ikbalCO
Member
You could completely fix it with the In-Game extensive and competent calibration tools, this is how i played the game on PS4 Pro on D1:
Sure the game does use different brightness levels and color grading for certain rooms and areas, in order to portray different moods:
But that's akin to cinematography in a movie, once properly calibrated you simply see what they wanted you to see.
Set the first slide (highlights intensity) all way up, the second (black levels) all way down, and the third one (brightness) between the middle and the end, which is +5.
Keep in mind the game uses aggressive vignette, so if you play on PC with vignette removed you might want to set that last slide lower (and also download the tonemap mod). And this is correct not only in theory on a mathematical level, the game properly set matches the material Capcom used in marketing:
Resident Evil 3 and Resident Evil 8 also look phenomenal with these same settings.
Wouldnt these adjusments crush shadow details. Because regular settings do elevate blacks. Even on my oled tv, i dont remember a pitch black scene.