When you’re finished on your phone can you come and see me in my office, we need to discuss your performance.
I remember the days when people here used to call Capcom 'Crapcom' Funny how things go.At least Capcom is keeping up with their development teams when it comes to RE and I honestly do not see any negatives when I look at the frequent releases and their quality.
Never happening. 4K becoming a standard killed that possibility. Even with the best AI upscaling tech, you’ll have the PC crowd clamoring for the best possible fidelity. Graphics are everything when it comes to wooing the crowds and convincing people to buy your game. Even Nintendo’s best games are basically AA these days, and the graphics gap between AAA and everything else is so large that the top devs have no chance but always go for the absolute best they can if they want to keep their status. Look at Ubi’s ”lesser” games - their two recent Rayman games were fantastic and stuff like Child of Light is heads above the indies of the time for production values, yet those games are barely remembered a few years down the line. There is no turning back on fidelity. Just look at how many people here try Demon’s Souls at 60fps and then quickly go back to 30fps for the sake of higher fidelity. That’s all you need to know. This is a visual medium first and foremost.100% we are heading for a new crash if this keeps up.
Super fidelity also kills creativity and only leaves the top dogs able to create something due to budget limitations for smaller devs. In essence you are left with only 6-7 studios that are making AAA games now due to the fidelity demands. And its all safe generic gameplay since they cant take any chances with a mega investment as AAA games have become. I will say it again, go back to PS2 level fidelity, imagine what the game world and ai would be like on these new machines with ps2 like fidelity, it would be insanely good, and it would also make smaler devs and a-aa games competetive again
You're right. Man I hate 4K so much. All these games suffering for the sake of a completely extravagant new standard that I never asked for. I've owned a 4K TV for close to a year now and still have yet to bother viewing anything in 4K on it. 1080p still looks fantastic and I feel like 4K was only ever pushed to get people to buy new TVs and monitors. Can't wait for it to get even worse whenever they arbitrarily decide to push for 8K or whatever's next.Never happening. 4K becoming a standard killed that possibility. Even with the best AI upscaling tech, you’ll have the PC crowd clamoring for the best possible fidelity. Graphics are everything when it comes to wooing the crowds and convincing people to buy your game. Even Nintendo’s best games are basically AA these days, and the graphics gap between AAA and everything else is so large that the top devs have no chance but always go for the absolute best they can if they want to keep their status. Look at Ubi’s ”lesser” games - their two recent Rayman games were fantastic and stuff like Child of Light is heads above the indies of the time for production values, yet those games are barely remembered a few years down the line. There is no turning back on fidelity. Just look at how many people here try Demon’s Souls at 60fps and then quickly go back to 30fps for the sake of higher fidelity. That’s all you need to know. This is a visual medium first and foremost.
So basically you jist want to play one game per year?I'm the opposite, I wish the final fantasy remake could have been way longer and let me explore each plate, I wished BOTW had 5x more sidequests and puzzle. I want more complex levels and more bosses to fight.
AND ontop of that I want more games in the series, throw some side teams at it.
Never happening. 4K becoming a standard killed that possibility. Even with the best AI upscaling tech, you’ll have the PC crowd clamoring for the best possible fidelity. Graphics are everything when it comes to wooing the crowds and convincing people to buy your game. Even Nintendo’s best games are basically AA these days, and the graphics gap between AAA and everything else is so large that the top devs have no chance but always go for the absolute best they can if they want to keep their status. Look at Ubi’s ”lesser” games - their two recent Rayman games were fantastic and stuff like Child of Light is heads above the indies of the time for production values, yet those games are barely remembered a few years down the line. There is no turning back on fidelity. Just look at how many people here try Demon’s Souls at 60fps and then quickly go back to 30fps for the sake of higher fidelity. That’s all you need to know. This is a visual medium first and foremost.
David Jaffe also had this concept in his recent podcast, and have to say it makes so much more sense - 5-6 years, 100-200M budgets, 12-20h playtime, 70$, cut everything in half and you'll have a perfect formula.
