So it's just emulating an Xbox One X via software?
Usually emulation takes quite a bit of resources so I don't think Microsoft is doing that as there are more efficient ways of doing BC. I'm thinking it has to be something similar to what PCs do.
This is exactly why I just lurk around here and barely post cause there is no having a decent conversation with Xbox fans even when straight facts are thrown at them they still don't listen but will soak up every Microsoft lie they spit out smh.
The term I heard was running the software in “Compatibility mode”.
Now that I do agree with but I also think its weird people keep pushing this 12 versus 10 thing and haven't seen 1 game run better on the Xbox over ps5 eitherDont you find it weird some member chose to post a PC native Sekiro to compare against BC Sekiro, as if that's the be all end all?
If we want to compare in this manner, at least wait for PS5 version. What has that to do with Xbox fans, and facts?
Why do you think a random poster on Era ignoring the point means anything more than when you do it?
And what does Yakuza have to do with anything?
Thats better use of english and a better description.
If XSX or Ps5 has to emulate ps4 / Xb1 games that is a sad state of api for sure. It means some additional new feaures are not used, like mesh shading or VRS or ray tracing, everybody gets that.
Wait, have we seen Sekiro running on PS5 yet? It's a bit too early to call a victory, no?
Both PS4 Pro and Xbox One X deliver an 1800p presentation, with the evidence suggesting that the Pro is using an image reconstruction technique to get to its target pixel count, but whatever approach From has chosen pays off massively - it's really difficult to tell one version from the other, even when zooming in tightly on captured screenshots, though the X does deliver marginally sharper shadows and a slight boost to overall clarity.
I can assure you that this is not the case on consoles. It's very much an unstable frame-rate usually in the upper 30s to upper 40s, but it's when you compare the two that eyebrows will raise. In most cases, the PS4 Pro version delivers a higher average frame-rate. Neither comes close to 60fps, but you can clearly see that Sony's machine has taken the lead here
Now that I do agree with but I also think its weird people keep pushing this 12 versus 10 thing and haven't seen 1 game run better on the Xbox over ps5 either
That's the news. Xdk are behind, that's the truth.
If Jason Ronald box beat Cerny box, will you also submit to Jason too?
Is Yakuza in emulation mode then, I need one more laugh before signing off for tea time.
The term I heard was running the software in “Compatibility mode”.
So from the games we have seen running on both consoles and the didn't tell u which one was which, which console would u think was more powerful?Because Sony just sent out ps5 to the media, while MS has put Series X in their hands for weeks?
How do you expect to get comparisons when things are so uptight in Jimbo hands?
Because Sony just sent out ps5 to the media, while MS has put Series X in their hands for weeks?
How do you expect to get comparisons when things are so uptight in Jimbo hands?
as long as the % is large like you guys have been saying, you bet ya, if its parity, your in trouble
I wanna see those Dealer numbers.
as long as the % is large like you guys have been saying, you bet ya, if its parity, your in trouble
I wanna see those Dealer numbers.
Yeah obviously, because that is not what is happening. But feel free to tell Microsoft how their own console is working.They magically shrank the CUs to make them the same size as GCN CUs to emulate it perfectly.
Wait a minute... That's bullshit.
longdi is absolutely screwed
he’s been spouting this huge power gulf for months and in a few weeks we will see there is none, and in fact PS5 may be the best place to play even you consider the system as a whole
Well if DF fps graphs and whatnot shows in favor of Series X from the off, then its over.
If launch titles are in parity, imo it is fair to test on the next wave of games. We know XDK is way behind SDK.
Let's make it a fair fight. That way, we can sleep better at night in the firm grasp of Jason arms, knowing who's got the better eye for tech.
That's with a less graphical intensive version of the engine.
Well if DF fps graphs and whatnot shows in favor of Series X from the off, then its over.
If launch titles are in parity, imo it is fair to test on the next wave of games. We know XDK is way behind SDK.
Let's make it a fair fight. That way, we can sleep better at night in the firm grasp of Jason arms, knowing who's got the better eye for tech.
Let's not be too confident shall we?
Next week, we get to know of Big Navi real game clocks. That will be a nice way to kick things off.
He is not a random poster. As far as I know he is a former game programmer or something and knows what he is talking about.
Dont you find it weird some member chose to post a PC native Sekiro to compare against BC Sekiro, as if that's the be all end all?
If we want to compare in this manner, at least wait for PS5 version. What has that to do with Xbox fans, and facts?
Lets see how ps5 stacks up, you know there is 4k gameplay shooting arounds already for ps5......
