Don’t start threads with console war bait
- PS5 and Series X have 2 modes, 30fps and 60 fps, both with a target of 2160p. Series S has the same modes but targets 1296p. All of them use DRS.
- Series X is locked 2160p in 30fps mode and close to locked 2160p in 60fps mode, the lowest they counted was 1800p. Series S doesn't deviate from its 1296p target when running at 30 fps, but in 60 fps mode it can drop occasionally down to 1152p. PS5 at 30 fps can't quite maintain 2160p at all times, it drops to 1872p or so at worst, and in 60 fps mode it frequently runs at 1440p, the lowest they counted being 1296p. In the scene the put as an example Series X is rendering twice the pixels.
- Settings are the same across all three consoles.
- Performance is perfect on all consoles with one exception: for a moment near the beginning of The Force Awakens the frame rate dips on all consoles.
- PS4 runs at native 1080p. Pro used checkerboarding to reach 2160p. Both run at smooth 30 fps with identical settings.
So I guess those full RDNA2 features are finally being used. Sorry, Sony fans, it was nice while it lasted.