Ventrue said:Looking at the number of downloads mods get, I don't think that's at all accurate. It's in the neighbourhood of NWN.
Can you download mods with a pirated copy? That would inflate the download numbers.
Ventrue said:Looking at the number of downloads mods get, I don't think that's at all accurate. It's in the neighbourhood of NWN.
Mr_Zombie said:Duh, of course it was piracy! :lol
But really, I don't believe that 250k sold copies info is true. After all BioWare themselves stated in that interview that PC sales "was really a surprise." and that the game was doing "really, really well" on PC market. If the game sold only 250k copies, I can't even imagine what their initial expectation were then.
hank_tree said:Can you download mods with a pirated copy? That would inflate the download numbers.
hank_tree said:Can you download mods with a pirated copy? That would inflate the download numbers.
You mean current activity? Because DA neither sold nor has as much active community as NWN1 did couple months after launch.Ventrue said:I'm just saying that the level of 'community activity' puts it roughly on par with NWN.
CecilRousso said:I´ve been thinking a bit about the rumours that Dragon Age only sold 250k on PC. That can´t be right can it? Cause if it is, then it must be really humiliating for Bioware when their protégé Cd Projekt managed to sell well over a million of The Witcher. You can´t blame the numbers on piracy of a lesser known developer with a more obscure titles manages to outsell you by 4 to 1, and there are plenty of other developers being really succesful on the platform.
If it´s true that the only sold 250k of the PC version, then I really hope that Bioware at least internally are asking the question: What went wrong?
The only thing that's dying is big budgeted action and RPG exclusives. PCgaming has moved into it's own comfortable niche and it's doing better than ever there.A Black Falcon said:... How exactly does PC gaming dying help it? That sound somewhat Orwellian...
AdrianWerner said:You mean current activity? Because DA neither sold nor has as much active community as NWN1 did couple months after launch.
At this year's CDP spring conference (when they showed W2 to mass public for the first time) they said it sold 1.5 mln copies. Out of which:kittoo said:In a forum post dated 7 March 2009, CDProkekt said that The Witcher had sold 1.2 million. After that we've had steam sales and what not. It might be at 1.4-1.5 million as of now!
AdrianWerner said:Crazy logic about how no big games means a better platform.
That cracked me up. Tears down cheeks, sides aching.bhlaab said:Haha yeah all those people who care about whether a game is good or bad are nerds but i have sex and play leisure suit larry box office bust so i even have sex when im playing game
ps i bench 130
It's not crazy, you just need to think about PC gaming market as any other market. Imagine a small town, full of many small shops. Now imagine they put Wallmart there, the need to compete with such giant will kill most of the small shops, they just can't stand up to it (with shops they can't compete price-wise, with games production-values wise). Remove Wallmart and they regain their clients.thefil said:That's interesting, I never thought of it that way. I see what you mean, though; some of those smaller titles on PC are the ones I really get attached to and might have looked over if there were too many big released.
AdrianWerner said:Or imagine a group of pretty, but not gorgeus girls in one class. If that's all there is they will be popular, introduce couple of 10/10 girls and most will look at them, concentrate all their attention of them and ignore all the nice 7/10s
AdrianWerner said:It's not crazy
-1 sale for me. The only thing you can do in situations like this is to vote with your wallet.
Yeah the wallet voting is what got us here in the first place.Pikelet said:Unfortunately, the net result of doing this would be even more console-focused games. It is a ridiculous feedback loop.
Archie said:I hate to go OT, but are the earlier Geneforge games worth playing? They look much more primitive than GF5 (which I downloaded the demo and enjoyed. I'll buy it when I get some money).
thefil said:How are the Spiderweb games? Are they any more modern (translation: easier for stupid me) to understand than Baldur's Gate, while still providing a compelling role-playing experience?
The_Technomancer said:thefil: While they do still have a lot of text and dialogue trees, they're less "wall of text of doom!" then Baldur's gate was at times. (Okay, there's still walls of text, but they're much easier to read) Dunno if that helps.
Oh yeah, no worries there. Basic combat interface is very easy to learn, and the difficulty curve is really smooth (and probably a little on the easy side). Your first few battles are going to be a cakewalk as the game teaches you the basics. Beating a tough battle (for me at least) never came down to "go away and grind for an hour" so much as "replay this battle until your tactics and choreography are perfect" which I found the more fun of the two. (and there are difficulty settings)thefil said:Thanks for attempting to answer to my misleadingly-nonspecific question. :lol
What I meant were the game systems. Whenever I try to play Baldur's Gate I get smacked around and can't seem to win fights; do these games have a lower barrier to entry?
P.S. Sorry to everyone for derailing the thread.
Not really. Bioware hasnt been focused on PC since NWN. All their games until very recently were prioritized for console and eventually made it to PC six months to two years later. So if Bioware was let down with the sales of Jade Empire or KotOR or Mass Effect PC its their own damn fault.Azih said:Yeah the wallet voting is what got us here in the first place.
