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Spider-Man 2 is the buggiest Sony AAA release ever

Valt7786

Member
The main story only lasts a day and a half, though. That's not "blowing through" it. That's just how long it takes. There are lots of side missions and some of them are pretty fun.

That's literally sitting there for the day and a half doing nothing but the main story. So yes, that is blowing through it. It came out Friday, if people finished it by saturday fucking night then thats their fault for not getting off their arse and doing nothing but campaign.
 

wvnative

Member
I haven't had any major bugs, aside from one where it soft locked while shooting hoops.

But I think the game is a bit shit, I am not enjoying it nearly as much as PS4/Miles. Too much fluff.
 

bender

What time is it?
I'm a little over 60% into the game and it is the buggiest Insomniac game I can remember:

-Floating objects in the environment.
-Broken character models.
-Ragdolls spazzing out.
-One crash to dashboard.
-Stuck in the environment.
-Enemies stuck in the environment prevent mission completion.

Not sure if it is related but I got a system overheating warning while wearing the Spiderverse Suit and doing the final Mysterio mission which is heavy on particle effects. I shut my PS5 down and cleaned the fans and vents which I do regularly anyway so there was a lot of dust build up in the first place. I've never had that happen in any other game and it hasn't happened since but I figured it was worth noting.

These issues are fairly minor but it does feel like the game came in a little hot.

F8-v5WPXUAA5SFF
 
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Maybe if Sony had Nixxes and the others focused on the PC ports do, oh I don't know, optimization and polish to clear out bugs on the new console releases, this wouldn't be happening? Just a thought.

Always knew the ever-increasingly aggressive push for PC ports of newer(ish) releases was going to take away some of the resources for QA to console releases of 1P games. Time for Sony to significantly change that strategy going forward.

Like, people want to say: "But thicc, the PC ports have no impact on the console releases and Sony's making more money than EVER!"? Uh yeah, well, Exhibit B: Spiderman 2. HFW also had some odd bugs at launch, even some months later (I ran into a few myself including a hard lock of sorts requiring system restart).

Resources are not infinite.

Mario Wonder is like 93 on Metacritic and flawless. This is at 91.

To be fair, Mario Wonder could run on a toaster.



🇵🇷.

Full of Memes



JayRock is an Xbox grifting fanboy shitposter tho; even if this game were flawless with no bugs he'd fake bugs to appear just to trash on it.

He doesn't post about PlayStation-related stuff in good faith whatsoever.

Welcome to gaming in 2023, where it feels like the only real time to buy a game is 2-6 months after its release, because nothing is complete or smooth until then.

Unless it's Nintendo...and even then unless it's Pokemon.
 
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Spukc

always chasing the next thrill
Finished Spider-Man 2 last night, and it's seriously great. Better than both the original and Miles, and Insomniac did an AMAZING job melding two iconic late-80s Spider-Man stories while including modern canon elements to make it familiar to current comic readers. They seriously made a better Kraven movie than Sony Pictures will, and it's inspired by one of the greatest Kraven stories of all time. Despite one brief moment in the third act where I was fearing the pacing would go down a TLOU2 LA drudge, it didn't and the ending was great. They nailed the dual-protagonist sequel so many other developers fail at (looking at you, Atreus levels).

But the game is broken, even with the day one patch. It's super frustrating because from the first Uncharted until now I've NEVER played a first-party Sony AAA release this broken. They used to be close to Nintendo perfection, but this is really bad.

It really feels like the game needed another 4-6 months in the oven. Like it was really meant to be an early 2024 release (Feb/March), but was rushed out for holiday 2023 because they didn't have anything else big this year.