Saying it's running like a 12TF GCN card is absolute bullshit.Yeah obviously, because that is not what is happening. But feel free to tell Microsoft how their own console is working.
Fair fight, your not changing your tune last minute. com.
You have been on the Microsoft cool aide for how long. I expect results, i want to see those Dealer numbers your in love with.
you have got a lot to live up too, and we are not even factoring the better controller, ssd. sound engine, games and all that.
The gap better be huge or else, its time to get on your knees boy.
Saying it's running like a 12TF GCN card is absolute bullshit.
The CUs didn't get smaller and it turn into a GCN card, it's a 12(.14)TF RDNA2 card, it just isn't using all of the RDNA features.
It's on bae!
Oh you went from parity to a huge gap? Seems like someone getting soft down there
Anyway, my predictions over the gen, Series X will get up to 35% advantage over PS5, not sure if that's huge for you. But that's my score card down.
So from the games we have seen running on both consoles and the didn't tell u which one was which, which console would u think was more powerful?
Saying it's running like a 12TF GCN card is absolute bullshit.
The CUs didn't get smaller and it turn into a GCN card, it's a 12(.14)TF RDNA2 card, it just isn't using all of the RDNA features.
What about your predictions for the I/O? I've seen a mixed bag of them about the VA. I'm wondering if you think that Microsoft's hardware + software system will make it equal to the PS5s mostly hardware based I/O system.
I said the games that we have seenWe havent had a good comparison yet, no?
This based on what?Series X will get up to 35% advantage over PS5,
My predictionThis based on what?
How do they get the game to run with more CUs without a patch?
I remember with the PS4 Pro they needed a patch to take advantage of those extra CUs and if not they would default to he PS4s CU count.
Lets see how ps5 stacks up, for stable 60 FPS it needs to hit 1080 to be same....
You know there is nice ps5 gameplay shooting around on youtube in 4k60 - must be in emulation mode .
Keep ignoring the following part of the tweet:Optional features like VRS, Mesh shaders, Ray tracing. Note the 12 TF GCN was said by DF as an analogy, not by MS, and was intentionally vague and trying to give a simple explanation to the readers, and as always got mis understood and now we have emulating CGN lol.
All someone had to ask is what featrures are not being utilised. Quite simple really.
They will need some better excuses next week, cant keep peddling that.
PSA: It's confirmed that while back-compat gets 12TF of compute power, this is in compatibility mode - you *aren't* seeing the architectural improvements of RDNA 2, including its IPC boost.
Can post the yakuza rumors but ignore this. Thats how double standards work. Am I right?
Ps4 game runns at 1800p60, its a bait and click article guessing Ps5.
Do you read what you post ?
Doing what you do. 4k/60 xsx vs 1800/60 ps5.
Just like the other disingenuous posts you make, screenshotting a specific dip to put off as an average.
Arm chair engineers are hilarious
It achieves a peak of 4K on the Xbox One X and 1800p on the PS4 Pro. Based on this analysis, we can put the upper limit of the resolution for PS5 at 1800p.
Saying it's running like a 12TF GCN card is absolute bullshit.
The CUs didn't get smaller and it turn into a GCN card, it's a 12(.14)TF RDNA2 card, it just isn't using all of the RDNA features.
Try reading the article, 1800p60 ps4 you numbskull.
Can post the yakuza rumors but ignore this. Thats how double standards work. Am I right?
It's on bae!
Oh you went from parity to a huge gap? Seems like someone getting soft down there
Anyway, my predictions over the gen, Series X will get up to 35% advantage over PS5, not sure if that's huge for you. But that's my score card down.
Ohhh insults after the baiting has failed. Done replying to an uneducated fanboy pretending to be an engineer.
Isn't that BC though? If I'm not wrong Yakuza is being programmed for the Series X/S and the PS5s hardware. Not exactly the same as running a game through BC.
Ohhh insults after the baiting has failed. Done replying to an uneducated fanboy pretending to be an engineer.
The hyperVior layer allows games to use full GPU raw power... no optimization or RDNS2 benefits
Ps4 game runns at 1800p60, its a bait and click article guessing Ps5.
Do you read what you post ?
IPC boost, you mean work saving optional features such as VRS or IPC.
What is this magical IPC you refer to that needs to be swicthed on by the game code ? You realise the last AMD paper has infinity cache at 22 % IPC, but thats invisible to game code.
Do you think consoles have infinity cache ? Do you understand how it works and the cache vs IPC gains vs workload ?
Did you see a common L1 cache at XSX Hotchips. Do you even know what IPC RDNA2 is ?