manfestival
Member
*shudders in 2080(can't find a 3080 for the life of me)*
Not sure what you're laughing about, what they have done was granted a patent if it had been done before the patent wouldn't have been granted. You seen to think split screen in a multiplayer game is the same thing, it's not.Bloober have a patent on this tech, it is new.
Must be related to what they are doing. Plague Tale looked incredible. Be interesting after a few months and we start getting a fuller picture of the tech and benchmarks and where the problems are.
Different studio mate. Plague tale is Asobo. This is Blooper, the team behind Observer and Layers of Fear.
yeah, i rolled my eyes at John saying its not possible on HDDs. I am like you can test this yourself on PC.But how do you know that's only possible on SSD? Is that sequence removed from PC?
The game is clearly holding both sets of assets in memory to do that. It takes several seconds to fill the XSX RAM. Even if it was just 2.5 GB of textures / models being switched out that would take an entire second.
The lack of detail in this game is explained by that and other scenes.. it's not instantly streaming anything IMO, it's just holding the "other world's" assets in memory the whole time.
The same could be said for Ratchet even. What's impressive about Ratchet is that it renders a fairly beautiful / high detail / lots going on world and then you go through a portal and in a couple seconds switches to another. If Sony halved the detail, they could hold both worlds in memory at once, and do the same thing on a much slower drive.
Brilliant tagNot too sure what's new to read on a Blooper team game. Relatively small dev team etc. DF trying to put a positive spin out like always. Folks on the other side obviously looking at the data, and not the commentary, with a grin on their face.....
Standard stuff.
Not too sure what's new to read on a Blooper team game. Relatively small dev team etc. DF trying to put a positive spin out like always. Folks on the other side obviously looking at the data, and not the commentary, with a grin on their face.....
Standard stuff.
he never it was not possible on pc or with a hdd, he said it was not possible on previous gen.yeah, i rolled my eyes at John saying its not possible on HDDs. I am like you can test this yourself on PC.
He might be right mind you, I just thought it was weird he was speculating instead of just testing it himself.
There's this sequence here (timestamped) that I think was impressive:
The terrain and its textures and other assets instantly disappearing and reappearing while switching between the real world and the spirit world right before your eyes all while you're running through the world.
Sigh.he never it was not possible on pc or with a hdd, he said it was not possible on previous gen.
the problem is memory here and the lack of it for same result with previous gen specs.
Poor DF this probably end into the conspiracy list again when it's again a narrative created because people extrapolate wrongly what is said.
Sigh.
"And of course, faster storage is also a must. It's unlikely that this game would function well on a mechanical hard drive using the older consoles."
It will take him no time to pull up a 480 or 580 with a mechanical drive to test this. Not everything is a conspiracy theory. Get a grip.
Timestamped:
• While exploring the world in full-screen, resolution tops out at native 4K on Series X and 1080p on Series S: during these segments, DRS scaling averages out to roughly 1440p on X and 900p on Series S. However, when exploring in split-screen mode, the minimum resolution drops further. On Series X, the lowest case is around 900p while the Series S equivalent is 648p. Remember, the game is literally rendering two independent scenes at the same time, explaining the drops in pixel count.
So people now act dumb again and completely ignore what DF says in video?
In one single scene its native 4k with RT on SX and 1080p on S but in dual rendered scene with RT (which are crazy taxing on hardware), game lowers resolution to 900p on X and 648p on S.
Dual rendereding at 4k or above 1080p resolution will be really hard for a 500$ consoles or PC.
Actually here is... like usual.
Split-screen render in games is not something new... split-screen needs to have two instances of the render rendering at the same time and while having lower resolution never had that big difference.
In the face of do the damage control he forget to do the tech side of the things.
Yeap it is not the first time he shows ignorance about the subject.
