As much as i agree with everyone who doesn't want any hand holding, multiple difficulties, and dumbing down, i don't think they are going to listen.
Several of you keep saying, "if you don't like it, this game isn't for you" which again I agree with. Problem is, Bamco is trying to make money, and from a marketing approach they want to make as many people play it as possible.
They already know fans will buy it either way since there is no experience like it, so if they want to grow, they have to attract new players. I wish it wasn't the case, but no company ever says "I'm okay if our sales don't grow!"