I think 343i had other issues than just making a 4K visuals powered AAA game that caused the issues you are seeing. Codebase rot and neglect maybe… rushed Development schedules before that made it worse… change in direction and ineffective management… team issues… who knows.6 years, that is the amount of time that will be between the release of halo 5 and halo infinite. One of those years was an entire extra delay year, and its still launching incomplete! Bioware launched 5 good games during the 360 era, last generation we got one okay one and two pieces of dog shit in the same amount of time. Rockstar put out two gta games, red dead redemption, and single player dlc from the years of 2008-2013. From 2013 to now rockstar has only managed to get out two games. We havent gotten a new mainline elder scrolls game in ten years. During the ps3 eranaughty dog released 4 AAA games, last generation we got 2.5. Bayonetta 3 and metroid prime 4 were announced 4 years ago...
The only AAA developers who seem to be able to release new games on a consistent basis now are part of activision (fuck them), insomniac, or one of Ubisoft's many teams.
I understand 4k visuals take a long time, but maybe this could be remedied by making smaller scoped games. Insomniac is able to get games out consistantly and without crunch because they are scoped appropriatley. They dont have massive dynamic open worlds. Spidermans ny looks pretty but its small, and serves as simple set dressing for a hand full of repeatable challenges and story missions. Ratchet and clank: Rift Apart was awesome, and really pretty, but it wasnt the biggest game in the world and that was fine, i didnt feel ripped off. Uncharted lost legacy was developed in like a year and a half and it was somehow better than uncharted 4. If big studios make smaller scoped titles we would get them more often. Id rather have a smaller more linear mass effect 5 (similar to mass effect 2) than wait 7 years for another obnoxious ubisoft style open world with mass effect set dressing.
sorry for all the grammatical errors, i wrote this quickly at work.
Please stay away from Sony thenThe problem isn't the cost or isn't the time, the problem is development teams are a joke and specially under sony. If i was the ceo there i would buy those company's up and basically 2-3 giant development teams that work on projects for a year and push out a game with tons of content as result + expand drastically and move into new markets like mobile / PC.
Please stay away from Sony then.
Then stop bitching about it takes to long and costs to much. U want to wait on 300 people making god of war 3 in 6-7 years from now that is actually based around PS5 hardware and not the hybrid effort that is created right now at half the playtime. Good luck.
I rather have god of war 2 on my plate being twice as big as the last one next year builded on the PS5.
The problem isn’t just Sony though. Look at Bathesda, Starfield will release nearly 7 years to the day after Fallout 4. Rockstar North haven’t put out a game since September 2013.The problem isn't the cost or isn't the time, the problem is development teams are a joke and specially under sony.
They do that by making ultra formulaic games that feel copy pasted from each other over and over again. If the entire AAA industry worked like Ubisoft does I would stop playing AAA games altogether.Maybe somebody should send him to ubisoft, so he can see why they can slam out a game that has 100-200 hours of content every 2 years with dlc's bigger then entire sony games just as extra's and have no issue's releasing them on time.
I want PS5 native games, but I remain unconvinced about your “my way or the highway” reasoning there.Not sure why you are snapping at people, but
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Personally i see the problem in the playtime and/or replay value of some games. You wait 5-6 years for a game that you can beat within 1-2 weekends and that's it. The replay value of heavily narrative driven singleplayer games is close to zero to me.The problem isn’t just Sony though. Look at Bathesda, Starfield will release nearly 7 years to the day after Fallout 4. Rockstar North haven’t put out a game since September 2013.
Sony has Insomniac and Team Asobi who can release games very quickly. But it is true that their other studios are now in the same 5/6 year development process as most other large AAA studios.
I think the answer is more AA studios, as sadly no one will scale back AAA spending/time IMO. I hope MS keep some studios like Double Fine and Ninja Theory quite small.
