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Cyberpunk 2077 Update 1.5 | Satisfied?

Are you satisfied with this update?

  • Yes

    Votes: 214 35.1%
  • No

    Votes: 124 20.3%
  • It's a first step

    Votes: 272 44.6%

  • Total voters
    610
Combined with the CPU optimization mod, I’m finally getting a rock solid 60fps at 1080p with an i5 6600k (4threads) and 1070Ti.

I liked the game when it came out but now it’s better then ever. I think this is gonna have legs when the DLC comes out. And thank god too because there was so much good buried in the OG release. I’d be very excited for a full blown sequel. I think/hope CD has learned a lot about the genre.

One thing I’d still like to see is much better aim assist.
 

SiD0

Neo Member
There are some files in the game that indicate it is being worked on.
Personally I find transmog stupid. Magical device to transfer properties of one item onto another. Meh.
I just saw. Build it into the crafting system and even better.
 

makaveli60

Member
Guys, this game is insane, wtf is wrong with the haters. A “small” Polish developer made a game that can be put against any other industry-leading game. I have never seen such a detailed city in any game ever. It’s like the hub worlds of Deux Ex Mankind Divided but in an open world where you can get lost easily and have an awesome sense of place. Awesome gunplay, spectacular world and character design, gripping setting, beatiful graphics, very good writing and characters. And I’m amazed how different missions can play out. I feel like this is a nextgen game (even though it is crossgen, like I felt with Destiny lastgen) Seriously, what is wrong with the haters? Okay, it’s not as polished as a Naughty Dog game but that would be a really unrealistic expectation. I waited until this nextgen patch to play it so I don’t have the bugs that were present during launch but did it deserve the hate it got just because of that? I feel like people wanted to hate this game and the bugs were just used as a justification for it.
 

Nickolaidas

Member
So, on a scale of 1 to 10 ...

How improved do you find the PC VERSION today compared to day one, in terms of bugs, QoL improvements and performance?
 

SJRB

Gold Member
So, on a scale of 1 to 10 ...

How improved do you find the PC VERSION today compared to day one, in terms of bugs, QoL improvements and performance?

8/10


It's pretty insane, really. There are a TON of improvements. Vehicle AI and suspension physics, pedestrian behavior, a ton of visual upgrades. There's so much new stuff but almost all of it is in the details so hard to even notice unless you know what you're looking for.

Just browse around the subreddit, there are lots of examples there.

That said, performance took a small hit but I'm not sure why. It seems to run less smooth, especially in locations like Afterlife which completely tanks my fps.
 
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Flabagast

Member
Guys, this game is insane, wtf is wrong with the haters. A “small” Polish developer made a game that can be put against any other industry-leading game. I have never seen such a detailed city in any game ever. It’s like the hub worlds of Deux Ex Mankind Divided but in an open world where you can get lost easily and have an awesome sense of place. Awesome gunplay, spectacular world and character design, gripping setting, beatiful graphics, very good writing and characters. And I’m amazed how different missions can play out. I feel like this is a nextgen game (even though it is crossgen, like I felt with Destiny lastgen) Seriously, what is wrong with the haters? Okay, it’s not as polished as a Naughty Dog game but that would be a really unrealistic expectation. I waited until this nextgen patch to play it so I don’t have the bugs that were present during launch but did it deserve the hate it got just because of that? I feel like people wanted to hate this game and the bugs were just used as a justification for it.

I agree with you. Even at launch I thought gamers were totally insane to hate so much on this game, especially in our current times where we have so many shit GaaS & copy paste open worlds games.

It is really not held to the same standards as other AAAs I think, which is a shame.
 

SkylineRKR

Member
I bought the double jump. Wish I done it sooner. Its such a game changer. But cash is kind of hard to come by even though I breach a lot. Buying cars seems to be sort of useless, the cool ones are very expensive and the cheaper ones seem worse than your default ride.
 

makaveli60

Member
I agree with you. Even at launch I thought gamers were totally insane to hate so much on this game, especially in our current times where we have so many shit GaaS & copy paste open worlds games.

It is really not held to the same standards as other AAAs I think, which is a shame.
Exactly! We should be thankful that we can get such a game in times like this where most of the AAA space is a copypaste, focustested, generic GAAS bullshit full of political propaganda.
 

abcdrstuv

Member
Idk, I just finished "act 1" (The Heist +..) - and I'm liking it a lot so far. Felt more like a prologue than a first act, the hand-off from the "life path" to the main quest wasn't clear - and "character background" is more accurate than 'path'. Combat and hacking had a little learning curve, but they're *fun*, which is a good baseline. Pacing has been deliberate, curious what happens when the game opens up.

