There are still a couple of notable games like Wonderful 101 and A Link Between Worlds I'm planning on getting to before I do a goty list, and I usually don't like doing things like this early despite listening to them, as sometimes seeing it combined with the ingame action elevates them. So I may change this around at some point, but I feel pretty strongly about the top so it'll be tough nut to crack.
1.
Killer Instinct
Notable Tracks -
Thunder's Theme,
Main Theme,
Glacius Theme
When it comes to soundtracks, especially with games, there's a lot to take in mind. A lot of times, simply being catchy works--listening to the song out of context of the game, maybe adding it to a playlist for listening while doing chores, driving, etc. In that regard, Killer Instinct wouldn't be my favorite OST. Obviously I enjoy the songs in general, but it wouldn't be topping the other strong entries this year on that alone. No, the crucial word here is
dynamic. Remember playing Banjo-Kazooie, walking near different worlds and having that same general theme be remixed on the fly? That philosophy is integrated here, and it can't be understated how much it adds to the experience. A fast paced fighter has much more rapid switches happening, so for example the videos used as tracks to listen to, it's fairly difficult to really relay that to the listener how it works. Something like
this moment has a fade out sound as it's during a time in the game where something like a combo breaker is performed so it's fading back to a more neutral part of the song, or if it's a counter breaker the song will instantly ramp up as you get into your combo. There is a core song at heart, but it's never heard in that fashion, and in a sense is many songs intersecting.
This acoustic segment for instance, I have heard only once or twice. It plays when both characters haven't hit eachother for awhile which is very rare, and even then it's so dynamic you are probably never going to hear it in it's entirity like that. The acoustics may start, then players become aggressive and the music changes. Or it could fade in at the "oh yeah" for a brief moment. It intersects brilliantly, and a ton of effort was clearly put into not just the sound but having it properly integrated in matches.
Going even further, that acoustic part as one example is actually an easter egg of sorts. Original Killer Instinct themes are redone in a fashion like that for every character.
Max has a good video showing that off. These are all fantastic arrangments that are hidden WITHIN the song from most people. That's insanity.
I mostly focused on a single theme(it's my favorite if you can't tell
) to basically show the lengths the game goes, but it of course applies to everything. For instance,
Orchid and
Jago have lyrics in their song, and the same dynamicism(which is now a word according to me) still applies within these. Those lyrics may not play at all during round one, or maybe they will partially kick in during a combo and stay in for a bit as you both stay in eachother's face. It does an incredible job of always feeling fresh and feels truly invigorating doing giant combos within the game as it's like soundtrack itself acknowledging and rewarding you.
There are a few more videos showing some aspects of how it works, and what a general match sounds like for an example.
By Max again, as he has a ton of great videos on this subject, this is an older video so there are some sound differences to what it's like now but it still has the general stuff better than my explanations may get across.
And to anyone who played the game, there is still one more very nice touch that actually is a nice musical blend with a game mechanic. Ultra combos, which are essentially finishers, is each character doing a preset barrage of attacks that end in a climatic hit. This game applies damn melodies to them, and syncs music with each hit...so Jago has a certain rhythm to his ultra, Sabrewulf has a completely different rhythm, etc. This matches the stage specific BG so each ultra sounds different on each stage, even with the same character. Here's a clip I recorded myself of the end of an online match,
here. So while that ultra has the same general beat, in here it's paired to Jago's stage theme, and it would be different on
Sabrewulf's own stage, especially the final hit.
One last thing! The game just marries sound design with general soundtrack so well this small thing stuck out to me even if it's not really related to the actual OST. The game has a musical menu of the KI theme, so I made another short video to show that
here. It helps drill in to me that all over this game, it shows they really went above and beyond to pay proper attention to a kickass soundtrack. I'm looking forward to seeing the future output of characters partially just to hear even more future themes and ultra melodies.
2.
Metal Gear Rising: Revengeance
Notable Tracks -
It Has To Be This Way,
I'm My Own Master Now,
A Stranger I Remain
There is no doubt in my mind this is going to have a strong showing in this thread, if not outright taking it, and it's well deserved. Somewhat similar to why I adore the KI soundtrack is due to how well it matches up to the ingame action. It's not simply a song that exists like any other medium, it's elevated by the interaction exclusive only to videogames to help stand out in ways it otherwise wouldn't. Specifically with Rising, the bosses are the true standouts and they did an absurdly great job with the genre of both the music and the game to be truly white knuckled action with blood pumping music that gets you absorbed in the insanity occurring onscreen.