SEGA's AA? In what fantasy world is Yakuza,Judgement and Total War AA?I think what we really need is more mid-tier, or AA developers if you will. Back in the day, we had stuff like THQ and Midway, but nowadays, it seems like mid-tier developers are a dying breed. Sure, we still have devs like THQ Nordic and Sega holding down the fort, but it feels like anymore, it's mainly just AAA and indie devs.
A middle tier dev has the benefit of having a higher budget and bigger scope than indies (and I say this as someone who loves indie games) while still being able to take more risks than AAA devs because they don't have such an absurd amount of money invested in their titles that they could possibly lose if it doesn't quite pan out.
In a perfect world, we would have an equal balance of AAA, mid-tier, and indie. Sadly, this is not a perfect world.
The problem isn’t just Sony though. Look at Bathesda, Starfield will release nearly 7 years to the day after Fallout 4. Rockstar North haven’t put out a game since September 2013.
Sony has Insomniac and Team Asobi who can release games very quickly. But it is true that their other studios are now in the same 5/6 year development process as most other large AAA studios.
I think the answer is more AA studios, as sadly no one will scale back AAA spending/time IMO. I hope MS keep some studios like Double Fine and Ninja Theory quite small.
Most high budget AAAs feel formulaic and the majoritiy of people don't finish games anyways, no matter how long they are. Only 34% finished Horizon Zero Dawn and this was in the Top 10 of PS4s most completed games.They do that by making ultra formulaic games that feel copy pasted from each other over and over again. If the entire AAA industry worked like Ubisoft does I would stop playing AAA games altogether.
Releasing 200 hour games is stupid anyway. The majority of people won't even come close to finishing them.
Those may be great games, but in terms of budget, marketing, and mainstream popularity, they're nowhere near the level of something like Call Of Duty, Halo, Mario, GTA, Final Fantasy, Uncharted, etc.SEGA's AA? In what fantasy world is Yakuza,Judgement and Total War AA?
Next you'll tell me Nintendo's AA LMAO!
Nope, what counts as a AAA game differs from one region to another.Those may be great games, but in terms of budget, marketing, and mainstream popularity, they're nowhere near the level of something like Call Of Duty, Halo, Mario, GTA, Final Fantasy, Uncharted, etc.
Those games are popular with a certain niche, and that's it. I guarantee you few casuals even know what Yakuza is. Literally everyone knows Mario. You have to remember the majority of gamers aren't hardcore types that post on forums like this.
The closest Sega has to an AAA franchise nowadays is Sonic. He might be a bit of a laughingstock nowadays, but Sonic Mania was a bigger deal in the mainstream sense than any Total War game has ever been, and that was a retro throwback for crying out loud.
That is a very fair point actually. I like to avoid being Americentric in my posts because I realize there's an entire world outside of the US, but sometimes I still tend to be Americentric. My bad.Nope, what counts as a AAA game differs from one region to another.
For example The Witcher 3's budget was 81 million INCLUDING the marketing, compared to an average CoD or Rockstar game which costs over 250M without it! You can't think for a second The Witcher isn't a AAA game!
Same thing with Nintendo's IPs and Yakuza etc, they're considerd "prestige" games, FFS Tales Of, Musou and SMT/Persona are considered AAA by their publishes!
Japanese AA games are something like NiS games (Disgaea) Gust games (Ar Tonelico, Atelier series) Nihon Falcom (Ys, Trails) Compile Heart/Idea Factory games (Neptunia/Death end Re;Quest) etc.
I agree, Obsidian and inXile for example were just that pre-acquisition.That is a very fair point actually. I like to avoid being Americentric in my posts because I realize there's an entire world outside of the US, but sometimes I still tend to be Americentric. My bad.
I still stand by my point that we need more AA devs tho.
Lol dude most succesful games on PC are non lookers. Majority of PC gamers give zero fucks about visuals. They care about gameplay.
Yeah, consoles are a technical compromise.there's no 4k visuals most games run 1100-1400p on sx/ps5
unless u choose 30 fps
So basically you jist want to play one game per year?