Bugs I ran into from beginning to end:

Hard crashes to the dash. Just swinging around New York. Random times.
Frozen controls. Mostly when it transitions from a cut scene to gameplay and often if there's a prompt on screen for a specific move. Have to reload a checkpoint to progress.
Both Peter and Miles spinning like Michael Jackson when trying to interact with a box/POI (the triangle prompt):
52lU.gif


Enemies getting stuck in cars/buses and they can't be killed to complete the crime POI.
Enemies getting stuck under the ground, causing you to reload the checkpoint and restart the whole encounter (happened to me at Coney Island, one robo dog was stuck under the ground).
Those T-stuck animations.
There are certain enviromental things late in the game (spoilers to describe them) that can cause Peter or Miles to get stuck, again causing a checkpoint reload.
Ellie Kemper Nerd GIF by The Office
 

Fabieter

Member
Maybe if Sony had Nixxes and the others focused on the PC ports do, oh I don't know, optimization and polish to clear out bugs on the new console releases, this wouldn't be happening? Just a thought.

Always knew the ever-increasingly aggressive push for PC ports of newer(ish) releases was going to take away some of the resources for QA to console releases of 1P games. Time for Sony to significantly change that strategy going forward.

Like, people want to say: "But thicc, the PC ports have no impact on the console releases and Sony's making more money than EVER!"? Uh yeah, well, Exhibit B: Spiderman 2. HFW also had some odd bugs at launch, even some months later (I ran into a few myself including a hard lock of sorts requiring system restart).

Resources are not infinite.



To be fair, Mario Wonder could run on a toaster.




JayRock is an Xbox grifting fanboy shitposter tho; even if this game were flawless with no bugs he'd fake bugs to appear just to trash on it.

He doesn't post about PlayStation-related stuff in good faith whatsoever.

Yea I don't mind them port games to pc even in an timely manner but if it takes resources from internally devs that's shitty and always will diminish console versions. The teams in those multiplatform dev teams are significantly bigger than in those 1p dev teams.


It's a hard call since they always will be just a 3p publisher on pc. No matter what they do. They are on a lost course really because they also can't go back.
 

ReBurn

Gold Member
That's literally sitting there for the day and a half doing nothing but the main story. So yes, that is blowing through it. It came out Friday, if people finished it by saturday fucking night then thats their fault for not getting off their arse and doing nothing but campaign.
Have you ever met a gamer?
 

ReBurn

Gold Member
I am one. Been playing Spiderman since Friday, enjoying all the content it has to offer instead of just heading to the yellow diamonds just to get to the credits.
Ok, that doesn't make finishing the 18 hour main quest in 36 hours weird at all. That's enough time to take breaks and get a full 8 hours of sleep. It just means you chose to play differently.
 

Valt7786

Member
Ok, that doesn't make finishing the 18 hour main quest in 36 hours weird at all. That's enough time to take breaks and get a full 8 hours of sleep. It just means you chose to play differently.
Yeah? thats not my argument, everyones free to play how they want, just don't complain about the game being "short" and not worth the money when you CHOOSE to smash the campaign in 2 sittings, thats your own fault.
 
Yea I don't mind them port games to pc even in an timely manner but if it takes resources from internally devs that's shitty and always will diminish console versions. The teams in those multiplatform dev teams are significantly bigger than in those 1p dev teams.


It's a hard call since they always will be just a 3p publisher on pc. No matter what they do. They are on a lost course really because they also can't go back.

Technically, Sony never fully committed to bringing their games to PC. They never said "from now on, all games will be coming to PC" or something like Microsoft did back in 2015 for Xbox. Even if Sony did such a thing, they are not legally obligated to release those games on PC unless they have started taking money for preorders and/or had contracts with storefronts to bring the games there. In both cases, they can just refund the money and take the PR hit (or be stupid, and not refund the money in which case, now they're legally fuked).

Their strategy for PC always seemed like an experiment for me but I think it's increasingly clear that tighter intervals between console & PC for ports combined with the increasing scale of complexity for AAA game development in and of itself, is not going to be a great combination going forward. The console versions of games are getting hit with QA polish for things like bugs chipping away. The PC versions, in quite a few cases, still have a ton of technical issues at launch anyway, that have to be patched later.