I get the "lifeless" criticism, even now the pedestrians just sort of mill around, some dynamic events could've gone a long way - police arresting people, gang fights, muggings, whatever.. even just more variety and dynamics for ambient sounds.. the NPCs are just scenery. But the city is so dense, there's enough visual interest so far, it feels very inhabited and immersive. Those tricks can obviously get stale after a few dozen hours.. The writing gives the impression there's a well thought out "world"/lore being sketched a little bit in tithe first "act."

The few NCPD events have been fun, haven't done "gigs" or side quests. Can see how they'd get repetitive, it doesn't sound like there are branches, or side quest chains.. it'd be easy to have like, a police department quest chain/side plot, a media qc/sp (the Watson fixer used to be a "reporter"), city politics, joining a gang.. but it sounds like the main story just dips briefly into those elements of the world and that the side gigs are mostly one-offs..

Picking up items/loot and interacting with things like elevator panels is screwy, there's a very small box to line up with..

So it doesn't look like it's going to be a generational game, but so far it looks really good, and I can imagine a sequel using it as a launchpad to an actual generational-ish game.
 

Tieno

Member
I get the "lifeless" criticism, even now the pedestrians just sort of mill around, some dynamic events could've gone a long way - police arresting people, gang fights, muggings, whatever.. even just more variety and dynamics for ambient sounds.. the NPCs are just scenery. But the city is so dense, there's enough visual interest so far, it feels very inhabited and immersive. Those tricks can obviously get stale after a few dozen hours.. The writing gives the impression there's a well thought out "world"/lore being sketched a little bit in tithe first "act."
I've come across some great passive story telling in Cyberpunk. Here's a great example of a crime scene I walked by. I had to do a double take, "wow"
 

Tieno

Member
Guys, this game is insane, wtf is wrong with the haters. A “small” Polish developer made a game that can be put against any other industry-leading game. I have never seen such a detailed city in any game ever. It’s like the hub worlds of Deux Ex Mankind Divided but in an open world where you can get lost easily and have an awesome sense of place. Awesome gunplay, spectacular world and character design, gripping setting, beatiful graphics, very good writing and characters. And I’m amazed how different missions can play out. I feel like this is a nextgen game (even though it is crossgen, like I felt with Destiny lastgen) Seriously, what is wrong with the haters? Okay, it’s not as polished as a Naughty Dog game but that would be a really unrealistic expectation. I waited until this nextgen patch to play it so I don’t have the bugs that were present during launch but did it deserve the hate it got just because of that? I feel like people wanted to hate this game and the bugs were just used as a justification for it.
I'm in the same boat, just jumping in at the next gen patch and it's so far shaping up to being one of my favorite games ever. I'm only at the start of act 2 and already clocked in more than 20 hours. I'm in no hurry to "to get this game done with", a feeling I don't often have when I'm more than 10 hours in. I'm playing on hard and very much enjoying the challenge it gives me and the combat options, it's challenging (for me) and I have to think how to go about encounters. I'm at a point where I have some pretty cool gear (special iconic katana, some smart guns, double jump) and some of the stuff I can do is so pretty cool. Slicing and dicing gang members, backing away and jumping on roofs, than using the smart gun, going invisible. The fact that his level of combat is in an open world RPG, is nothing short of extraordinary.

Glad I finally made the jump. I was very hesitant on buying the game, even with the 1.5 patch....letting all the negativity surrounding this game sour my enthusiasm.
 
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I told myself I wasn't going to reinstall and start a new file on PC, but I did. About 6 hours in a new file and once again, I am having a great time. It really is a shame that CDPR released the game how they did on the last gen consoles. At the very least they should've delayed or cancelled the PS4/XB1 versions, but they just didn't want to miss out on all those sales.

Nice to see people enjoying the next gen update on consoles, there really is a whole lot to love about this game.

So, on a scale of 1 to 10 ...

How improved do you find the PC VERSION today compared to day one, in terms of bugs, QoL improvements and performance?
I didn't start playing until about a year or so ago, so not quite day 1, but I would say about a 7 or so. The QoL improvements are definitely there and performance overall is definitely improved. There really aren't any huge improvements in one area, but a shitload of small fixes everywhere. Only bug I have come across so far in my new file was a physics glitch where a couple bottles in a box just jumped out of the box they were in kinda randomly.
 