I hope microsoft lets double fine, obsidian and inexile continue to maker smaller aa games. Its good to have studios like that because it might allow them to have a more consistant influx of first party games complimented by the occasional halo/gears/bethesda/ Ninja theory, big AAA game. Consolidation isnt great, i agree. But i think microsoft will have a good first party presence this generation. I hope sony puts out more smallish titles like astrobot as well.Those medium games are going away due to consolidation of game companies. We just lost a ton to Microsoft, some to Amazon, google stadia, Sony, ten cent, ea.
They've been getting gobbled up these last few years and now they are working on bigger but longer projects and now we have less games in-between.
This is what some people have been cheering for.
And it wasn't that long. Why make it a 200 hour game then?Most high budget AAAs feel formulaic and the majoritiy of people don't finish games anyways, no matter how long they are. Only 34% finished Horizon Zero Dawn and this was in the Top 10 of PS4s most completed games.
I personally think this would backfire.
Short single player only games ( short for me is under 10 hours ) have topped out at around 5 to 10 million copies.
Halving the price would require doubling the sales which I think is unlikely.
Longer games have always sold better if you can hit your looking at around 10 to 30 million copies sold.
Finishing games has not necessarily to do with playtime since even at an easy and short linear level design 5h game like Uncharted: Lost Legacy was only finished by 50% of the players while much larger open world games like RDR2, Days Gone, Ghost or Death Stranding got between 30 and 40% For those who enjoy longer games it is a huge benefit. Shorter game do not automatically mean more players finish it.And it wasn't that long. Why make it a 200 hour game then?
Not being mean but are you single? Or if you have a partner, do they game?I'm the opposite, I wish the final fantasy remake could have been way longer and let me explore each plate, I wished BOTW had 5x more sidequests and puzzle. I want more complex levels and more bosses to fight.
AND ontop of that I want more games in the series, throw some side teams at it.
Sure Microsoft will have more 1st party but things like Bethesda have started to kill off aa gaming. As well, I feel Microsoft haven't gained anything from that purchase. Microsoft was always going to have access to fallout, RPGs and things like Skyrim.I hope microsoft lets double fine, obsidian and inexile continue to maker smaller aa games. Its good to have studios like that because it might allow them to have a more consistant influx of first party games complimented by the occasional halo/gears/bethesda/ Ninja theory, big AAA game. Consolidation isnt great, i agree. But i think microsoft will have a good first party presence this generation. I hope sony puts out more smallish titles like astrobot as well.
Not being mean but are you single? Or if you have a partner, do they game?
I don’t mind a long game but only as long as BOTW, the Witcher 3, Skyrim, Spider-Man, Horizon, GoW etc. 20 or 30 hours is probably the sweet spot for those types of campaigns but now that I’ve got kids I love short campaigns like A Plague Tale, Ori, Ratchet etc. Fair play to you though, it’s nice having the time - cherish it!Yes, Like I said, I can currently play the games I'm interested in with time to spare. Maybe if I had kids too this would be different but in my experience games aren't so long that I "can only play one a year".
Lol, I'm not commenting on you work to life schedule man. Kinda impressed you did that ten times in one month though.I beat FFVII remake like 10 times in a month while having time for work exercise and a couple of indies, we don't all do 12 hour shifts. I'd love some longer games.
Sure I guess my main point was that most games long or short are sold for 60 dollars and you at least get a couple of months at that price before it comes down. Is this perhaps better for niche games that are never gonna reach mass market appeal? ( I don't know just throwing this out there).But that's going in circles... You double the length and cost of the game so in return it has to sell double as well. We read how the games that sell in just a couple of MLN copies are super successful, while how the 100-200M AAA that reach even 10-15M are unsustainable, let alone titles with such budget that fail to bit the mark.
So from a gamer perspective it would be IMO much better to get more games, more often. They might have been shorter, but that's good because that ensures consistency, many if bot most nowadays titles are simply too long, with oacing issues, forced/prolonged cut-scenes etc. so bo wonder only 15-20% bothers finishing those titles at all.