On the subject of mods, he says:
The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
While for the game's camera, things are a little more vague:
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
GuitarAtomik said:So OP should probably be updated with this. Official word from Bioware:
http://kotaku.com/5607962/report-dragon-age-ii-on-pc-loses-mod-tools-strategy-camera
That was already posted on page 4 of this thread.GuitarAtomik said:So OP should probably be updated with this. Official word from Bioware:
http://kotaku.com/5607962/report-dragon-age-ii-on-pc-loses-mod-tools-strategy-camera
CecilRousso said:Guitar Atomik: It´s in the link in the OP, and that information has been posted in this thread at least four times now.
GuitarAtomik said:I'm mostly surprised about how many people actually used the iso viewpoint. I only used it every now and then to get a better look at the battlefield. I mean I understand why people would be pissed that it's gone but it wouldn't keep me from buying the game.
Interfectum said:The lack of the iso viewpoint, to me, is a sign of worse things to come. If they stripped away the toolset and viewpoint, what else have they done? Seems like they are injecting Mass Effect 2 into Dragon Age. I hope I'm wrong but I doubt it.
Interfectum said:The lack of the iso viewpoint, to me, is a sign of worse things to come. If they stripped away the toolset and viewpoint, what else have they done? Seems like they are injecting Mass Effect 2 into Dragon Age. I hope I'm wrong but I doubt it.
sflufan said:The more I think about this, the more I've come to the conclusion that Dragon Age II represents a "revenue booster" for BioWare.
The game is releasing less than 2 years after the original, an unusually short turnaround time for a sequel (L4D2 aside, but that's another developer and another genre entirely). I mean, ME2 released more than 2 years after the original.
It really does appear so far that DA2 is an attempt to minimize cost while boosting revenue, and there is only one reason I can think for this: the development costs for The Old Republic are bleeding EA's BioWare division dry.
EA has already stated it's the most expensive game they've ever developed. Furthermore, TOR right now is massive cash sink -- all costs, zero revenue. BioWare needs to put something out there that's low-cost to bring in cash and it really does appear that DA2 is that thing.
Hmmm, those removals definitely hurt the "freeform" nature of the game, but if it comes at the advantage of a better overall dedicated plot, that could be good.Pankaks said:-Taken away different races
-No origin stories
+Voice acting
I'm sure there is alot more but this is all I can recall atm.
There's been numerous mentions of 're-emphasized action', which to me means less depth and more cutting arms off. I honestly wouldn't even be surprised if you were locked in to a warrior class at this point.Pankaks said:-Taken away different races
-No origin stories
+Voice acting
I'm sure there is alot more but this is all I can recall atm.
EviLore said:Well, keep in mind that DAO PC was in the can for a significant amount of time while the console ports were being worked on.
Sir Garbageman said:The main reason I bought DA:O for PC as opposed to 360 was due to the overhead view and more "tactical" combat. Really, really lame Bioware.
Why? Late ports usually have poor sales, EA would have to run a separate marketing campaign. There's nothing disgusting about that, what's disgusting is cutting elements from the sequel that made the first game enjoyable.Interfectum said:Disgusting.
Er, I was speaking more about console games spending more money on Dragon Age than PC gamers. Which is why they're not focusing on the PC centric features of the original Dragon Age for the sequel. Jade Empire, Kotor, and Mass Effect PC are not relevant.water_wendi said:So if Bioware was let down with the sales of Jade Empire or KotOR or Mass Effect PC its their own damn fault.
Interfectum said:Why is Bioware so scared of making a hardcore RPG? Blizzard just released what is arguably one of the most hardcore games of the year and it will easily outsell games like Dragon Age, Mass Effect 2, etc.
The main reason I bought DA:O for PC as opposed to 360 was due to the overhead view and more "tactical" combat. Really, really lame Bioware.
Interfectum said:Why is Bioware so scared of making a hardcore RPG? Blizzard just released what is arguably one of the most hardcore games of the year and it will easily outsell games like Dragon Age, Mass Effect 2, etc.
Is this true?_tetsuo_ said:They already did this with Mass Effect 2, and it sold worse than the first one did.
subversus said:fuuuuuuuuuuuuuuuuuck.... why, why people still asking questions like that?
It's because SC2 boasts strong and popular multiplayer component tied to Battle.net and DA/ME2 doesn't.
Interfectum said:Why is Bioware so scared of making a hardcore RPG?
CecilRousso said:They aren´t scared, but they want more sales than what a hardcore RPG can make. I´m pretty sure that a fully PC exclusive hardcore RPG can sell well over 2 million, but they want games that sell 10 million, and the PC alone can´t offer such sales. And because of that, compromises has to be done. And since one the strength with the PC is that is so flexible when it comes to game, it´s the platform that has to make most compromises in multiformat titles.
Can't really predict that because they never haveInterfectum said:If Blizzard released a PC only, single player RPG it would outsell any single Bioware game across all platforms.