Dries

Member
The few NCPD events have been fun, haven't done "gigs" or side quests. Can see how they'd get repetitive, it doesn't sound like there are branches, or side quest chains.. it'd be easy to have like, a police department quest chain/side plot, a media qc/sp (the Watson fixer used to be a "reporter"), city politics, joining a gang.. but it sounds like the main story just dips briefly into those elements of the world and that the side gigs are mostly one-offs..

All I can say is keep playing. Those types of quests are VERY much in the game, but they don't appear 'til 2/3 of the game.
 
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Inviusx

Member
This really is a fantastic experience now on PS5. With the added immersion of the update you can enjoy the game on its own terms rather than knowing your playing a gimped PS4 version, which ultimately made me stop playing last year and wait.

Just cruising around the city completing gigs and side jobs is a joy. The level of freedom you get for tackling these is really phenomenal, especially for me playing stealth/hacker. I dont even remember the last time I fired my gun. Being able to complete these missions exactly as I want to is truly something not many games offer. They really nailed that Deus Ex level of player agency.

Everything from the world design/visuals/story telling and voice acting is right up there with the best in the industry and its such a shame that it went down like it did. As this really is a special game.

If I had played this version on December 9th 2020 I might have put it in my top 5 games of the decade.

Come December 9th 2030 I might still do that.
 
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If this was a year ago I would’ve thought this was an intentional shots fired, but the game can still be a little buggy so I’m not sure, lol.
 

Zimmy68

Member
My thoughts after playing it this weekend (taking breaks from HFW).
I'm torn, they nerfed the game so bad but probably for the better.
I started a new character and things you used to get early (like that one cyberdeck with five slots) is gated to much later.
The secret stashes of loot are gone. The high level sniper rifle above Misty's (that you could sell for large eddies) is gone.
The randomness of waiting 24 hours for stores to restock seems gone.
It is still fun but I am hoping for the hard core Cyberpunks can find some XP/Money farm that doesn't involve crafting hundreds of guns and selling them.
 

RJMacready73

Gold Member
It'd be a shame for the city not to be reused in some capacity, i mean fuck me its the most detailed most realistic depiction of a future city I've ever seen or walked around... i mean can somebody just reskin some 2000AD and some judges into the game and hey presto you have Mega City1 albeit a small section and you've just opened a world of possibilities.. i hope CDPR have big plans for the city, i cant imagine creating an asset like that for only one game
 

CobraAB

Member
I've played it for 90h on the PS4, finished it many times, and I'm enjoying the hell out of this next gen version

But man, some minigames and the ability to sit at a bar and drink something would go a loong way with immersion. Stuff like that.

They put in some police chases with this latest patch, but they are scripted. Making it dynamic would be awesome.
90 hours on PS4. Impressive sir.

I was wanting to get it but given the disaster of a launch on current gen consoles I held off. Now I got it For $25 and pretty happy with it. Is it perfect, no but at least its pretty much where it should have been at launch.
 

voidenberg

Member
I downloaded the trial on my ps5. On rt mode the controls feel so slugish it's unreal. I'm using more or less the same control settings I use on PC. Haven't tried performance mode yet. But the game looks beautiful.

Back on pc, I've been buying the new apartments. Too bad there isn't much to do in them. I enjoy the gameplay loop of going back to your safe house to craft stuff and manage inventory and resources. But in CB77 you can just do it on the fly.
 

abcdrstuv

Member
All I can say is keep playing. Those types of quests are VERY much in the game, but they don't appear 'til 2/3 of the game.
Thanks, sounds good.. but are they one-offs, part of the main quest line, or more self-contained? In Skyrim you could run off and do the Thieves’ guild or the assassins’ brotherhood with a series of quests and plot points..
 
Held on until this update to try it and with the 5hr trial, gave it a shot this weekend on XSX and really enjoyed it more than I thought I would. Almost used up the 5 hours so will probably buy it.
 

Iorveth

Banned
Wrong, 90% of what I said was promised by the developer during countless itw and gameplay trailers. The rest was very strongly suggested to say the least. I suggest you take a look at one of those major Reddit threads like this one and see for yourself.
Anyone who actually uses that Reddit thread as an argument is a goddamn imbecile. 90% of the shit on that list is just sensationalized headlines from mistranslated interviews with CDPR staff. For example, they interviewed a Cyberpunk UI designer and asked him about the world of Cyberpunk. Among other things he talked about how in their dystopian fiction, the police are, strap yourself for this one, CORRUPT. Que a gazillion media articles about how you'll be able to bribe cops in Cyberpunk just because this USER INTERFACE designer said the cops in 2077 are corrupt. 90% of the shit on that Reddit list is equally misleading or worse.
Again you are the one bringing GTA. I dont care about this game so what's the point? Wanting a strong, intelligent and well made police system ≠ wanting the same police as GTA.