Give people solid 6-8h experience for 20-30h every 2-3 years and everyone will be happy, and if someone will feel the game could've been longer there's a sequel coming in 2 years.
I would definitely say most Nintendo games are, in fact, AA and that Nintendo is the king of that space. BotW is one of the few AAA games they make.SEGA's AA? In what fantasy world is Yakuza,Judgement and Total War AA?
Next you'll tell me Nintendo's AA LMAO!
I wish we still lived the world where we had a big AAA every 6 months or every year, and where every chapter in your favourite series was released from a minimum of 1 year, to a max of 3 on average6 years, that is the amount of time that will be between the release of halo 5 and halo infinite. One of those years was an entire extra delay year, and its still launching incomplete! Bioware launched 5 good games during the 360 era, last generation we got one okay one and two pieces of dog shit in the same amount of time. Rockstar put out two gta games, red dead redemption, and single player dlc from the years of 2008-2013. From 2013 to now rockstar has only managed to get out two games. We havent gotten a new mainline elder scrolls game in ten years. During the ps3 eranaughty dog released 4 AAA games, last generation we got 2.5. Bayonetta 3 and metroid prime 4 were announced 4 years ago...
The only AAA developers who seem to be able to release new games on a consistent basis now are part of activision (fuck them), insomniac, or one of Ubisoft's many teams.
I understand 4k visuals take a long time, but maybe this could be remedied by making smaller scoped games. Insomniac is able to get games out consistantly and without crunch because they are scoped appropriatley. They dont have massive dynamic open worlds. Spidermans ny looks pretty but its small, and serves as simple set dressing for a hand full of repeatable challenges and story missions. Ratchet and clank: Rift Apart was awesome, and really pretty, but it wasnt the biggest game in the world and that was fine, i didnt feel ripped off. Uncharted lost legacy was developed in like a year and a half and it was somehow better than uncharted 4. If big studios make smaller scoped titles we would get them more often. Id rather have a smaller more linear mass effect 5 (similar to mass effect 2) than wait 7 years for another obnoxious ubisoft style open world with mass effect set dressing.
sorry for all the grammatical errors, i wrote this quickly at work.
Both remakes and legends are more of an A, rather than AAI would definitely say most Nintendo games are, in fact, AA and that Nintendo is the king of that space. BotW is one of the few AAA games they make.
Their tentpole first party game this fall is - in terms of game budget - barely AA (Pokemon D/P remakes).
I would definitely say most Nintendo games are, in fact, AA and that Nintendo is the king of that space. BotW is one of the few AAA games they make.
Their tentpole first party game this fall is - in terms of game budget - barely AA (Pokemon D/P remakes).
Nope, what counts as a AAA game differs from one region to another.
For example The Witcher 3's budget was 81 million INCLUDING the marketing, compared to an average CoD or Rockstar game which costs over 250M without it! You can't think for a second The Witcher isn't a AAA game!
Same thing with Nintendo's IPs and Yakuza etc, they're considerd "prestige" games, FFS Tales Of, Musou and SMT/Persona are considered AAA by their publishes!
Japanese AA games are something like NiS games (Disgaea) Gust games (Ar Tonelico, Atelier series) Nihon Falcom (Ys, Trails) Compile Heart/Idea Factory games (Neptunia/Death end Re;Quest) etc.
Yes, he contradicted his own argument there. But, I agree that publishers should establish new studios that make smaller scope AAA games similar to PS3 era. Many people here loved RE8 village and RE2 remake, both AAA but smaller scope and likely much smaller budget than AssCreed.While I agree with you to some extent, I also want to call this out.
Naughty Dog did reduce the scope of their game (Lost Legacy) exactly as you're suggesting. However, now you just termed that full game as half a game (or 0.5). No offense, but that's hypocrisy.
If devs don't reduce the scope, we get (valid) complaints like this. If they do and make a relatively shorter game (completely on par with PS2/PS3 gen games in terms of length and content), we don't consider that game as a full game.
As long as that happens, why would developers reduce the scope of the game?