gamechanger87
Member
Ignore the CAG commentary, this is likely more accurate. We should assume this is the same across the retail space. Best Buy Canada had 19K standard and 3K digital available.
Each DE costs them an incremental $80 loss, so why make more when everyone will just upsell to the disk version without stock and you don't have to eat the loss.
You don't need the standard to drive digital adoption, but you do need the DE to say you "Start at $399"
Few snippets:
Link below:
https://arstechnica.com/gaming/2020...-fewer-digital-edition-systems-for-pre-order/
Each DE costs them an incremental $80 loss, so why make more when everyone will just upsell to the disk version without stock and you don't have to eat the loss.
You don't need the standard to drive digital adoption, but you do need the DE to say you "Start at $399"
Few snippets:
Ars was able to confirm the initial PS5 preorder allocations for nine separate GameStop locations. All told, roughly 24 percent of the stock available at these locations was taken up by the Digital Edition, with the remaining 76 percent for the Standard Edition.
The Digital Edition ratios at individual locations ranged from 13 to 33 percent of all the available PS5 preorders, with 20 percent being the most common ratio. Each individual GameStop location in our sample received anywhere from 15 to 30 PS5 units total, with 20 being the most common number.
A lack of Digital Edition consoles could also reflect a desire by Sony to maximize hardware revenue at launch. Since the disc drive assembly in the system likely costs much less than $100 for Sony to produce, the Standard Edition likely brings in better profit margins. A Digital Edition sale might be worth more to Sony in the long run, though, as software sales to those customers will avoid any cut to retailers.
Link below:
https://arstechnica.com/gaming/2020...-fewer-digital-edition-systems-for-pre-order/