There is already the conflict in PC gamers getting the same games maybe 1-2 years later for cheaper and with more QoL features, so some console players will start to feel like they're paypigs for early access, especially if the issue with Day 1 bugs continues to occur or get worst. Is it Microsoft levels of bad? Of course not, at least not yet. But that is the issue; even if it's just in small pieces it feels like that gap is narrowing. These kind of bugs weren't really a thing in Sony's 1P releases last gen or earlier, outside of very odd exceptions like Days Gone.

In this case it could also be, Insomniac themselves are just getting a tad spread too thin. They've been the most busy of Sony's 1P studios since the gen started, by far, and their output's been great. But maybe if certain other studios (Naughty Dog, for example) weren't screwing around, Insomniac wouldn't have to keep being relied on so heavily for big new releases at an annual rate. Again, it doesn't sound like any of the bugs in SM2 are really game-breaking, but they shouldn't really be there in a marquee 1P AAA release at all, and prior to this gen, aside from Death Stranding, they weren't (to my knowledge) with Sony 1P.

Some of this is kind of the reason I think Wolverine is going to slip to 2025; is that game really going to be completely polished and ready to ship just 12 months after Spiderman 2? I kind of doubt it. But maybe if Sony stop prioritizing PC ports for their other marquee 1P releases (outside of the GaaS titles...maybe they should cut down the number of those in development too), those resources could go to tightening back up QA so maybe something like Wolverine is ready to ship bug-free a year from now? Or maybe get one of the other studios that have been seemingly asleep so far this gen with completely new games (Naughty Dog) to get some stuff ready soon.

Also I can't help but again say this is all showing the mistake in Sony for gutting most of their internal 1P AA studios and teams.
 
It's better to never play games when they launch. They're always better a few months later when any issues are patched out. That and the fact that you can get them for much cheaper.
 

Kenpachii

Member
Building massive open world games with lots of complex systems isn't easy. Also they are releasing games the fastest out of all those company's. I honestly would give them some slack as its pretty impressive what they got at the end of day even with bugs.
 

NewYork214

Member
I haven't had a single bug yet and I'm pretty far in. Wonder if settings had anything to do with it. I'm running fidelity with vrr and 120hz.
 

bender

What time is it?
Just had an issue were the middle of the map and a mission objective was inaccessible and was receiving a "leaving the game area message" until I quit to the main menu and reloaded my save.
 

NeonDelta

Member
15 hours in and I’ve had one crash to dashboard and 1 point the game stopped during a conversation with MJ so I had to reload checkpoint. Other than that it’s been fine
 

Fabieter

Member
Technically, Sony never fully committed to bringing their games to PC. They never said "from now on, all games will be coming to PC" or something like Microsoft did back in 2015 for Xbox. Even if Sony did such a thing, they are not legally obligated to release those games on PC unless they have started taking money for preorders and/or had contracts with storefronts to bring the games there. In both cases, they can just refund the money and take the PR hit (or be stupid, and not refund the money in which case, now they're legally fuked).

Their strategy for PC always seemed like an experiment for me but I think it's increasingly clear that tighter intervals between console & PC for ports combined with the increasing scale of complexity for AAA game development in and of itself, is not going to be a great combination going forward. The console versions of games are getting hit with QA polish for things like bugs chipping away. The PC versions, in quite a few cases, still have a ton of technical issues at launch anyway, that have to be patched later.

There is already the conflict in PC gamers getting the same games maybe 1-2 years later for cheaper and with more QoL features, so some console players will start to feel like they're paypigs for early access, especially if the issue with Day 1 bugs continues to occur or get worst. Is it Microsoft levels of bad? Of course not, at least not yet. But that is the issue; even if it's just in small pieces it feels like that gap is narrowing. These kind of bugs weren't really a thing in Sony's 1P releases last gen or earlier, outside of very odd exceptions like Days Gone.

In this case it could also be, Insomniac themselves are just getting a tad spread too thin. They've been the most busy of Sony's 1P studios since the gen started, by far, and their output's been great. But maybe if certain other studios (Naughty Dog, for example) weren't screwing around, Insomniac wouldn't have to keep being relied on so heavily for big new releases at an annual rate. Again, it doesn't sound like any of the bugs in SM2 are really game-breaking, but they shouldn't really be there in a marquee 1P AAA release at all, and prior to this gen, aside from Death Stranding, they weren't (to my knowledge) with Sony 1P.

