We need 32VS32 and a pyrrhus rise remake, come on GG give us mayhem,and if you can give us insane mode where 64VS64 battle in radec like map
You know, that idea is so crazy that it just might be crazy.
We need 32VS32 and a pyrrhus rise remake, come on GG give us mayhem,and if you can give us insane mode where 64VS64 battle in radec like map
I seriously consider them some of the best programmers in the industry. Seems like they're a software R&D division that happens to make games.
They absolutely will. The faces and animation were worse than KZ3 so there's no way those won't improve, especially with the extra RAM.
The SP is finished and completely playable, they have time.The main issue you face here is development time. This game will be a hack job that is pasted together similar to Resistance 1. It will give you a taste, but the full monty won't come for a few years.
Well, since Resistance 1 was the best of the series....The main issue you face here is development time. This game will be a hack job that is pasted together similar to Resistance 1. It will give you a taste, but the full monty won't come for a few years.
Well, since Resistance 1 was the best of the series....
Just an aside: Guerilla Games stopped full-on production on Killzone 3 in October 2010. That was 4-5 months before their February 22nd release.The SP is finished and completely playable, they have time.
The SP is finished and completely playable, they have time.
I seriously consider them some of the best programmers in the industry. Seems like they're a software R&D division that happens to make games.
I seriously consider them some of the best programmers in the industry. Seems like they're a software R&D division that happens to make games.
how do we know SF is not using tessellation?Personally, I'm not expecting much given it's a launch title. KZ2 came about 3 years after the launch of PS3 and so they a lot of time gathering experience and iterating on their engine before it was put out. As we both know, SF doesn't feature tessellation. So things like that and the part about exploiting compute functions for physics related tasks are things we ought to expect from their next title. I'd be pleasantly surprised if they can pull it somewhat pull it off for SF
You'd be right actually.
They literally have a team who's SOLE purpose was to tap the power of the PS3 and distribute what they find amongst Sony's first Party devs.
Hell, if I remember correctly, that team didn't even directly work on Uncharted or TLoU. They were simply given a job of "tap into the power of the cell" and bam, that's all they did.
I would love to see them make an open world RPG, that would be awesome!
I didn't realise that, and I may have overlooked that they may move people over to their new IP when they've done their bit on SF.Just an aside: Guerilla Games stopped full-on production on Killzone 3 in October 2010. That was 4-5 months before their February 22nd release.
That studio must have worked on something in those months. KZ:SF seems fine if you only look at the project schedule they revealed at SIGGRAPH 2011.
Killzone: Shadow Fall technical presentation slides [Up: Tech Videos]how do we know SF is not using tessellation?
Too lazy to google, but is the ICE team still around? Sounds like something Sony should keep around.
Too lazy to google, but is the ICE team still around? Sounds like something Sony should keep around.
Too lazy to google, but is the ICE team still around? Sounds like something Sony should keep around.
The main issue you face here is development time. This game will be a hack job that is pasted together similar to Resistance 1. It will give you a taste, but the full monty won't come for a few years.
Yes. They tend to keep a very low profile.
- Developers can choose which resources they want to use
- GG chose to have 30FPS at 1080p
- They still like 3D, wont confirm if Killzone Shadow Fall will support it
If they only manage to get 30FPS at 1080p resolution there would be sacrifice in graphics quality necessary to get 3D if they don't want to lower FPS. Only a resolution drop to 720p would not set enough power free.
I would like to play in 720p at 60 FPS without 3D. But it seems Sony thinks Full-HD is necessary for their promotion.
Gemüsepizza;60741885 said:1080p is 2.25 times the amount of pixels of 720p. For 3D you need about 2 times the amount of pixels compared to 2D. So a drop to 720p should be sufficient.
Gemüsepizza;60741885 said:1080p is 2.25 times the amount of pixels of 720p. For 3D you need about 2 times the amount of pixels compared to 2D. So a drop to 720p should be sufficient.
how do we know SF is not using tessellation?
They're using edge tessellation.
It's mentioned briefly in a slide notation (not on the slide itself) and it's pretty obvious when looking at fingers, helmets, and rubble.Yea, I was going to list that as well. Thanks.
Both you and RoboPlato have mentioned this and I am wondering where its usage has been mentioned.
It's mentioned briefly in a slide notation (not on the slide itself) and it's pretty obvious when looking at fingers, helmets, and rubble.
The main issue you face here is development time. This game will be a hack job that is pasted together similar to Resistance 1. It will give you a taste, but the full monty won't come for a few years.
They should make Matrix Mode a cheat code.
I mean come on, what happened to cheat codes?
They were awesome.
This this and more this.
Turok was the king of cheat codes.
BewareOblivionIsAtHand.
The main issue you face here is development time. This game will be a hack job that is pasted together similar to Resistance 1. It will give you a taste, but the full monty won't come for a few years.
They mentioned in passing that they were using it, no specifics yet.Do we know which variation of "edge tessellation" they are using?
The one thing i disliked about their tech presentation was that graphical features were mentioned without using their standardized names. I can only assume they mean tessellation to fix silhouette problems.
Are they using a PN triangles technique or phong tessellation? Or something else?
I am curious
I think they're probably using it sparingly on certain objects. Stuff like fingers, helmets, gun barrels, and rubble will have it but not everything. I don't know much about the low level work that tessellation does, just the end result and you can clearly see it spots.Ah I see. And pertaining to looking at the fingers, well when they pour 40K poly that's to be expected. Looking at the (matrix) mesh, isn't edge tessellation supposed to work like silhouette tessellation where the system calculates what outlines the camera (player) is seeing from the given angle and boost the poly count are the perimeter of object instead of the whole object itself?
It's just hard to tell from here given it looks like the entirety of all the fingers received a big boost.
Edit:
This is how the sniper looked in KZ3 in the game engine-
Resistance 1 a hack job ?
Excuse me but Resistance 1 was perfect 60FPS@native720p and delivered split screen coop for full campain. Also one of the best MP game this gen.
It's funny how people see this and still say that KZ:SF looks like a PS3 game.
This game will be a hack job that is pasted together similar to Resistance 1.
It's funny how people see this and still say that KZ:SF looks like a PS3 game.
I have never heard anyone say that.
It is quite intuitively obvious to even the most casual observer that the game looks as if it would be technically impossible on anything but a next-gen system.