FGW | Schoolgirls not welcomeFGW | Schoolgirl outfits on stream enrage SF fans
FGW | Teaching the Broncos how to block
FGW | Schoolgirls not welcomeFGW | Schoolgirl outfits on stream enrage SF fans
Would Nintendo and/or EVO actually allow a mod as an official game given Nintendo's hardline stance on you know
I enjoy that one.FGW | Teaching the Broncos how to block
Would Nintendo and/or EVO actually allow a mod as an official game given Nintendo's hardline stance on you know
This is why I used LoL as an example. Riot came out of nowhere and did it themselves. It's the counter-example to the notion that you need a juggernaut. I have never framed any of my arguments with the assumption that you need a megapublisher behind it to get it off of the ground. You need a good product, which is why people gravitated to the likes of LoL and Minecraft (another example I used) which are amongst the biggest games today standing next to the megapublishers and giving them the finger.Whenever I see people in here talk about what they want from a new IP or breakout fighter I can only think that they want to be swept off their feet by some prince Bungie, Valve or Sony with major marketing dollars, brands and tournament pots. What they don't get is just how impossibly high the bar is set and how precarious a genre this is to support in the first place.
It's kinda ridiculous and because I never really bothered to quote these sorts of posts I can understand why I'll be viewed this way. Someone up above mentioned why LoL, CoD or WoW are mentioned in here and I'd say this is a part of that.
Surely someone here can come up with a corny title that involves the Broncos needing a comeback mechanic or something
Yeah that's the thing. Nintendo barely allowed they're regular game to be used last year. I doubt they've budged enough to allow a fanmod of one of they're games.
Bungie got tired of Halo when they started making ODST and it showed. Reach, their most recent game, is still one of the most integrated console games, and so many games have jacked it's UI.I would want Bungie of 2002 to make a fighting game, but not Bungie of 2014. Bungie isn't the same as it used to be. They were known for pushing the envelope, now they just mail it in.
Halo 1-3 were all solid to great games and pushed the envelope in terms of console online functionality. Halo 4 wasn't made by Bungie and the quality difference was obvious.I would want Bungie of 2002 to make a fighting game, but not Bungie of 2014. Bungie isn't the same as it used to be. They were known for pushing the envelope, but now they just mail it in.
At this rate, I'd hope they wouldn't block anything because Apex was pretty big this year and last thing they fucking need is more bad press.
Halo 1-3 were all solid to great games and pushed the envelope in terms of console online functionality. Halo 4 wasn't made by Bungie and the quality difference was obvious.
We have to see how Destiny stacks up to see Bungie's 2014 form.
As far as which publisher can tackle fighting games and do it right.. the answer is obviously Valve. They seem to get multiplayer games and they know how to support/balance them. Their reputation alone would allow people to get hyped up over a new fighting game by them. If they make a fighting game using DOTA 2 characters...............
OH BOY.....
You know what all those PC fighting games have in common?Would be cool but I doubt it ever happens. Fighting games aren't big enough, let alone on PC. SF seems to be the only thing people play on here. I can never get a match on KOF, Injustice has like 4 people max during peak hours.
Why is it so mind boggling? Halo 2 and Halo 3 are genuinely good console shooter games. Halo 2 did lack a bit in the campaign but it more than make up for it with its multiplayer (featuring a really advance MM system at the time). Halo 3 was great in both the campaign and the multiplayer while also featuring new shit like the Forge mode. Halo 1/2 were my most played Xbox 1 games and Halo 3 was my top 5 most played Xbox 360 game.People in a FG thread saying any Halo game passed CE was any good boggles me.
Yeah if Valve made a FG they'd have to port it to PS4/X1 for it to have any chance of tournament success, which would be something they care for because they care a lot about the communities they build games for.Would be cool but I doubt it ever happens. Fighting games aren't big enough, let alone on PC. SF seems to be the only thing people play on here. I can never get a match on KOF, Injustice has like 4 people max during peak hours.
Riot Games:This is why I used LoL as an example. Riot came out of nowhere and did it themselves. It's the counter-example to the notion that you need a juggernaut. I have never framed any of my arguments with the assumption that you need a megapublisher behind it to get it off of the ground. You need a good product, which is why people gravitated to the likes of LoL and Minecraft which are amongst the biggest games today standing next to the megapublishers and giving them the finger.
This is why I'm confused where the Bungie thing came from, the arguments didn't stem from needing some 700 man team or anything, even though we all know budget matters, especially when it comes to marketing.
