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GTA 6, New screenshots

I just dont get it.
Probably too old to understand whats going on.

"Hey the new game that's coming on a different piece of hardware, it's a sequel, has more advanced graphics than the older one."

I just can't.
At this point on the industry? No, i don't understand it.

Everyone gets this kind of thing but you, I guess. In any case, you are making a way bigger deal about this than you should. Probably should drop it

 
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By idiots. Rockstar releases gameplay 2/3 months before release just like with RDR2 and GTA V.

These screenshots also show clear upscaling artifacts.
I never trust screenshots anyway. But with the exception of a few they dont look unrealistically good to me, seems doable. But the one thing I do find odd is the inconsistencies in some shots where Jason especially looks very detailed and almost real and in that same batch not nearly as impressive. I don't think it's just lighting differences.
 
It absolutely is not. These things are decided months in advance and with all major publishers in the loop.

Rockstar probably decided they werent gonna make GTA VI discs for a year and a half.
Well, yes, it's a Trojan horse.

PlayStation committed a premeditated killing.

Those bastards at PlayStation.
 
What happened?
They downgraded the whole lighting system from the second trailer, scaled back global illumination, disabled RT shadows, low native resolution mixed with poor FSR upscaling.
If you want it to look like trailer 2 you will need to wait for the PC version, then you will need to turn ON path tracing or DLSS 5 Neural Rendering Filter.
 
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They downgraded the whole lighting system from the second trailer, scaled back global illumination, disabled RT shadows, low native resolution mixed with poor FSR upscaling.
If you want it to look like trailer 2 you will need to wait for the PC version, then you will need to turn ON path tracing or DLSS 5 Neural Rendering Filter.
LOL. LMAO even. Heard of makeup and artificial lighting for glamor shots?

Trailer 2 looks like path tracing when it barely even has RTGI on any crowd NPC outdoors or moving object, except may be vehicles? And where are these RT shadows you speak of in trailer 2? They are quite obviously shadow maps.

How do you plan to spin all this when trailer 3 looks about the same or better than trailer 2 and is still captured on console?
 
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But cutscenes are still more detailed than gameplay.
That true? Honestly never really checked that out much.

At this point I'm just waiting for a new trailer to see if any big changes have happened and I have a feeling the answer will be no, and that'll be a good thing. In some cases with previous games a new trailer looked even better than the previous one.
 
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