Some of this is kind of the reason I think Wolverine is going to slip to 2025; is that game really going to be completely polished and ready to ship just 12 months after Spiderman 2? I kind of doubt it. But maybe if Sony stop prioritizing PC ports for their other marquee 1P releases (outside of the GaaS titles...maybe they should cut down the number of those in development too), those resources could go to tightening back up QA so maybe something like Wolverine is ready to ship bug-free a year from now? Or maybe get one of the other studios that have been seemingly asleep so far this gen with completely new games (Naughty Dog) to get some stuff ready soon.

Also I can't help but again say this is all showing the mistake in Sony for gutting most of their internal 1P AA studios and teams.

I agree it will bite them in the ass with their current strat. Part of me thinks it's also the reason their lineup is a big question mark. They can't figure out where to put the company going forward. Their main business is consoles its super likely that they not gonna get a big enough foot in the pc space to offset potential losses. And if they try to be more than a 3p on steam and epic doing a good enough launcher in the pc space will use even more resources. They are fucked imo. Ofc they still make bank these changes dont happen overnight rho.
 

Arsic

Loves his juicy stink trail scent
Also, why you'd want to do it so fast. It's not a cheap game, why not make the experience last a bit longer? It's going to take me a few weeks at least. Probably more.

I had the time and was sucked in. What I do with my time shouldn’t concern you and how others digest games.

My son also wanted to play it so the quicker I got done the sooner he could hop on. Which is a reward in itself seeing the excitement in his eyes and the high pitch squeal of joy in his voice when I told him he can play this morning.

But sure we are all degenerates and WoW South Park guy .
 
I know you didnt, I used that as an example of reviewers vs general public.

Again, I guess the reviews of the game are now questionable? Or do reviewers usually not count issues in their reviews, because I swore they did for Forbidden West and Days Gone.
They do for PS games normally, but they let this one go because it’s so woke that they have to give it a pass.

Seriously though, bugs are really minor in this game and there’s no need to wait for fixes to enjoy and complete the game. The hyperbole that this is something like Redfall is amazing
 
I’m sure you have. Do they also go by the name Coalteastwood?

Im Sure that’s the type of social media you follow

Are the usual shills pushing this hard? I really wouldn't be surprised if they did since they are pretty desperate right now.

P.S And to avoid offending posters I mean the usual group of Colteadtwood/Dealergaming kind of people.
 

Nvzman

Member
Yea this game is definitely a bit buggier than the first game but it's not really bad, it could very easily be smoothed over in like one patch.
 
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Represent.

Represent(ative) of bad opinions
Haven't encountered a single bug yet. Halfway through the story mode and a bunch of sidequests done.

But the game could still use more overall polish. Cutscenes and VFX work.
 

TexMex

Member
Multiple visual glitches and a couple game ending ones. Collectible trophies are bugged for some users too.

Last night I got trapped in room because the NPC who initiates opening the door was trapped in the prior room. After scanning things for 20 minutes I gave up and watched it on YouTube to confirm something was wrong. Had to restart the game.

The game is often a technical marvel but it definitely came in hot, not as polished as it appears on the surface.
 
I've had a few bugs but nothing major tbh or anywhere close to gamebreaking.

You had Miles Morales literally freeze Playstation 5s and caused some of them to brick completely. This is nothing like that.
 
But I thought the experience that shipped on disc was complete and polished with no dire need for patching?
Some how the day 1 patch screwed the game lol. DF said the unpatch version has very few bugs.

To be fair it's not buggy mess at all. I only encountered some minor bugs. Doesn't affect me to enjoy the game.

Buggiest game Sony ever released is Days Gone.
 

DeepSpace5D

Member
If you finished the game already you have put alot more time into it than I have so far. I have 5 hours in the game at the moment, and the only thing I have noticed so far was some clipping where Spider-Man stops on an object like a bench or concrete structure and his feet kinda sunk into it.
 
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