Dead Prince
Banned
Am I the only one who's excited that we can climb now?
makes me think the level design isn't that narrow or just vertical now.
Am I the only one who's excited that we can climb now?
There was quite a number of people saying that after the PS Meeting...
http://www.neogaf.com/forum/showthread.php?t=514902
I wonder how Guerrilla devs feel when they read shit like this.
I love the people that think it was pre-rendered CGI. Lmao. People are so clueless.
I'm pumped. Climbing is part of the reason I love Crysis 2 so much.Am I the only one who's excited that we can climb now?
This. The stupidity surrounding this subject is immense. As long as 30fps is accepted mass market there will be games that feature it (because the trade offs are worth it according to the devs). With the same token it agitates me greatly when people arbitrarily choose which genres ought to be relegated to 60fps as a rule. It reached a pinnacle with Drive Club. I can't remember this much bitching when PGR or Motorstorm came out.
At the end of the day, all games are smoother at 60fps than 30fps (an objective truth) and there are many of us who find 30fps to be absolutely fine and playable (as evidenced by sales of games that show the consumer base almost fps agnostic). So one's preference for 60fps is a matter of independent choice. And if one only plays 60fps games, then one can play on PC.
It's mentioned briefly in a slide notation (not on the slide itself) and it's pretty obvious when looking at fingers, helmets, and rubble.
Contrast that with the folks who said it looked like a PS3 game. Really fun stuff to read.I love the people that think it was pre-rendered CGI. Lmao. People are so clueless.
Don't remember. It could have also been something the guy presenting the lighting presentation said. I know it wasn't on any of the slides themselves.Which slide # are you referring to? Ive read through all the notes on every slide and I haven't seen anything mentioned about tessellation at all.
I wonder how Guerrilla devs feel when they read shit like this.
Don't remember. It could have also been something the guy presenting the lighting presentation said. I know it wasn't on any of the slides themselves.
This game looks visually astonishing, but all the new tech in the world won't help to create an interesting universe with some memorable characters. I hope Guerrilla is taking the writing as seriously as they are with the rest of the presentation, as that was one aspect they always failed on.
This true for all games but after what a personal let down KZ3 was in terms of character (albeit with the meat head called Rico), atmosphere and outright identity, I am expecting a little less.
We almost had an more obscure and less talkative version of Darth Vader (thanks clever shot selections) whose presence was undeniable. I leave you with this:
Official Radec concept art:
The game really requires an antagonist with that sort of presence.
Links are broken.
Insane amount of detail.Saved this picture from the slides in case people haven't seen it yet.
Looks like CreativeUncut is not too happy I provided a direct link to it.
Nonetheless, here's something interesting. Supposedly this is how Radec looked like under the mask:
makes me think the level design isn't that narrow or just vertical now.
Don't insult the herp derps by comparing them to stupid heads who think it's 60 fps or bust.I always find it humorous how many people think that 60fps is some fixed performance number and that with more power its cost decreases. They then go into threads with their herp derp statements that they think are meaningful never realising how utterly dumb they sound to everyone else with an iota of understanding.
You know what'd be awesome?
An option to hear the chirp every time you get a kill in SP.
How is something so simple, so fucking awesome?
Will KZSF have prone in MP now? Game needs some serious prone tacticz!
Looks like CreativeUncut is not too happy I provided a direct link to it.
Nonetheless, here's something interesting. Supposedly this is how Radec looked like under the mask:
Ya lol. People doubting GG after they have proven they are one of the studios that can get the best results out of the hardware they have to work with.
I really hope this game has some big open vehicular levels like Halo. The vehicular combat in Halo is just awesome!! GG needs to learn a thing or two from them
I wish that they'd let you hug cover in multiplayer. The cover system is one of my favorite things about Killzone, so it's kind of disappointing that it isn't available in multiplayer.
Official KZ:SF site suggests no CO-OP (as in KZ3)
Players: 1
Online Players: TDA
Its a launch game, it could be a valid excuse.Inexcusable.
Let SP be 30fps so they have their pretty marketing tool, make MP 60fps so it will last and be competitive..
Most people that want 60 are MP guy's anyway and visa versa..i guess
Inexcusable.
Pass for me, whenever I buy a PS4, even though I do enjoy the Killzone franchise.
Official KZ:SF site suggests no CO-OP (as in KZ3)
Players: 1
Online Players: TDA
I'm pumped. Climbing is part of the reason I love Crysis 2 so much.
wouldn't co-op fall under "Online Players"?
wouldn't co-op fall under "Online Players"?
so he really looks like Darth Vader huh..
Official KZ:SF site suggests no CO-OP (as in KZ3)
Players: 1
Online Players: TDA
I will never understand the co-op only people. It sucks that a feature from KZ3 is gone but there are some people who really seem to hate playing single player modes alone and it's infecting my SP games.Inexcusable.
Pass for me, whenever I buy a PS4, even though I do enjoy the Killzone franchise.
Inexcusable.
Pass for me, whenever I buy a PS4, even though I do enjoy the Killzone franchise.
You like Killzone but aren't buying a next gen Killzone launch title because it does not have coop? Which no Killzone has ever had?
KZ PS2 to KZ PS3 -> Ability to jumpAm I the only one who's excited that we can climb now?
KZ PS2 to KZ PS3 -> Ability to jump
KZ PS3 to KZ PS4 -> Ability to climb
Amazing