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Dragon's Dogma 2 Releases on Steam with $40 worth of microtransactions .Currently with 'Mostly Negative' Reviews on Steam

Hudo

Member
I don't get why people on here are bitching about people bitching about DD2. Look, I've bought the game. I liked what I've played so far. But I can still be pissed off about some of the practices surrounding DLC. I can still be pissed about performance issues. If a product has something to critique then shouldn't it be critiqued so the manufacturer can fix it or at least make it better the next time?

You got 60€ from me, the industry openly thinks/thought about increasing prices even further. Then don't be fucking surprised if your product is even under more scrutiny.
 
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Topher

Gold Member
I don't get why people on here are bitching about people bitching about DD2. Look, I've bought the game. I liked what I've played so far. But I can still be pissed off about some of the practices surrounding DLC. I can still be pissed about performance issues. If a product has something to critique then shouldn't it be critiqued so the manufacturer can fix it or at least make it better the next time?

You got 60€ from me, the industry openly thinks/thought about increasing prices even further. Then don't be fucking surprised if your product is even under more scrutiny.

I suspect most of the more forgiving takes on all this are probably from those who are actually playing the game and are not fussed about shit that really isn't impacting their enjoyment in any major way.
 
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Buggy Loop

Member
Already explained one post below you, but you seem like the type of person that could use additional explanation. For a company this is simply cost and FTE distribution. If you need to hire less people for monetization, you can spend more for FTE in the backend.

They can use monetization from lazy players to fund a bigger team / project

morpheus.gif
 

Dynasty8

Member
Capcom fucked up. Is all this negative backlash, negative publicity and negative steam reviews worth the small extra profit?
 

Mephisto40

Member
I suspect most of the more forgiving takes on all this are probably from those who are actually playing the game and are not fussed about shit that really isn't impacting their enjoyment in any major way.
Until they get further into the game, and realise you have to walk for an hour between quest markers because they wasted the limited amount of fast travel stones you get completing the quests in the storyline
 

King Dazzar

Member
Its an interesting mechanic to monetise. Whats next, extra save slots for a £1? So, good to see it being called out. Having said that, it wouldnt stop me buying the game. Bad performance would and has though (PS5).
 
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Katajx

Gold Member
They’ve been doing this in their single player games for ages and you can completely ignore the fact that they exist. You’ve been able to buy things like this in Resident Evil since probably before the remake of 2, and currency and resurrection items since DMC5.

You can buy the character customization tickets in Monster Hunter as well I believe. Does some of it seem silly? Yes. Does any of it appeal to you? No? Then you probably aren’t the intended audience.
 
This is why the people saying "you don't need to buy them" are pretty off tbh, you do need to buy them if you exhaust the limited number you can get in the game, if you don't want to be walking the entire length of the map during every quest. A lot of the quest locations were spread miles apart from each other in the first game as well, not sure if this is the case in DD2, but it was clearly done on purpose in the first game to encourage people to pay for the stones
What a load of rubbish

Firstly you couldn't "exhaust " them they respawned with each NG+, which any DD1 player will tell you is when the game starts, going in cycles is the main point

Secondly, exhausting them is a moot point, you could only ever have 10 of them placed at one time....including the permanent ones already in the game, meaning they were just heavy excess baggage on your person or in your stash

Thirdly, walking the length of the map was the design choice. You didn't like it. Stop playing or use the in game help from items you got for free with a little exploring

Fourthly, it was not done on purpose to encourage people to pay for stones lol. If anyone who wanted them needed them, they were available to all, at any time if you were willing to get them, you know...like any other optional item like the best weapons or armour in every RPG ever made?
 

Lokaum D+

Member
are ppl really complaining about Capcom MTX ? are u guys dumb or anything ? I can only imagine the amount of crying when MHWilds release.

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fart town usa

Gold Member
Capcom fucked up. Is all this negative backlash, negative publicity and negative steam reviews worth the small extra profit?
I feel like Capcom is big enough to let steam users rage and the game will still sell millions.

Gamers aren't always right in their complaints. Performance is absolutely valid, complain away on that.

The other stuff, it's just people being big mad in typical gamer fashio . Like others have mentioned, it's near identical to how the first game is. DD is quite brutal in its systems but that's also one of the main reasons it gained such a cult status at launch and is now considered a classic. I couldn't hang with DD1 but that was all me, I respect the way the game is designed.
 

jonnyp

Member
No, it's pay to fast travel more. You can already find all these items in game.

No one with half a brain is going to buy these. Fuck capcom executives for putting them in, but they are like the MTX in assassins creed games. You don't even know they exist.

Still sounds terrible you have to find items and spend them to fast travel. Just let me fast travel to places I've previously visited whenever I want. Hate this shit in games.
 
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fart town usa

Gold Member
Complete, utter incompetence. My lord. Why can’t you just have multiple saves? It’s a single player game.
The bricking aspect is wack but why do people need multiple saves?

Capcom announced this months ago. The game is designed so that you live with your choices. It's an actual RPG.

This "issue" isn't an issue, it's just people who are freaking out over their OCD and FOMO. Just play the damn game and let your unique adventure play out. 🤷
 

Clear

CliffyB's Cock Holster
Did the first game have ox carts?

Yes, but you had to escort them on foot.

Bottom line is that free fast-travel in an open-world game defeats the purpose of it being an open-world in the first place. If the space between points of interest isn't meaningful or important, you may as well go old school with discrete levels!
 

