize anymore? I got my PC to get better performance than anything else and now I'm getting games laggier than a Kenyan's internet connection.