I guess Jim has to go. I expect a poll thread soon.
I guess Jim has to go. I expect a poll thread soon.
Yeah, but it still makes me sad. There's market indie games haven't fully captured of medium sized 7/8 games that were just fun to play from the PS2/Xbox days. And the ones that find grounding get bought up like Ninja Theory and recently Lince WorksMakes sense. Good but not great content, from another era.
Who knows if he was talking about this. Doesn't really matter.Well we now know that rumored game is cancelled. Thanks Jim and Hermen.
4 years since their last game, 2 years since any news about whatever they were working on sinceIt's a small studio. It's only been 2 years since last game? Things take a while to make.
It's a shame, they made cool and creative small games. It makes sense to have these alongside big cinematic titles and GaaS.
link?Well. PixelOpus were also expanding and working on a new game...
...until they weren't
Opinion : This is the end of Sony as we know itYou can do better than this.
Go big or go home, that is what Jim says on Monday morningsClosing such a small studio that doesn't cost much seems very weird. Especially when your competitor has no plans to stop growing.
Closing such a small studio that doesn't cost much seems very weird. Especially when your competitor has no plans to stop growing.
Do we know everyone actually left? Maybe Sony put them in other studios to make use of them.very weird?
"As of 2019, PixelOpus is comprised of between 12 to 19 employees"
So that's 19 people getting paid for doing nothing. Or maybe the main talent left. we don't know.
Concrete genie was not THAT good
And this right here is the value of Game Pass. With game pass, experimental and charming little games like Concrete Genie and Entwined have value for the brand, while they may not generate enough raw sales to be viable otherwise.
Pruning is a real thing. Resources, big or small, can be better spent on productive teams. They were likely years away from releasing a game that had no chance at moving the needle for PlayStation.
There was a time when Sony was interested in these smaller arty games. Guess these smaller games don't fit in a grand vision with numerous GAAS multiplayer games.
Closing such a small studio that doesn't cost much seems very weird. Especially when your competitor has no plans to stop growing.
Who knows if he was talking about this. Doesn't really matter.
What?Deal Gone
I don't know what GamePass has to do with it when Sony has their own Sub service they can throw it on.
GamePass isn't some panacea to costly failures
Yoshida is most likely the one that helped fuel this closure with his successful indie pulls for Sony.Shuehei Yoshida's days at Sony are numbered...
Jim is ruthless. You can't expect to survive the axe if your contribution are just small indie-like games that take 5+ years to be developed and find no commercial success.
The money will go to expand an other big team or to finance the next exclusivity deal or the next acquisition.
That's simply the reality of things.
Media Molecule has probably been given the last chance as well if I had to guess.
We don't have any indication that Concrete Genie is a "costly failure." Considering the small size of the team, it likely simply hasn't done blockbuster numbers. It certainly wasn't a "costly" game to make.
With Game Pass, games of that scope that won't sell gangbusters get an audience and solidify the value of the offer. PlayStation Plus is a very different proposition and doesn't have the same effect in supporting smaller games.
Have you been to California? It costs a lot and that could go elsewhere. It's doubtful they even had a working title in development.Closing such a small studio that doesn't cost much seems very weird. Especially when your competitor has no plans to stop growing.
Same here. No idea who they are.Who?
gOoD eNufF 4 gaME aSS AA and indie suxNows your chance Phil. I suspect that you may have a spare $69B floating around in your pocket soon.