Crazier, still, is how these songs have lyrics that are actually fuckin' thematically relevant. It's hilarious to me how that was done, and in a weird way sets the stage even more for these brawls, almost like in an alternate world the song could be sung by the opponent in your way. Special mention goes to the usage of lyrics, again, especially for stuff like Mistral where it only kicks in during the final leg of the fight. I'm pretty sure when that kicked in as I first played I just got 10x more aggressive and pumped up to finish it up.
The main way I can describe what this game accomplishes is that they somehow found the recipe for pure testosterone through audio.
3.
Phoenix Wright: Ace Attorney - Dual Destinies
Notable Tracks -
Ace Attorney 5 ~ End,
Courtroom Lobby ~ Prelude to the Future,
Announce the Truth 2013,
Synaptic Resonance, how about everything
Phoenix Wright is a series I hold in high regard, and if nothing else the soundtracks constantly deliver. Anything ranging from catchy hummable themes scaling to nail biting pinned to the wall scenarios, there is always a wide variety of pure emotion that has to be conveyed here. Moreso than other games I would argue, as PW at the core is essentially a visual novel, it requires the music to really deliver to help get you into what's occuring. The years of Objection themes, Cornered, and so on are some of my favorite songs in the series and perhaps all of gaming, which is certainly high praise.
Doubling back a bit, the aspect of characterization is an important one, as these songs become outright attached and recognizable to ingame characters just by hearing them, but what if you didn't play the game? Have random people that never played any of these games listen to a track like
this and describe what it would fit, I'm sure the majority would describe it as something bombastic, upbeat, happy. It's
perfect for the justice screaming Bobby Fulbright, and important to be able to somewhat determine aspects of a character just based off of that. Something like
Lively People just screams WEIRD. So when I see Robin or Phineas and how well it matches their personas, I can't help but smile.
They just nail it, each time. Being on a winning streak in court, having all the odds pile up against you, trying to crack important testimony, the new mood matrix and final "put it together" segments...they just flow exactly as they should thanks to smart and catchy compositions.
Honorable Mentions:
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Notable Tracks -
Speed Highway,
Windy Hill Zone,
Ending Theme (Super Mario World),
Slide,
Bob-omb Battlefield
I have not played this game. Unless something crazy happens, I will NEVER play this game. But somehow this game has an amazing soundtrack. A ton of classic and modern music from Sonic and Mario, taken and remixed incredibly well. I still am in disbelief.
Grand Theft Auto V
Notable Tracks -
Main Menu/Pause,
North Yankton Memories,
The Agency Heist
Very synth heavy and oddly relaxing in many respects, they did a fantastic job with the original score here. For the first time in a GTA, music outside of the radio that plays during chases, on foot missions, etc. It didn't fully hit me until this game how odd it was to not have any music in the background for so many missions and moments.
Far Cry 3: Blood Dragon
Notable Tracks -
Blood Dragon Theme,
Warzone,
Moment of Calm
Speaking of synths...Blood Dragon was very obviously going for the 80s appeal. Many of the songs just ooze it, as well as the influences from Predator, Terminator and what have you.
Dead Rising 3
Notable Tracks -
Ambient 6,
Ambient 2,
Envy,
Wrath,
Sloth,
Fighting For Your Love
I FUCKIN LOVE SYNTHS. But slightly out of left field, Dead Rising 3 also has a lot of 80s-esque stuff going on I didn't expect. Boss fights in this series have always been pretty good, too, with more Celldweller cropping up.
The Last of Us
Notable Tracks -
The Hour,
The Last of Us,
All Gone
I also love acoustics.
The Wolf Among Us
Notable Tracks -
Bigby's Apartment,
The Cig,
Fables,
Main Theme
But I still love synths more.
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There was an astounding amount of great soundtracks this year, I know I'm still missing a ton. And I'm already over halfway to the character limit just with this, so goty is going to destroy me.