When DLSS 2.0 released two years ago, I was blown away what you could do with this.
In late 2020 I began building my next computer. When I noticed the AMD GC's had no equitant to DLSS 2.0, I knew I was sticking with Nvidia.
If FSR 2.0 was out in 2020, I may have picked up a AMD GC. The other factor would have been games that supported it.
FSR 2.0 is currently used in 20 games, and more are on the way.
FSR 1.0 and DLSS 2.0 are available in Dying Light 2: Stay Human. This was my first game that support both features.
So I put them to the test. In terms of quality and performance, DLSS 2.0 was a clear winner. AMD/Techland should update this to FSR 2.0, in my opinion.
I purchased Tiny Tina's Wonderlands on Steam yesterday, it surprised me that FSR 2.0 was the only option rather than DLSS 2.0.
It's really comparable to DLSS 2.0; I set up my traditional visual setup as though I were using DLSS 2.0, and the results were excellent.
Some of my friends don't have RTX graphics cards, so they haven't had the chance to benefit from DLSS 2.0, but thanks to FSR 2.0, that possibility is now a reality.
FSR 2.0 needs to be on as many games as possible going forward, this is a game changer for the player, especially for XB Series S/X and PS5 users.