RPG = Role Playing Game. This means you can ACT on the story with different choices, have a REAL impact on the narrative with your own temperament. It's absolutely not the case with CP2077 except during the last hour.
CP 2077 is an action game with a skill tree. That's it. Same goes for AC Valhalla for example.


In the previous comment you listed The Elder Scrolls, Mass Effect, Baldur's Gate as RPGs... Yet if your definition of RPG is true, then none of those are RPGs. In Skyrim you can't even impact the ending and almost no dialogue options have any impact on the story. Mass Effect has, like, two endings. Baldurs Gate has 1 ending.
Naturally, all of those games have choices with consequences, just like Cyberpunk, but to imply those are somehow more branching is fucking hilarious and a prime example of the ignorance Cyberpunk haters deluded themselves into.

And as for your last comment. No, Cyberpunk is not an action game with a skill tree because there are specific builds you can pursue. In action games with skill trees like Ghost of Tsushima or HZD, there is far fewer combat builds and you eventually unlock all skills just in a different order. Cyberpunk has more diverse combat builds than any big budget open world game ever. Hacking, knives, tech weapons, smart weapons, explosives, stealth, melee, speed based builds, poison builds etc.

I'm sorry but it's hurts my brain when I read comments like yours. They're usually followed up by saying GTA V is a better RPG because you can play tennis.
 

tommib

Member
Finished it today on PS5 with the “Johnny takes over V’s body” ending which has a completion percentage of 0.4%. I’m a bit shocked there’s no new game plus or that you can’t continue with the side quests and jobs. It’s a good game despite the infinite number of bugs (I’ve never played a game with so many bugs). Even at the end Rogue disappeared on the elevator on the way to the last boss and I could hear her voice behind the walls. It’s bugs galore.

Too many bugs but the city is immense and gorgeous/10
 

Cyberpunkd

Gold Member
Held on until this update to try it and with the 5hr trial, gave it a shot this weekend on XSX and really enjoyed it more than I thought I would. Almost used up the 5 hours so will probably buy it.
Sale thing happened to me, 5 hours trial was genius. I could even bring my cloud save i made when playing physical version.
 

Nico_D

Member
This is my first time playing the game, kept waiting for the patch. I've been having great time so far, it's very promising.

Crashed on me once already though. On ps5, close to the end of act one.
 

KyoZz

Gold Member
In the previous comment you listed The Elder Scrolls, Mass Effect, Baldur's Gate as RPGs... Yet if your definition of RPG is true, then none of those are RPGs. In Skyrim you can't even impact the ending and almost no dialogue options have any impact on the story. Mass Effect has, like, two endings. Baldurs Gate has 1 ending.
Naturally, all of those games have choices with consequences, just like Cyberpunk, but to imply those are somehow more branching is fucking hilarious and a prime example of the ignorance Cyberpunk haters deluded themselves into.

And as for your last comment. No, Cyberpunk is not an action game with a skill tree because there are specific builds you can pursue. In action games with skill trees like Ghost of Tsushima or HZD, there is far fewer combat builds and you eventually unlock all skills just in a different order. Cyberpunk has more diverse combat builds than any big budget open world game ever. Hacking, knives, tech weapons, smart weapons, explosives, stealth, melee, speed based builds, poison builds etc.
As I said earlier with my conversation with Nautilus, he made some fair points. I overexaggerated for sure.
My comment was more about the recent trend of "all games are RPG's now because look, skill trees", combined with the frustration of CP 2077 and what could have been.
What I don't like is I don't feel like I have an impact on the personality of V, as opposed to examples like TES or ME.
They're usually followed up by saying GTA V is a better RPG because you can play tennis.
wtf GIF by Steve Harvey TV



And keep in min I never said the game was bad, I finished it and I paid 60e for it with a pre-order.

 
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vpance

Member
If I remember right the game around launch wasn’t balanced well at all and you could make some crazy OP builds trivializing most of the encounters. Have they updated much in that regard?
 

Braag

Member
If I remember right the game around launch wasn’t balanced well at all and you could make some crazy OP builds trivializing most of the encounters. Have they updated much in that regard?
They pretty much nerfed everything this patch. Especially crit and armor stacking. A lot of weapons also got nerfed.
 