Wut? Split-screen have completely different view points lol
It is a different render and it is not affected by the other render.
what are you talking about? the quote I posted is clearly talking about faster storage and mechanical drives. just admit you got it wrong and lets move on.Hum that was not in the part timestamped but ok he is wrong on that one.
it's clearly more memory allowing the timestamped section in the original quote
Yes i was wrong i only watched the original timestamped content :what are you talking about? the quote I posted is clearly talking about faster storage and mechanical drives. just admit you got it wrong and lets move on.
There's this sequence here (timestamped) that I think was impressive:
The terrain and its textures and other assets instantly disappearing and reappearing while switching between the real world and the spirit world right before your eyes all while you're running through the world.
Again, it will be very easy for him to test this. Just play the game on PC and find out if it wont work on hard drives.this is the original timestamped content :
do you understand the qui proquo ? And if most the lot of you in this chain of post were spending less time warring we could be less doubtfull.
That made sense actually. The two scenes have different models, different textures, and more importantly the level layout is different so you need to raytrace through two difference “worlds” so to speak which in practice likely means two half sized render buffers and two parallel acceleration structures (store a representation of the geometry and the hierarchy of objects you need to check for intersection with rays traced through the scene).Video was good, but at points it sounded like John was reading a script from the devs or just speculating. I wish DF would just discuss the data and not invent excuses for why something is the way it is.
"such as the top level acceleration structures in various render targets" come on, just say the two renders require more resources, need need to invent word soup.
Video was good, but at points it sounded like John was reading a script from the devs or just speculating. I wish DF would just discuss the data and not invent excuses for why something is the way it is.
"such as the top level acceleration structures in various render targets" come on, just say the two renders require more resources, need need to invent word soup.
The question is how do you phrase it such that 99% of the viewers will understand it? It was either some nonsense handed to him by the devs or he thinks it makes him sound more technical than he is. Either way, throw it away and just put it in layman terms. DF videos are not made for developers, they are made for knuckle dragging Gaf types.That made sense actually. The two scenes have different models, different textures, and more importantly the level layout is different so you need to raytrace through two difference “worlds” so to speak which in practice likely means two half sized render buffers and two parallel acceleration structures (store a representation of the geometry and the hierarchy of objects you need to check for intersection with rays traced through the scene).
On that one , i did what most of pepole in this chain do most of the time yes. I did not correctly look at the whole info and reacted with only part of itAgain, it will be very easy for him to test this. Just play the game on PC and find out if it wont work on hard drives.
The problem here is that you have a very dim witted view of people, and think everyone is just out to war. This line of thinking ends up making YOU a warrior because you are unable to discuss the argument, and end up manufacturing bias out of your own insecurities.
Here are the PC requirements. SSD is recommended but not required.
The Medium - Official system requirements - Steam News
Dear players! Take a look at the official system requirements for the PC version of The Medium.store.steampowered.com
I mean. CDPR has what, how many hundreds of employees? Yet they thought optimisation was something that can be ignored. I guess it's always the first thing to go.
(In case of CDPR and Cyberpunk, also so many promised features/mechanics - I guess when it comes to AAA development, everything must go!)
so with the scene where it quickly switches in the chase between living world and the dead world we can say that's xbox equivalent to ratchet and clank going between worlds.
people where saying that couldn't be done as the Xbox SSD was slower but can see here its doable
It’s not even out yet lolRatchet is far more demanding game amd much bigger game
It’s not even out yet lol
so with the scene where it quickly switches in the chase between living world and the dead world we can say that's xbox equivalent to ratchet and clank going between worlds.
people where saying that couldn't be done as the Xbox SSD was slower but can see here its doable
Isn't r&c basically that but with qte?Still unsure if that isn't just a scripted scene, with set path, camera similar to the Crash Bandicoot games. In other words : a playable replay, action cutscene without any quick events?
so with the scene where it quickly switches in the chase between living world and the dead world we can say that's xbox equivalent to ratchet and clank going between worlds.
people where saying that couldn't be done as the Xbox SSD was slower but can see here its doable
Isn't r&c basically that but with qte?
This looks very silent Hill style to me, I love the fact its slow paced and story focused.This game looks incredibly boring.
Maybe it's not. But all the videos I've seen certainly make it look that way.