I think I remember Mike getting pissed off when Riot was brought up in FG discussions because it's a matter of capital. SG's development cost was pegged at 2 million or so. With a cost of 275-300k per character 7 million probably would have given them enough time and money to make an 20 character roster with everything SGPC currently has and a day 1 PC version to boot. It's better funding than anything most megapublishers can offer for such an original (and bad depending on your view) project. The crazy part is that Riot still got an additional 8 million the year the game came out. I was really surprised when I checked the wiki, but it makes sense that a beast like LoL can be grown out of funding like that. It's not as easy as it looks.In 2008, Riot Games obtained initial funding of US $7 million provided by venture capital firms Benchmark Capital and FirstMark Capital. In a second round of funding in 2009, the company raised $8 million from Benchmark, FirstMark, and Chinese technology giant Tencent Holdings. In early 2011, Tencent Holdings bought out a majority stake in Riot Games. Bloomberg Businessweek and VentureBeat estimated the transaction to be roughly $350 to $400 million. Tencent later reported the deal was for $231,465,000.
I think next week's thread title should be EVO-related TBH. The Bungie title is weird. Or I don't get it.
Employee interest is irrelevant. The employees will do what Valve tells them to.
If game company employee interest mattered then Itsuno would be making a god damn Devil May Cry 5 by now.
Employees in Valve work on what they want to work on.. not what Valve tells them to. A few employees are assigned to existing projects, but creating new games? Employees work on what they want.Employee interest is irrelevant. The employees will do what Valve tells them to.
If game company employee interest mattered then Itsuno would be making a god damn Devil May Cry 5 by now.
This is the first time I am hearing of this. So some random employee from Valve can just start making a fighting game out of his own volition?Employees in Valve work on what they want to work on.. not what Valve tells them to. A few employees are assigned to existing projects, but creating new games? Employees work on what they want.
Are you a front page editor for SRK? I know you didn't ask me, but EH just seems to post a lot more of the FGC's happenings and provides a lot more content of their own. I know a lot of it is openly dismissed as trivial pap for those desperate to play some acceptance card, but it is what it is. Most times, if there's some tech video from someone in the community, or a FT__ between to players - I find it on EH before finding it on SRK if it's there at all (and I often check just to see what the parity is like). But maybe that's changed as of late and I haven't been paying enough attention. Looking between the two today, it seems both have their own variety of content.
I sympathize with a lot of the common criticisms of EH, but visiting the front page of SRK is more habitual since I've been around that site for so long more than anything. But I always check EH first.
Halo 2 multiplayer was the greatest thing to happen to console shooters.People in a FG thread saying any Halo game passed CE was any good boggles me.
YepYou know what all those PC fighting games have in common?
None of them were released anywhere close to their actual release dates. If Valve made a fighting game it would probably be released on PC FIRST then maybe on consoles (or simultaneously which is the best option).
Fighting games on the PC are on the rise with games like SF4, Divekick and Skullgirls (yes it does do decent on the PC) same for other genres like the action games. You just need someone to not make a late port on it and market it accordingly.
.Employees in Valve work on what they want to work on.. not what Valve tells them to. A few employees are assigned to existing projects, but creating new games? Employees work on what they want.
If they have a good idea that gains support from other employees? Yes, you should probably read up on their company structure. Those guys are nuts.This is the first time I am hearing of this. So some random employee from Valve can just start making a fighting game out of his own volition?
Damn... no wonder they are like the polar opposite of Capcom.If they have a good idea that gains support from other employees? Yes, you should probably read up on their company structure. Those guys are nuts.
You basically need to convince enough people to do it. It doesn't seem like a great environment for those bad at Survivor, but it definitely has advantages in that it keeps the quality control really high and reasonably in touch with the market.This is the first time I am hearing of this. So some random employee from Valve can just start making a fighting game out of his own volition?
not so much hype as snarky douchery, to be honest
I always feel shitty for not having a car and not being able to drive. But god damn the pain of having a car *it's a requirement really* is rough.hurray for fucked up transmissions. that's a g i didn't want to spend.![]()
Bungie got tired of Halo when they started making ODST and it showed. Reach, their most recent game, is still one of the most integrated console games, and so many games have jacked it's UI.
Destiny, from the looks of things, looks REALLY ambitious, I don't see how you could say they're mailing it in there.. it's pretty much pushing the next big innovation in matchmaking. I think something like one of the planets in Destiny is bigger then all the environments in all of the Halos combined or something ridiculous like that.
We're going to make i.....SQUIRREL!I still don't get it... if people at Valve can make a game whenever then where's Half Life 3?