Topher

Gold Member
Yes, but you had to escort them on foot.

Bottom line is that free fast-travel in an open-world game defeats the purpose of it being an open-world in the first place. If the space between points of interest isn't meaningful or important, you may as well go old school with discrete levels!

You don't have to escort ox carts in DD2. You can take a nap while it travels. At night, you could get attacked though. Either way, the point I'm making is that there are options for fast travel that cost nothing.

I get your point on fast travel in open world games though.
 

fart town usa

Gold Member
Not just DD but any game. I hate when there's one save file.

But I think they do that to prevent save scumming(?)
Exactly what it is. Capcom wants players to have their own unique adventure and to live with their actions. I think it's cool. DD isn't for the faint of heart.

I knew this would happen too; people who aren't familiar with how brutal DD is and that they'd freak out. It's kind of funny. Capcom even announced these design decisions prior to launch.
 
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Clear

CliffyB's Cock Holster
You don't have to escort ox carts in DD2. You can take a nap while it travels. At night, you could get attacked though. Either way, the point I'm making is that there are options for fast travel that cost nothing.

I get your point on fast travel in open world games though.

I was thinking about the first trip to Gran Soren from the waycastle escorting the hydra's head! I'm assuming that was kind of the model for it in DD2?
 

Mephisto40

Member
Exactly what it is. Capcom wants players to have their own unique adventure and to live with their actions. I think it's cool. DD isn't for the faint of heart.

I knew this would happen too; people who aren't familiar with how brutal DD is and that they'd freak out. It's kind of funny. Capcom even announced these design decisions prior to launch.
The first game really wasn't that difficult
 

Fabieter

Member
The bricking aspect is wack but why do people need multiple saves?

Capcom announced this months ago. The game is designed so that you live with your choices. It's an actual RPG.

This "issue" isn't an issue, it's just people who are freaking out over their OCD and FOMO. Just play the damn game and let your unique adventure play out. 🤷

This! Hope larian is doing something against save scumming with their next game.
 

AngelMuffin

Member
It's beyond deplorable. I'm not surprised but it is really frustrating to go through this OVER and OVER. And then we ask why this happens? This company keeps getting worse and worse in my eyes...

Some common examples (sorry if I missed a few as I was going through them quick):
I’m not defending anyone, I simply do not care one way or another. MTXs have never prevented me from enjoying a game. Ever!
 

ANDS

King of Gaslighting
they locked fast travel behind irl crash?????????????????????????????????????????????????????????????????????????????????/
f that shit!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

No, but they made it easier if you want to pay for it. Which isn't an issue now I guess because its CAPCOM.

. . .like sure, push back against the FUD that QoL options are hidden behind paywalls, but that there's no cause to critique what is there (when it literally is cause for critique in other games from less respected developers ) is absurd.
 
This! Hope larian is doing something against save scumming with their next game.
Sorry, but why does the way I play my game bother you? I paid good money for it and so you better believe I expect to be able to save the game whenever I like, especially in a game with so many lengthy combat encounters.
 

wa600

Member
Havent played it, but it reads like the usual pay-to-cheat microtransactions which Capcom is doing since years plus some design choices taken over from the first game. Not sure why people get pissed this time, but not with the other games?

If oldschool Resident Evil was still a thing, they would probably have microtransactions for more ink ribbons and people would be "WHAT?? YOU NEED TO PAY TO SAVE THE GAME?!" and completely ignore that these games would throw more than enough ink ribbons at you..
 

fart town usa

Gold Member
The first game really wasn't that difficult
Yea, I need to go back and revisit it because others have told me that too. Maybe "overwhelming" is a better description. DD1 was always just too much for.me to manage whenever I played. Love the game but would always get scared off due to feeling overwhelmed.
 

Lokaum D+

Member
No, but they made it easier if you want to pay for it. Which isn't an issue now I guess because its CAPCOM.

. . .like sure, push back against the FUD that QoL options are hidden behind paywalls, but that there's no cause to critique what is there (when it literally is cause for critique in other games from less respected developers ) is absurd.
why is this a problem ? portcrystal alone do nothing, you need a ferrystone to activate the portcystal AND you get a portcrystal early in game, its notlike the game dont give you them. Now if they where selling an eternal ferrystone i wouldnt have a problem either, is a single player game, what ppl do on their game ll not affect anyone else.
 

R6Rider

Gold Member
Havent played it, but it reads like the usual pay-to-cheat microtransactions which Capcom is doing since years plus some design choices taken over from the first game. Not sure why people get pissed this time, but not with the other games?

If oldschool Resident Evil was still a thing, they would probably have microtransactions for more ink ribbons and people would be "WHAT?? YOU NEED TO PAY TO SAVE THE GAME?!" and completely ignore that these games would throw more than enough ink ribbons at you..
This sums it up exactly.
 

Clear

CliffyB's Cock Holster
Not sure. I never played much of the first game.

Well if you've played it, its kinda funny because its like the first major mission in the game and takes you to the main city where a whole lot of mechanics and story beats get introduced. So its almost a tutoriall, but as far as I recall you don't get anything similar elsewhere in the whole game.
 

fart town usa

Gold Member
Why are you defending an arbitrary, bad design decision?
It's not a bad decision/design though. Capcom wants you to have a unique adventure and to deal with your actions. As others have mentioned, the game allows you to customize yourself within the actual game. This is seriously OCD and FOMO triggering people.
 
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