It only happened at specific times for me, but yes. Almost all focusing on the social interaction aspect of games. Its a different element all together with mp titles, especially ones that evolved to try and improve "player retention". Old mp games didn't have that pull, we'd get burned out on the repetitive nature(my group) and go back to single player games or switch to the next new thing. I have several friends I met on the job who'd exchange gamertags and I see them now focusing on those similar titles as I once did. Except I think that now its even worse, as they spend money on new games they never play and while touting most of these FtP titles as cheap and such they dump a LOT of dosh into them. For all the games I've bought I'd say I've spent less and when servers are shut down at least I still have products.
Its funny looking back on it, I started feeling that lack of satisfaction that "real" games have. A sense of completion instead of the umpteenth season pass to grind through. Not saying I didn't have fun, but I learned that for me personally it just wasn't a fun time being so heavily nickel and dimed after peeking behind the curtain. The fun I had was with my friends and as my group has gotten married and had families, which they now avoid and ignore(something I wish I had but can't, its my girl not me. I'd drop most of my hobbies in a heartbeat for a real child of my own), I chose to remove myself from the group because its hard to hear everyday. They try to bring me back but I just don't want to be around that, plus they constantly go afk which is annoying as F leaving myself and other hanging only to lose in competitive stuff.
So two reasons that drove me away from these types of games. I much prefer more traditional titles that have a beginning and end, a proper story to tell. They respect my time far more than those that want to monetize me with user engagement etc. My main complaint in the current industry is everyone is trying to make it big on the next social craze completely saturating the market and stifling innovation. I apologize for rambling, just thoughts I've had over the years. I've noticed this problem doesn't extend to traditional titles, even mp games on the same system like an inhouse party. My tabletop rpg group has a blast no problem, no issues going offroading, shooting, hiking, skiing, etc. My early CS and some other tons of guns mod I used to play with new friends online back in the day were the only times I'd be so hooked that I'd ignore irl friends and family. Not doing that again for sure, learned my lesson.