That's the problem lol. They're like sand now. They may be flexible, but it means that unfocused and somewhat profitable projects fall apart easily. You gotta convince truly professional people that the previously tread ground is worth their time and energy. That is hard to do.Damn... no wonder they are like the polar opposite of Capcom.
But then... where the FUCK is Half Life 3?
I still don't get it... if people at Valve can make a game whenever then where's Half Life 3?
I think they've had people there working on Half-Life 3 for... shit, possibly the last decade. They're notorious for iterating over and over and over and over and over and over and over and over and over until they get something they're happy with, and given how well they've done they really do have all the time in the world.I still don't get it... if people at Valve can make a game whenever then where's Half Life 3?
Interesting, I had no idea any of this funding predated a beta. Seems sort of fishy though, I think I need to look into how they procured this in the first place. $7 million in a genre like that at the time and seemingly early in development is just odd. Shit, what's to say that couldn't happen for fighting games either?Riot Games:
I think I remember Mike getting pissed off when Riot was brought up in FG discussions because it's a matter of capital. SG's development cost was pegged at 2 million or so. With a cost of 275-300k per character 7 million probably would have given them enough time and money to make an 20 character roster with everything SGPC currently has and a day 1 PC version to boot. It's better funding than anything most megapublishers can offer for such an original (and bad depending on your view) project. The crazy part is that Riot still got an additional 8 million the year the game came out. I was really surprised when I checked the wiki, but it makes sense that a beast like LoL can be grown out of funding like that. It's not as easy as it looks.
I also don't even see the point of bringing up Minecraft. This is the most nonsensical thing to ever be be brought up. Wasn't there a thread announcing that they crossed the 60 million sale mark? Brawl is somewhere at 11 million, right? There has to be something just a bit more reasonable to bring up here. You aren't gonna get 40+ million kids to pick up any sort of street fighter or smash variant until the population numbers go up a couple billion more heh.
http://www.bbc.co.uk/news/technology-24205497This is the first time I am hearing of this. So some random employee from Valve can just start making a fighting game out of his own volition?
Several Xbox games had DLC out before the core Half Life 2 game was even out. The greatest video game ever, PGR2, was one of them.It's funny how Valve had the DLC structure sort of there with the episodes...but before the technology was really in place to make it work.
Oh, of course. I'm the biggest defender of the idea that stuff without major backing can make a splash. If I weren't that kind of guy I would have dumped SG a long time ago lol. The point is that fighting games DO require some significant investment if you want something to rival the current guard. Me personally? I'll settle for SG, but I'd at least like to see Mike and them making money when the game sells instead of having to rely on DLC and merchandise sales from Sanshee or 86'd (awesome dudes, bit it's not enough).Interesting, I had no idea any of this funding predated a beta. Seems sort of fishy though, I think I need to look into how they procured this in the first place. $7 million in a genre like that at the time and seemingly early in development is just odd. Shit, what's to say that couldn't happen for fighting games either?
The Minecraft example is just to put to rest the idea that something can't be successful without that major backing. I just find the entirely 100% dismissive of the idea of a success coming out of the genre from Q and you really weird considering we can all identify the problems in the genre and they're all amendable without throwing shade at average consumers.
I'm sure they still need approval from management to carry on the production of a title beyond a prototype stage though. Which, in that case, isn't dissimilar to tons of video game development studios. You're either making an original title and shopping it out to a publisher or having a publisher shop around ideas to development studios and pick who to go with based on a prototype. When the development studio is also the acting publisher approval would obviously come entirely internally like in the case of Valve, but you still need to have some sort of approval to continue spending company resources on a project.
When did humans toss out energy projectiles from their hands? LOL!
You mean like this guy?
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Damn... no wonder they are like the polar opposite of Capcom.
But then... where the FUCK is Half Life 3?
IIRC there is literally no traditional management structure at Valve; instead you'd need some level of group consensus.
So, uh, what's with the bulge
Yeah, but not for content that large. (at least not on a widespread basis) You had Episode 1/2 on shelves on DVD at Best Buy and such.Several Xbox games had DLC out before the core Half Life 2 game was even out. The greatest video game ever, PGR2, was one of them.
There's probably a PC example dating back even earlier though.
Perhaps. They were pushing pretty significant amounts of content though, PGR2 had entire cities to download and tons of cars to boot. I'm not sure but I think they extended the in-game showroom to access the DLC cars too.Yeah, but not for content that large. (at least not on a widespread basis) You had Episode 1/2 on shelves on DVD at Best Buy and such.