SenjutsuSage

Halo TV Series Promoter - Live from: Reach
Guys, this game is insane, wtf is wrong with the haters. A “small” Polish developer made a game that can be put against any other industry-leading game. I have never seen such a detailed city in any game ever. It’s like the hub worlds of Deux Ex Mankind Divided but in an open world where you can get lost easily and have an awesome sense of place. Awesome gunplay, spectacular world and character design, gripping setting, beatiful graphics, very good writing and characters. And I’m amazed how different missions can play out. I feel like this is a nextgen game (even though it is crossgen, like I felt with Destiny lastgen) Seriously, what is wrong with the haters? Okay, it’s not as polished as a Naughty Dog game but that would be a really unrealistic expectation. I waited until this nextgen patch to play it so I don’t have the bugs that were present during launch but did it deserve the hate it got just because of that? I feel like people wanted to hate this game and the bugs were just used as a justification for it.

You summed it up so I don't have to say it. This game already feels next-gen even though it's cross-gen. Haters be damned.
 

SJRB

Gold Member
The city is so overwhelmingly dense. The attention to detail is incredible. Herculean task by the level designers, amazing and awe-inspiring even after 100 hours.

I swear to god all I do is drive around the city, listening to some radio, taking in the sights.

And those new apartments, holy crap. The Japantown apartment should've been V's starting apartment, it's so good. The loft is still the best new apartment, but this one is cozy as hell and fits the starting mood. V's apartment is so lifeless, so much empty wasted space.
 
8/10


It's pretty insane, really. There are a TON of improvements. Vehicle AI and suspension physics, pedestrian behavior, a ton of visual upgrades. There's so much new stuff but almost all of it is in the details so hard to even notice unless you know what you're looking for.

Just browse around the subreddit, there are lots of examples there.

That said, performance took a small hit but I'm not sure why. It seems to run less smooth, especially in locations like Afterlife which completely tanks my fps.
Try making sure that all overlays like the Gog one and Nvidia GeForce experience are off. I was having the same issue, but when I shut them off it fixed it.
 

vpance

Member
Crashed on me during combat in the Maelstrom meeting after a couple hours play. City looks damn nice at this new res.
 
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Dries

Member
Thanks, sounds good.. but are they one-offs, part of the main quest line, or more self-contained? In Skyrim you could run off and do the Thieves’ guild or the assassins’ brotherhood with a series of quests and plot points..

Uuuuhm, I would say they branch off the main quest into very large Side Jobs. They usually feature a major secondary character and also have mutliple quests after each other.
 

makaveli60

Member
Finished it today on PS5 with the “Johnny takes over V’s body” ending which has a completion percentage of 0.4%. I’m a bit shocked there’s no new game plus or that you can’t continue with the side quests and jobs. It’s a good game despite the infinite number of bugs (I’ve never played a game with so many bugs). Even at the end Rogue disappeared on the elevator on the way to the last boss and I could hear her voice behind the walls. It’s bugs galore.

Too many bugs but the city is immense and gorgeous/10
Thanks for the spoiler....
 

RAIDEN1

Member
The biggest "gripe" I have found from the trial release, was that during combat, when you get the prompt about "over-heating" it is annoying as it chips away at your health and you think you are being attacked by some enemy hidden in the shadows or something, or someone is shooting at you and you can't see them...you are already on low health as it is, and out of health boosters, the last-thing you need is this overheating message to appear and chip MORE health away!! Who thought that was a good idea? You didn't even have that in Deus Ex...
 

Roni

Member
Went into the patch last night and it's great, no surprise most people are finally noticing the game. the crowd and driver NPC help a lot with immersion!
 

Dries

Member
and you think you are being attacked by some enemy hidden in the shadows or something, or someone is shooting at you and you can't see them...

Well, that's because that's what is exactly happening. You're being attacked by a Netrunner, and logically they'll stay back in the shadows more... If you Ping the enemy group Netrunners will have an orange outline instead of the usual red.
 

RAIDEN1

Member
Well, that's because that's what is exactly happening. You're being attacked by a Netrunner, and logically they'll stay back in the shadows more... If you Ping the enemy group Netrunners will have an orange outline instead of the usual red.
....I see, I thought it maybe something to do with being in the combat zone the body was over-heating or something... :messenger_grinning_squinting:
 

Dries

Member
....I see, I thought it maybe something to do with being in the combat zone the body was over-heating or something... :messenger_grinning_squinting:

Haha, yeah I can see why you'd think that. I think there's also a perk which will automatically highlight enemy Netrunners by default or something. Enjoy!
 
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